Originally Posted by
gosho
Thank you for your effort!!It's wonderful things to continue this mod!!
Thanks. Most of what I've been doing is research and ideas for the campaign, so far, so not too much done that can be shown off. I have some ideas for how to handle different cultures' names, rebel spawns in different regions, and such. Like having bre'Unor as rebels that regularly spawn in the Ermine regions with their wolves, so you need to keep them under control to maintain your fir'Bolg settlements.
I do have a couple more things I've only sent to Briarius, so far, just WIP:
First up, Ghol cannons (mortars). They use them in a couple levels in Myth II, most notably defending the ruins of Muirthemne and the fortress at White Falls against a siege. Both of those levels involve scrambling an elite task force to act as a forlorn hope and take out the defenses.
Next is Alliance Trow. The Deceiver got them to join the light for one year after a game. The first order of business was to take out the outer defenses of Muirthemne (The ghols you just saw) alongside Mortar Dwarf Heroes. It's hard to see in the picture here, but I made them a little more teal than Soulblighter's baby blue Trow, a shade that shows up a lot in both Myth I and II.