the bandit capitains - i had the same thoughts back then.
I don't think I'm gonna change this. At least not anytime soon.
morale - if there had been something like morale in myth, i am sure the undead morale (exept for the shades) would be unbreakable because it's just "realistic", like other implemented stuff in the game - like the ability to hide in water without the need of air or the ability of the wight's to sacrifice themselfes.
I'll change all undeads morale to unbreakable. (Except shades.)
dark forces variant - as far as i know, the thralls are resurected by balor himself - exept for balor, the watcher was the only fallen lord who learned the "dream of undead" and could resurect thralls + of course the shades under his command (shades are able to use the abilitys of their master to a certain extend). remember the mission in myth 1, were the watcher was turned to stone and abandoned by balor, while his shades tried to defend his body by ressurecting an army of undead.
but in myth 2, soulblighter was finally able to ressurect undead too...and the myrkridia/summoner-stuf was triggered by soulblighter (maybe the myrkridia could be a unit wich only soulblighter can recruit in larger numbers)
so i think it wouldn't conflict with the lore to have different unit stats for the fallen lords, but there are few information about this - the fallen lords were "just" the generals of balors army in the first place, even if they turned against each other sometimes, they were using the same troops from the same source (exept maybe for the watcher and soulblighter).
Different unit stat for the different Fallen lords. This idea came up several times. I like it.
peasants - in the games, peasants get butchered by ghôls. they were unarmed, but i think ghôls should be able to deal with peasants/militia-units.
I think peasant milita against Ghols is almost a fair and square match.
warriors - the idea of recruiting larger units in the late game is great. even if this is not archieved via scripting, it's a nice idea.
Yes, that's definitely gonna happen.
journeymen - in "the third age" some generals have a cooldown ability.
I wonder how it works. I'll ask their developers about it. Thanks
thrall - hm. in the games, they were using axes only. but it is an old game, so more weapon variants should not conflict with the background. but i think that every myth-player thinks about an thrall with a greataxe if he hears the word "thrall", so - variations are always great, but the most thralls should use the good old greataxe for nostalgic reasons. ^^
Maybe some more variation is possible, but that's all. Great Axes FTW!
soulless - in the myth-games, they are slow and fragile...but can hover over places so that non-ranged units can't attack them. i dont think this is modable, so maybe they need to be a bit faster as we know them (or got more defense).
Being unable to attack them on high ground is impossible, that's for sure. But this unit definitely needs to be more strong and effective.
fetch - fetches could always be killed without much effort because of their short range and slow movement - but when they got in range for just 1 or 2 attacks, your army was gone. the possibility of accidently killing your own units with a fetch is a must-have, i think they should get the skirmish-ability because they had a minimum attack range if i remember this right (they try to get away if you manage to come very close, if i remember this right)
They have skirmish ability, I just set them to "start not skirmishing". So it's just a click and you can turn it back on if you want to. Their attack rate should be faster though. Question of animation. Can be done!
shades - in the myth-world, everyone who is able to use dream-magic has superior physics, so they should be hard to kill, even in close combat. this is the only undead unit which should not get an unbreakable morale - shades have their own thoughts and soulblighter once got betrayed by one of his own shades, so a shade fleeing from the battlefield should be a rare sight, but it should be possible.
Yeah, I've noticed. They die easily once they got surrounded. Can be tricky to harden them cause they're 1man/unit. We'll see |