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Thread: Restoring Arnor

  1. #141
    scarybandit's Avatar Semisalis
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by Gharbad the Weak View Post
    Why did they decide to make it impossible unless you have aragorn? Won't his son have the same royal blood?
    Because according to the Lore, Aragorn's son was actually retarded and lame, and no one would start up a new kingdom on that basis.
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  2. #142
    smoesville's Avatar Vicarius
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    Default Re: Arnorian Reemergence

    Could a "Royal Bloodline" trait be used? In SS there are traits passed from father to son, so could that be used instead of just Aragorn?
    Were there but a tree in this godforsaken place i would have hanged myself.

  3. #143

    Default Re: Arnorian Reemergence

    Quote Originally Posted by scarybandit View Post
    Because according to the Lore, Aragorn's son was actually retarded and lame, and no one would start up a new kingdom on that basis.
    Id like to examine that lore. I*ve seen a few pixels in my day

  4. #144

    Default Re: Arnorian Reemergence

    Quote Originally Posted by smoesville View Post
    Could a "Royal Bloodline" trait be used? In SS there are traits passed from father to son, so could that be used instead of just Aragorn?
    I don't know. That would require a proper family tree for Eriador. I don't see Arnor reemerging under the rule of the current heir. (forgot his name)
    Once the lore mod is fully released, you could set it that the character has to be of Dunedain blood.

  5. #145
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Arnorian Reemergence

    Current heir is Gandalf iirc.

  6. #146

    Default Re: Arnorian Reemergence

    Nah, it was just a random general.
    Edit: His name is Araphor.

  7. #147

    Default Re: Arnorian Reemergence

    have any of you guys noticed that the generals bodygaurd for anor dosnt change...shouldnt it be those knights in arnour not battle readt dunidain for generals???
    Wil you play the game? the game of thrones.

  8. #148

    Default Re: Arnorian Reemergence

    Quote Originally Posted by FOR GONDOR View Post
    have any of you guys noticed that the generals bodygaurd for anor dosnt change...shouldnt it be those knights in arnour not battle readt dunidain for generals???

    hmm i don't think they should change, at least mine didn't, they still pwn if stacked, (put gandalf and heir and 3-4 more, see the carnage in enemy ranks )

  9. #149

    Default Re: Arnorian Reemergence

    hhahaha what i eman is, in the custom battles, you see that the generals bodygaurd are units that are the same as knights of arnor, but stronger, so im thinking that in the campaign seeing as you have new faction (arnor) and when you create arnor that they should become that unit
    Wil you play the game? the game of thrones.

  10. #150
    Ayleid's Avatar Biarchus
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by FOR GONDOR View Post
    hahaha what i mean is, in the custom battles, you see that the generals bodygaurd are units that are the same as knights of arnor, but stronger, so im thinking that in the campaign seeing as you have new faction (arnor) and when you create arnor that they should become that unit
    You're right actually. Arnor keeps the Dunedain bodyguards, as opposed to their Arnorian counterparts. It's most likely a result of the script playing up.

  11. #151

    Default Re: Arnorian Reemergence

    Ok, so there is this Lord who's a faction heir (next round he will become a faction leader for obvious reasons) and even though he will not enjoy it for very long I have to wonder, is it meant to be like this?
    Look at his companions/bodyguards
    he has 250 goblin infantry - the unit I regularly destroy with less then 15 horses

    so my question is: Is it a bug or is it intentional?

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    edit: oh my god, sorry this is a wrong thread
    delete plox *wub*
    Last edited by Dava2710; July 27, 2010 at 07:05 AM.
    Yea I know the name is terrible, but it's not really finished.

  12. #152

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Ayleid View Post
    You're right actually. Arnor keeps the Dunedain bodyguards, as opposed to their Arnorian counterparts. It's most likely a result of the script playing up.
    sometimes even the generals revert back to there eriador counterparts
    Wil you play the game? the game of thrones.

  13. #153
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Arnorian Reemergence

    Is there a way to change my ex Eriador generals to Arnor ones now i have Arnor as state?
    I mean to opticaly (give arnorian armors) transform them.
    It looks strange to have Arnorian soldiers with Eriador generals the same time that the new luxury armors should be available to generals 1st...
    Simple logic.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
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  14. #154
    sirfiggin's Avatar Senator
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by scarybandit View Post
    Because according to the Lore, Aragorn's son was actually retarded and lame, and no one would start up a new kingdom on that basis.
    ....Eldarion? retarded and lame? explain then why Aragorn gave up his life in F.A 120, after his son came of age to rule? there's no way he would have done that for a retarded cripple.
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  15. #155
    Ayleid's Avatar Biarchus
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by AnthoniusII View Post
    Is there a way to change my ex Eriador generals to Arnor ones now i have Arnor as state?
    I mean to opticaly (give arnorian armors) transform them.
    It looks strange to have Arnorian soldiers with Eriador generals the same time that the new luxury armors should be available to generals 1st...
    Simple logic.

    The same problem I'm having. In the new Kingdom of Arnor I'm having to use Dúneain bodyguards and it feels, oh so slighlty, off. It's most probably related to the script.

  16. #156
    sirfiggin's Avatar Senator
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    Default Re: Arnorian Reemergence

    have you tried retraining them?
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  17. #157
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by traxx91 View Post
    If you check ths script in the campaign_script file, you will see that you need some more settlements:

    Hobbiton, Michel Delving, Lognbottom, Bree, Staddle, Barrow-Downs, Amon Sûl. Annùminas, Fornost, Hoarwell, Tharbad, Coldfells.

    And you need Aragorn alive!

    But you own most of these settlements anyway...
    Oh and the order you complete the requirements doesnt mather. I startet with the alliance with Gondor.

    Code:
    monitor_event FactionTurnStart FactionType turks
    and not IsFactionAIControlled
    and I_LocalFaction turks
    and I_CharacterExists strider1 -> Aragorn
    and DiplomaticStanceFromFaction sicily = Allied -> Ally with Gondor
    and I_SettlementOwner Shire = turks    
    and I_SettlementOwner Bywater = turks
    and I_SettlementOwner Southfarthing = turks
    and I_SettlementOwner Bree = turks
    and I_SettlementOwner Staddle = turks
    and I_SettlementOwner Cardolan = turks
    and I_SettlementOwner Weather-Hills = turks
    and I_SettlementOwner Lake_Evendim = turks
    and I_SettlementOwner Arthedain = turks
    and I_SettlementOwner Mitheithel = turks
    and I_SettlementOwner Lone-lands = turks    ;Tharbad
    and I_SettlementOwner Ettenmoors = turks
    and FactionBuildingExists >= house_of_kings
    and I_CompareCounter union_offered = 0
    My Aragorn died early on! ! anyway to resurrect him without restarting the game?

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  18. #158

    Default Re: Arnorian Reemergence

    No. There's nothing you can do.

  19. #159

    Default Re: Arnorian Reemergence

    create_unit Aragorn... just joking cant spawn him with cheat?

  20. #160

    Default Re: Arnorian Reemergence

    I did finnaly get arnor in the campaign(turn 109).
    But now it cos a time before i can recruit again enyone tips?

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