Hi people,
Since the Fallen lords are a lot of job to put in, they'll not be in the beta. But I wanted add some kind of heroes/leaders to the dark side. The shades seemed to be the perfect choice. I could make their model and textures faster cause they're based on my generic undead unit(the trall). A lot of reworking and adding stuff, and a whole new anim set (I have only the standA_idle yet.So back to animating for a while.)
These guys are the most powerful undead beings in Myth. They always serve a dark lord though, and always different one. I have made 5 of them, one for each Fallen lord( this doesn't mean that in the campain you couldn't hire another one for example, this is just the setup for the custom battle mod.)
Phelot now serves Shiver
Sinis now serves Soulblighter
Turquine now serves Balor
Sciron now serves The Watcher
Nym now serves The Deceiver
I didn't follow the canon very much, in their appearance. Probably Phelot looks most like the original shades from Myth. I was trying to add different characteristics to them. You'll see what I'm talking about on this picture.(Click one this little preview for the full size image!)
Ingame screens about them. (Same deal, click for bigger image!)
Any suggestion for changes is welcome, I can change their names, their ownership , but not their appearence. (I like them as they are now.).
Everyone of them has the dispersal dream spell as their primary attack. I don't think I can make it work like it was in the original game though! (For those who don't know their original spell in MYthTFL was a powerfull chain-reaction spell. You triggered on one enemy unit and if there was any other unit around then the spell took effect on that, and then on the next one next to it, and the next one..and so on! It was best used on big groups!)
Anyway I was thinking of using some kind of heavily modified version of the grapeshot from Kingdoms. With invisble projectile just the deadly end effect. Maybe I could even make slightly different variants of the spell for each one!Like differences in damage, area, casting speed, color etc..
What do you think?
Cheers!
EDIT: description from http://www.soulblighter.net/units.htm
That's how their spell worked in the original game
http://www.youtube.com/watch?v=ZX-bq...ailpage#t=275s
Thanks to GelospingmangoMan, for this qreat quality upload!