Page 5 of 25 FirstFirst 123456789101112131415 ... LastLast
Results 81 to 100 of 494

Thread: Restoring Arnor

  1. #81

    Default Re: Arnorian Reemergence

    @Ayleid
    Are this tweeks savegame compatibly?


  2. #82
    Foederatus
    Join Date
    May 2010
    Location
    Absolutely Not Mordor
    Posts
    26

    Default Re: Arnorian Reemergence

    I'm downloading it as we speak but can anyone tell me if in quick battle, skirmish, and online can Arnor be played???

  3. #83

    Default Re: Arnorian Reemergence

    Quote Originally Posted by TXTwilight View Post
    @Ayleid
    Are this tweeks savegame compatibly?
    As far as I can tell (I did the same things he did myself with notepad), they are.

    I've taken Tharbad, Hoarwell, and have Gandalf marching a stack on Coldfells. Then the only requirement I've got left is Annuminas, which is a small city now. Only one more level to go!







  4. #84
    Shocked's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,850

    Default Re: Arnorian Reemergence

    Mm when I get to the arnor stage I will download those text files and see if they work. Although the name for the faction leader of arnor should be "King of Arnor"

    Also is it possible to make SOME of the eriador general names Dunedain names?
    Last edited by Shocked; July 23, 2010 at 09:39 PM.
    Computer specifications -
    GPU: GTX 780
    CPU: Intel i5 2500k overclocked @ 4 GHz
    RAM: 8 GB DDR3
    Motherboard: Asrock z77 extreme 4

  5. #85

    Default Re: Arnorian Reemergence

    Quote Originally Posted by PimP_BombadiL View Post
    my arnorian unit's sound effects are the same as mordor's :S
    Is there a way to change this? It really grates on me.
    ~ Ray Berti

  6. #86
    Foederatus
    Join Date
    May 2010
    Location
    Absolutely Not Mordor
    Posts
    26

    Default Re: Arnorian Reemergence

    hey I didn't delete my old TTW mod folders - is that going to screw the game up or something??? I didn't notice it

  7. #87
    In Rainbows's Avatar Libertus
    Join Date
    Jun 2010
    Location
    California
    Posts
    84

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Shocked View Post
    Mm when I get to the arnor stage I will download those text files and see if they work. Although the name for the faction leader of arnor should be "King of Arnor"

    Also is it possible to make SOME of the eriador general names Dunedain names?
    Change them yourself, its quite simple, go to the Third Age total war mod file under M2TW and find the file names.txt, and the right should be the names, don't change the bracketed names, just the ones on the right and they should change like this

    Last edited by In Rainbows; July 23, 2010 at 10:32 PM.

  8. #88
    Valandur's Avatar Campidoctor
    Join Date
    Mar 2010
    Location
    Australia
    Posts
    1,552

    Default Re: Arnorian Reemergence

    Quote Originally Posted by In Rainbows View Post
    Change them yourself, its quite simple, go to the Third Age total war mod file under M2TW and find the file names.txt, and the right should be the names, don't change the bracketed names, just the ones on the right and they should change like this

    '

    LOLOLOLOLOLOLOLOLOLOLOLLOLO
    You gave me an idea...
    Quote Originally Posted by Michele Bachmann View Post
    They would be incorrect. The only path to happiness is through Christ.

  9. #89

    Default Re: Arnorian Reemergence

    I control Hoarwell as High Elves, but the NPC Gondor rebuilt Arnor anyway.

  10. #90

    Default Re: Arnorian Reemergence

    i was wondering if the AI eriador can reforge arnor..

  11. #91
    Wolfsblut's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Where you don´t want to be.
    Posts
    423

    Default Re: Arnorian Reemergence

    Quote Originally Posted by azile0 View Post
    I control Hoarwell as High Elves, but the NPC Gondor rebuilt Arnor anyway.
    Good to know that, i was asking myself if it works properly for the AI, so i can feed
    my uruk hai with fresh arnorian flesh soon
    May the earth be light upon you, lest the dogs can dig you out more easy.

  12. #92

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Wolfsblut View Post
    Good to know that, i was asking myself if it works properly for the AI, so i can feed
    my uruk hai with fresh arnorian flesh soon
    May your foul evil burn in hell

    rules all

  13. #93
    Wolfsblut's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Where you don´t want to be.
    Posts
    423

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Wolfsblut View Post
    i remember it that way too (but wasnt sure for i played 1.4 with rr/rc mostly)
    but its changed i guess, i just started an eriador campaign and was able to get tharbad before isengard
    with 2 bodyguards and 2 militas.
    the isengard-stack would have reached it one round after me.
    (was only a couple of troops and isengard didnt attack me after i took tharbad)
    forget about that old silly man of me, i messed up tharbad with argond...
    thats what happens when i stay away 2 month from tatw...


    @ WARdrobe: yes we will, and we like it
    May the earth be light upon you, lest the dogs can dig you out more easy.

  14. #94

    Default Re: Arnorian Reemergence

    Code:
    ;########################## AI Arnor Union #############################
    
    monitor_event FactionTurnStart FactionType turks
        and IsFactionAIControlled
        and I_TurnNumber >= 85
    ;    and I_SettlementOwner Bree = turks
        and I_SettlementOwner Lake_Evendim = turks
    So Yes, Eriador AI can reunite Arnor, it will always happen after turn 85, they just need Bree and Annuminas....


  15. #95

    Default Re: Arnorian Reemergence

    Quote Originally Posted by traxx91 View Post
    Code:
    ;########################## AI Arnor Union #############################
    
    monitor_event FactionTurnStart FactionType turks
        and IsFactionAIControlled
        and I_TurnNumber >= 85
    ;    and I_SettlementOwner Bree = turks
        and I_SettlementOwner Lake_Evendim = turks
    So Yes, Eriador AI can reunite Arnor, it will always happen after turn 85, they just need Bree and Annuminas....
    Actually they don't even need Bree, cause IIRC the ; makes this line inactive.

  16. #96

    Default Re: Arnorian Reemergence

    They thought of our Ai "intelligence" wants lol. So they put some Ai "helps" in there to make it interesting for us, and so we get to face arnor, nice

  17. #97
    HerzoG's Avatar Semisalis
    Join Date
    Jul 2010
    Location
    hmm..good question
    Posts
    428

    Default Re: Arnorian Reemergence

    Is it normal that im still able to build all these stupid wood buildings after reunite Arnor?
    Arnor is a Kingdom of Nûmenoreans so they need buildings like Gondor has and i mean more than these 3 or 4 coming with the reunion in my game(Thats what i think)

    Third Age TW - Roma Surrectum II - All under Heaven

  18. #98
    Ayleid's Avatar Biarchus
    Join Date
    May 2009
    Location
    United Kingdom
    Posts
    695

    Default Re: Arnorian Reemergence

    Quote Originally Posted by HerzoG View Post
    Is it normal that im still able to build all these stupid wood buildings after reunite Arnor?
    Arnor is a Kingdom of Nûmenoreans so they need buildings like Gondor has and i mean more than these 3 or 4 coming with the reunion in my game(Thats what i think)
    Yes it is normal. I think it is because the buildings still retain the 'northmen' culture, instead of changing to 'dunedain'. I don't think it can be eddited, although, i'm not too knowledgable in this field.

  19. #99

    Default Re: Arnorian Reemergence

    Hey, @Ayleid are these edited files save game compatible, is it possbile that after you've re-united Arnor you can then swap the files?, thanks.

  20. #100
    HerzoG's Avatar Semisalis
    Join Date
    Jul 2010
    Location
    hmm..good question
    Posts
    428

    Default Re: Arnorian Reemergence

    ive downloadet them and they are savegamecompatible in my game

    Third Age TW - Roma Surrectum II - All under Heaven

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •