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Thread: Myth The Fallen Lords-total war

  1. #641

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    You are doing a great work B. Too bad i am back in China and i cant see your beautiful units

  2. #642

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    HOLY MOTHER OF &$%#!!!
    They're extremely well done and more detailed than I ever hoped for.
    Superb job, B!! :

  3. #643
    T&D's Avatar Vicarius
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    They are high Poly or it's a normal maps???

  4. #644

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    @meliritos
    Thanks, I can send the previews for you via e-mail if you're interested.

    @X4V3R
    Thanks to you too. I wanted to achieve the exact effect on the audience as you reacted! I put kinda big effort to make them cause I really can't tell why but they were and are really my favourite unit.

    @Turambar and death

    Quote Originally Posted by Turambar and death View Post
    They are high Poly or it's a normal maps???
    The total polycount of the model is "5031" so it's far under the 6000 that is in Alletun's tome the advised max poly number. I'm trying to never go above 6000 with my units..the total filesize of the mesh is even kinda small it's 195KB. Actually all the unit's I've created so far are under 200 Kb.
    I painted a black and white height map for them and that's what I converted to normal map..so the answer to your question is. normal map.
    Last edited by Briarius; August 27, 2011 at 05:52 AM.

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  5. #645
    T&D's Avatar Vicarius
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    You are working with photoshop???
    PS:I will check what is this heigh map

  6. #646

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Quote Originally Posted by Turambar and death View Post
    You are working with photoshop???
    PS:I will check what is this heigh map
    Hi, yes PS is the best. I can't afford a legal copy but my workplace had. Anyway, the height map is a very simple black and white image, like this:
    Spoiler Alert, click show to read: 


    Where you want to make the flat geometry look like bumpy or higher, you paint it white, black is the lowest and the grey values are inbetween heights. After you painted this map for your unit, you make it inverse and apply the Nvida normal map filter.. (Of course there should be done some more fine tuning and tweaking but that's the basic process behind my normal maps).

    I could make a tutorial about it..but actually there are some pretty good ones already from

    sumskilz
    http://www.twcenter.net/forums/showt...=normal%2C+map
    phoenix[illusion]
    http://www.twcenter.net/forums/showt...=normal%2C+map

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  7. #647
    T&D's Avatar Vicarius
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    The main problem is that i have gimp but you say that i must do black and white image and then make normal maps.
    I will check those tuts and do some exercise with gimp...

  8. #648
    mckain666's Avatar Libertus
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    this is grate lookin stuff you have much tallent cant wait for more

  9. #649

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Holy - Those Bre Unor are magnificent! I'm a long time Myth Fan- and you are doing this game justice in so many ways- I dig all of it! Bravo.

    If you're looking for another cavalry option- don't forget the one and only swineherd :


  10. #650

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Of course, use my mail to send anything you want, even vidoes if you like, because u-tube will not work for me here.

    As for the normal maps, there is a way to get normal maps directly from 3dmax when rendering to texture. I am using this method to do my maps and they get all the details you put on your bump maps as well

  11. #651

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    @Turambar and death
    Gimp should do the job as well! Try out those tutorials!
    ------------------------------------------------------
    @mckain666
    Thanks man.
    ------------------------------------------------------
    @remedial
    Thank you, I'm glad you like it. I will definitely put this swineherd as an easter egg unit later.
    ------------------------------------------------------
    @meliritos
    I'll collect some materials for you and send it. . I've never used that normal/bump map export option in 3dsmax, it's easier for me to make the base of my normal map in PS. But thanks for the tip!

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  12. #652
    Louis Lux's Avatar Into the Light
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Great unit.

    You can try using Crazybump for normals, it makes normals out of height maps same as the nvidia plugin but with better results. Just have to watch out for seams that might get more noticeable. They have a 30 days trial.

    Your textures are already outstanding so better normals are not essential.
    Last edited by Louis Lux; August 27, 2011 at 01:18 PM.

  13. #653

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Quote Originally Posted by Louis Lux View Post
    Great unit.

    You can try using Crazybump for normals, it makes normals out of height maps same as the nvidia plugin but with better results. Just have to watch out for seams that might get more noticeable. They have a 30 days trial.

    Your textures are already outstanding so better normals are not essential.
    Thanks Louis Lux. I didn't know that software. But still seams generated by normal map happens to me sometimes as well..I always try to make the diffuse texture as seamless as possible,and after I make the normal map, some seams occur.(most likely because of the mirrored UV-maps.) It's really a pain in the a**, to get rid of those.

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  14. #654
    Haršurāšaz's Avatar Senator
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    YES!!!!!!!!!!!!!!!!!!!

  15. #655

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    This is a great normal mappig kit (also freeware !) http://www.cgted.com/#home

    Here's a tutorial for it : http://www.philipk.net/tutorials/ndo/ndo.html

    You can also use xNormal (also freeware) to generate high-quality normal and AO maps from high poly models, which you can then apply to a low-poly model

    Oh, and that unit is very, very nice Briariuss ! Once again i am astounded

  16. #656

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Quote Originally Posted by Killerbee View Post
    This is a great normal mappig kit (also freeware !) http://www.cgted.com/#home

    Here's a tutorial for it : http://www.philipk.net/tutorials/ndo/ndo.html

    You can also use xNormal (also freeware) to generate high-quality normal and AO maps from high poly models, which you can then apply to a low-poly model

    Oh, and that unit is very, very nice Briariuss ! Once again i am astounded
    Thx Killerbee! I'll check out those freeware tools.

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  17. #657

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Simply... Wow!

  18. #658

    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Thank you tyler.

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  19. #659
    T&D's Avatar Vicarius
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Epic fail with torch but i will post it:
    Last edited by T&D; August 28, 2011 at 01:47 PM.

  20. #660
    Squeaks's Avatar More full of whinging
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    Default Re: Myth The Fallen Lords-total war/Undead preview(first post)

    Well. You are a one aren't you Bri? Beautiful as ever. Talk soon, yes?

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