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Thread: Restoring Arnor

  1. #121

    Default Re: Arnorian Reemergence

    The file works fine. Thank you and rep


  2. #122

    Default Re: Arnorian Reemergence

    Aragorn needs to be alive!?!?!? He died defending against the first Invasion of Bree.

    Damnit, 138 turns of play down the drain. Was so excited to have just completed the requirements.

  3. #123
    Shocked's Avatar Campidoctor
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by Gharbad the Weak View Post

    Finally there Isengard is somewhat of a problem though, they conquered Rohan and have invaded Gondor.. let's hope Arnors troops will arrive on time

    Also make sure your economy is healthy enough when you become arnor, because all your free upkeep units start costing gold untill you have replaced them with the new arnor ones, which takes a few turns unless you want to keep your towns undefended.
    Wtf that exact same thing happened here haha.. Isengard destroyed Rohan and is now starting to invade Gondor, without my intervention Gondor may well start losing
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  4. #124
    Ayleid's Avatar Biarchus
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by Shocked View Post
    Wtf that exact same thing happened here haha.. Isengard destroyed Rohan and is now starting to invade Gondor, without my intervention Gondor may well start losing
    Exactly the same in my Campaign as well! I think it's because the OoTMM act as a deterrent to the factions which would, usually, prevent Isengards progress; I.E. Silvan Elves and Eriador. This freedom of the OoTMM is, in turn, linked to the OoG being created which means Gundabad protect the OoTMM, whilst also putting down the Dwarves and High Elves. It's a strange new dynamic, but yes; Isengard, now, is much stronger than it used to be.

  5. #125

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Clumber View Post
    Aragorn needs to be alive!?!?!? He died defending against the first Invasion of Bree.

    Damnit, 138 turns of play down the drain. Was so excited to have just completed the requirements.
    Harsh, I know. But christ, that just made me laugh.

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  6. #126

    Default Re: Arnorian Reemergence

    Why doesn't my Arnor colour change on the mini map like yours :S
    when i reforge arnor, my faction is still called "free peoples of Eriador". hmm

  7. #127
    Ayleid's Avatar Biarchus
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by PimP_BombadiL View Post
    Why doesn't my Arnor colour change on the mini map like yours :S
    when i reforge arnor, my faction is still called "free peoples of Eriador". hmm

    You need to download the files I uploaded a few pages back, that is exactly what they change; read the description above the files though, it contains important information!

  8. #128
    HerzoG's Avatar Semisalis
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    Default Re: Arnorian Reemergence

    do you think there should be sth. like a crusade option for Gondor and Arnor after reemerge Arnor(like in the war of the last alliance)^^?

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  9. #129

    Default Re: Arnorian Reemergence

    Quote Originally Posted by HerzoG View Post
    do you think there should be sth. like a crusade option for Gondor and Arnor after reemerge Arnor(like in the war of the last alliance)^^?
    That would be cool, they could probably use the Jihad for that. There most likely is a reason that something like that isn't implemented yet though.

  10. #130
    Ayleid's Avatar Biarchus
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by Gharbad the Weak View Post
    That would be cool, they could probably use the Jihad for that. There most likely is a reason that something like that isn't implemented yet though.

    Isn't it because Jihads can only be called by islamic priests? Therefore, you would have to add this agent into the game so that it can call the Jihad, however, what will this agent do in game when it's not calling Jihads?

  11. #131

    Default Re: Arnorian Reemergence

    they could put an agent on the map somewhere, and script when he would call "jihad"

  12. #132
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    Default Re: Arnorian Reemergence

    Quote Originally Posted by HolyDevil View Post
    they could put an agent on the map somewhere, and script when he would call "jihad"

    Hmm, it's not a bad suggestion. The only other way of doing it, as far as I am aware, is by adding an entirely new faction. Something along the lines of a 'good' Sauron, who is the only faction who can recruit said agents and uses them to cal Jihad. You could do this by adding another region next to Sauron's city with another 'city which should not be seen', except holding a 'good' equivalent of Sauron within it.

    Good suggestion, +Rep!

  13. #133
    smoesville's Avatar Vicarius
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    Default Re: Arnorian Reemergence

    Stick him up with Sauron They could have tea parties, though i'm not sure it'd work because he might make assassins.
    Were there but a tree in this godforsaken place i would have hanged myself.

  14. #134

    Default Re: Arnorian Reemergence

    i don't think the game support 2 popes, unless the engine allows it, as stated, just stick a new faction there, with this special agent, make him respawn if he died of old age or anything else, and make him call jihads bases on various factors, that the team sees fit

    BUT imho, don't forget, not all "good" factions can join, so thats a problem, but now that arnor exists, i say make one for dunedain culture only, if you could add northmen culture as well, that would be great, but imho, a "crusade" for gondor and arnor is enough, and seems fit for the game

  15. #135
    smoesville's Avatar Vicarius
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    Default Re: Arnorian Reemergence

    That sounds good and whichever faction you aren't, indeed it could be both, spawns a priest like you say which respawns. If you're arnor it'll be gondor and vice versa. Wouldn't have to be another faction.
    Were there but a tree in this godforsaken place i would have hanged myself.

  16. #136

    Default Re: Arnorian Reemergence

    You could also spawn one priest after the re-emergence of Arnor. You then have the possibility to call a "Last Alliance of the Numenorians" or something along these lines for once. As soon as you've done that the priest gets killed or just increase the time difference between two jihads to a really long time.

  17. #137

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Seleukos_I. View Post
    You could also spawn one priest after the re-emergence of Arnor. You then have the possibility to call a "Last Alliance of the Numenorians" or something along these lines for once. As soon as you've done that the priest gets killed or just increase the time difference between two jihads to a really long time.

    sounds great, and i don't think its gamebreaking at all, it adds some new flavor to the game

  18. #138

    Default Re: Arnorian Reemergence

    I started the Eriador campaign and am at turn 121, just finished building the house in Annuminas, but my Aragorn dies somewhere in a siege earlier the game, so is there are possible way for me to make Arnor emerge?

  19. #139

    Default Re: Arnorian Reemergence

    No, you're stuck with Eriador now.

  20. #140

    Default Re: Arnorian Reemergence

    Why did they decide to make it impossible unless you have aragorn? Won't his son have the same royal blood?

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