Is there anything new? I'm a bit concerned about these lack of news.. :s
Is there anything new? I'm a bit concerned about these lack of news.. :s
Hi everybody,
Sorry for not showing up for a while. I'll try not to take this much breaks in the future.
Anyway, check ot th ModDB site: Myth-Total War's BETA is ready to download.
http://www.moddb.com/mods/myth-total-war/downloads
Cheers
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I sincerely congratulate you))))
Congratulations Briarius your mod is amazing, a real homage to the original. I love the dwarf explosion effects, you clearly loved them as much as I did. Balancing probably needs some tweaking, dwarfs are a bit underpowered against thrall IMO, but as a myth fan I'm really grateful for your hard work, cheers.
Thank you very much, Briariuss! I will download asap.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
THE MORE UNITS FOR THE FIEFDOMS SUBMOD //\\ THE MARKA BARDED HORSES SUBMOD//\\THE WOLF, THE EAGLE AND THE CREBAIN SUBMOD
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
THANK YOU!![]()
Briarius, I just played the mod and I can say Ive never seen such a professional mod before. Everything is top quality. The models and textures are even better than in the pictures, just beautiful. The animations are top notch. They are so fluid and realistic. The particle effects and the new projectiles are just great. This is a work of art!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
THE MORE UNITS FOR THE FIEFDOMS SUBMOD //\\ THE MARKA BARDED HORSES SUBMOD//\\THE WOLF, THE EAGLE AND THE CREBAIN SUBMOD
Hi all,
So this is where I left of!
alleycat
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Thank you.![]()
Cinuz
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Cinuz? You've seen the latest news! The BETA release is shipped!
Polycarpe
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I don't think I'll get one ever! I'm glad I could be even be here.![]()
T&D
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Yes, this is a demo cause it doesn't have campaign and it's definitely not ready. That's the size of it. I thought it was rather small.
SHREDDER
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Thanks again SHREDDER!
MrBump
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Thank you! This is pretty much which I was going for. To live up to the original.Although there are many limitations in the engine so I will never be statisfied with the result. I know balancing is a must!!!
atheniandp
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Just play them! Greates strategy games ever made! All together with the Total War series of course!
Polycarpe
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I'm counting on your help in this one!Thank you!
Harðurāðaz
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Your welcome!
bitterhowl
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Thanks bitterhowl! Unfortunately it is indeed early to speak about campaign. Although X4VI3R already gave me very good and detailed campaign ideas. Your suggestions sounds pretty good too! Thank you!
paradamed
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Thank you paradamed. I know my strongest side is the visuals, the gameplay the balance , coding making campaign script etc.is gonna be a LOT! harder. But there are still many units left and I didn't stop working on this one!![]()
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any1 have problem with steam version :\ lolza
Hi nnnm
Hope this helps!
http://www.twcenter.net/forums/showthread.php?t=410461
![]()
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Why dont you ask for your own Myth The Fallen Lords TW forum?
Also congratulation for release...
Proud patron of Wlesmana
Assyria Total War
Check update thread for new HQ models
My Workshop™
Finally got my computer running to come back to this? Awesome!
Congrats on the release, Bri![]()
Hi Briarius, playing a lot of your mod and loving it, I can't wait till you introduce castle sieges so we can have something like the Siege of Llancarfan, the only really good level in Myth 3.
I have a couple of suggestions, I'm not sure if it's possible but dwarves should always run away from any force that approaches to close and never melee, this would make them more vulnerable to fast moving Ghols... on the dwarves there's a bug with the molotov throwers where if they're on skirmish they don't throw anything. Another thing is the Thralls do a small charge which, to me, is very un-thrallish, not a big issue though. Also, this might be a engine issue but the Fetch seem to fire into the ground when it's bumpy, the Fetch were always one of my most hated foes in Myth, I think their threat needs to be increased somehow...
Overall though the level of detail is that of a professional game, the battles are great to watch, thanks again.
Oh, one other thing, I had my archers behind some Heron Guard and when the enemy got too close they ceased to fire in fear of hitting the Heron, if this really is a mod that honoured Myth they would be planting arrows in the back of those soldiers with careless abandon!![]()
Thanks Lü Bu, and yes that's the answer that DobroVece, posted.
The new units my friend are probably even more unbalanced than the ones you've tested as betatester.Cause it's just not possible right now.. Thanks for all your wishes.
The Holy Pilgrim Thank you Pilgrim.
MrBump I'glad you like it.
- Yeah I shall remove "start_not_skirmishing" attribute from dwarves.
- I like the Thrall charge. First of all, there are many, many limitations in the engine which means the result will never be exactly how it worked in Myth. Just something similar, that's a different game after all and here are different rules. Then why not add some plus to the Thralls? I think they need something like that. It can surprise a group of archers or skirmishers.
- Yes I know about the Fetch issue. But I'm thinking of changing their projectile for the hundred times.
And give them a more powerfull and flashy lightning spell. They indeed have to be bigger threat!
- The archer thing, not shooting the back of their own foes, is another engine problem. I don't think I can change it.
Guys, who tried the mod, please feel free to post screens, make suggestions, report bugs, etc..
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