As this is General Discussion i suppose i will generally ask what equipment i should mount on my T30 ?.
So far i have.
Camo Net
Rammer
Vents
79% Crew
Has anyone got any suggestions?.
As this is General Discussion i suppose i will generally ask what equipment i should mount on my T30 ?.
So far i have.
Camo Net
Rammer
Vents
79% Crew
Has anyone got any suggestions?.
I'm not sure about the camouflage value for the T30 - a camouflage net may not be that effective.
I've got an enhanced gun laying drive, rammer and ventilation.
If you want to try and use it as a sniper it may be best to replace the EGLD with either binoculars or coated optics.
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Just got the 'Expert: U.S.S.R' achievement in my Lowe. Not showing up in my service record but I guess it means I'm really good at killing Soviets. Or there's just lots of Russian tanks around.
I only have the Bat Chat 155 (T7 SPG?) and the AMX AC mle. 1946 (T6 TD) to go to regain the Master Tanker award.
This does mean I have 'Expert: USA', 'Expert: USSR' and 'Expert: Germany' awards.
But this is across all my vehicles and not just a single one - I would presume it's impossible to do that in a Lowe as it should not meet all the Soviet tanks (e.g. MS-1 - tier 1) unless it was in a silly platoon.
I guess when 0.7.5 is finally released the list of vehicles I've yet to destroy will include the tier 10 Mediums and TDs.
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Is it ok to call you simon or would you prefer me to just use your current name ?.
Thank you for the reply firstly.
Yes i seem to have been spotted quite regularly in my T30 compared to some of my other Tank Destroyers so i think i will take your advice and lose the camo net.
Thank you for the build suggestion i will go with the one you have spoken about thank you very much and apologies if i have worded something wrong.
I think because of my quite absurd play style it may be better just to stick with the gun laying drive i would prefer to have accuracy over sight.
Kind Regards from Stephen.
Also will it be ok to leave you reputation.
Last edited by Brusilov; July 30, 2012 at 06:18 AM.
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Stalingrad event allowed me to gather 350k.
Is M4 Sherman worth buying ?
I know its weak and with an inaccurate gun but i wonder if that tier 5 tank atleast offers some fun like T-34.
Also i want to start exploiting the US medium line.
Opinions?
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I really liked the Sherman a lot when I had it in my garage. The 105mm howitzer as derp gun or the 76mm gun with its rapid reload speed and acceptable penetration power are nice to use, and it also has a rather good overall mobility.
Just make sure to use your good gun depression/elevation (as on almost any US tank) in conjunction with hills and cover, because the armour doesn't protect you against anything most of the time.
If you make it past the Sherman, I'd point you to the M4A3E2 "Jumbo". The E8 is a lot more mobile, but the heavy armour on the Jumbo outweighs that a lot at its tier, in my opinion.
I remember seeing a thread where some guy calculated what the best (non-premium) credit earner was, the top three were the M4, M7, and PzIV, in that order.
Not only does the M4 earn a ton of credits, but it's extremely fun to play. Very maneuverable, pretty good speed, and some great guns (M1A1 for fast-fire, and the 105 for one-shot goodness).
Plus, almost all US tanks are damn fun to play, so you won't regret moving down that line.
I agree with Tankfriend - the Jumbo is overall better than the Easy 8 - mainly because of it's turret armour.
Before the Jumbo was added to the USA tech tree the Easy 8 was good to use.
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Iīm wondering which Tank to take after Tier 5 KV1? T150, KV1s or KV2 with itīs redonculous 150mm Howitzer? Also which Crew specializations are best for heavy tank?
To err is human, but to really foul things up you need a computer
There are two ways to look at what too choose;
1) What is the final tank you want to play
2) What is the next tank you want to play
You may for instance want to aim long term to the IS-4 but you want to use a more mobile heavy tank than the vehicles in the tech tree that lead to the IS-4.
Spoiler Alert, click show to read:
If you choose to go with the T-150 you will be on the path to the KV-3, KV-4, ST-I and finally the IS-4. Basically these are the heavier heavy tanks.
If you choose to go with the KV-1S you will be on the path to the IS, IS-3, IS-8 and the IS-7. Basically, these are a medium heavy tank. They are usually faster than the equivalent in the heavier heavy tanks but usually at the cost of armour. They usually share the same final gun as the equivalent in the other branch but may suffer from lower caliber guns before they get there.
You can go to the KV-2 and then get back to the tech tree branch that leads to the IS-4. I'm not sure if you really would want to grind both the tier 6 KV-2 and the tier 6 T-150 to get the KV-3.
The KV-2 can take both the 152mm Howitzer (usually referred to as the DERP gun) and the 107mm gun. Both these guns can be very effective. The 152mm gun should fire HE shells which can cause massive damage - the downside of this gun is the slower reload speed. A bit like the Su-152 with the 152mm HE gun you can find that the enemy tanks will shy away from you - mainly due to the massive damage you can inflict. The 107mm usually has AP rounds but can fire HE as well - it has a better reload speed compared to the DERP gun (but at the cost of lower damage).
The downside of the KV-2 overall is the slow turret rotation. It's easy for a medium to 'circle you to death'. I even managed to do this once in a TigerII!
The other reason to get the KV-2 is that you will be able to grind it to get the S-51. If you want to take this path I'd suggest playing some lower tier SPGs before committing yourself to that - it's a very long grind.
When I went through this tree it was a lot simpler. There was a KV (tier 5) that lead to either the KV-1S or the KV-3 (both were tier 6s then).
After I did this grind the KV was split into the KV-1 (tier 5) and KV-2 (tier 6) and the KV-4, ST-I and IS-8 were added (the IS-4 was a tier 9 which was replaced by the IS-8 (tier 10)).
Crew specialization. Generally the first skill to pick up for all crew on a heavy tank is repair.
Remember you also can mount equipment modules onto a tank. Usually for a heavy I will add a gun rammer and ventilation. The third item varies a bit. You can add a Tool Box which will speed up repairs by 25% and can be moved from vehicle to vehicle (so long as the doner vehicle is not in a battle somewhere).
Last edited by Brusilov; July 30, 2012 at 10:42 AM.
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Thanks for the Info. I didnīt think that repair is so important I was aiming for sniper, all terrain, more vision etc. I currently am using no gold so im grinding hard to get there. Any suggestions on which tank makes good money? (I have stug3, hetzer, KV1 and Grille) Itīs certainly not the Grille, it seems to me that the caliber of the gun makes up for the most expenses after a battle and the grille costs me 7000 each battle...
To err is human, but to really foul things up you need a computer
Well, the important thing about repair is that if you get tracked in the open you're an easy target for SPGs - so the idea is to get moving again ASAP or you may find yourself a smoking wreck very quickly. Certainly repair is very important for lights and mediums but it's quite high on the list of 'must haves' for all vehicles. I'd include SPGs in that as well - if the enemy side counter fire you and hit you it's the same as other vehicles - move away ASAP as otherwise you will be smoking wreck! In fact with SPGs I will fire and start moving before I see the shell land on the targer in sniper mode - in some games if you don't do that it's game over for you.
If you're looking at playing a heavy as a sniper you may be disappointed - especially with the Soviet tech tree. I've found the 122mm gun is variable in it's accuracy. Sometimes you will hit a target at range and other times you will be struggling to hit the proverbial barn door. This is with 100% crew as well. I don't think it's me - other players have made similar comments.
Soviet heavies tend to be 'brawlers' - that is get in close and personal with the enemy heavies.
Generally, German tanks are snipers.
You may find that generally Soviet tanks have less view range than the German tanks. This is just another reason why they are seen as brawlers rather than snipers. There is nothing more frustrating in this game than sitting somewhere in your heavy behind a bush and being shot at by half the enemy team (it seems like that but it may only be 5 or so vehicles)!
Many patches ago it was worth playing SPGs as you had to be very unlucky to lose credits in a game even when you were destroyed. There was a reduction to the credits that an SPG could earn by about 20% - not a lot you may think but I'd prefer to be getting that 20%.
According to nosjacks post a few above yours the profitable in-game vehicles appear to be M4 Sherman (USA T5 Medium), M7 (USA T5 Medium) and Pz Kpfw IV (German T5 Medium).
The problem is that Wargaming.Net keep adjusting the game so what can be a decent earner can suddenly become an average earner (see my comment about SPGs two paragraphs ago).
The Mader II for instance (German T3 TD) has exceptional view range (402m) but apparently will get nerfed in the next patch to reduce that. Many people think that at some stage it may even lose it's exceptional 76mm gun (at which point I may well sell mine). This has been a decent TD since the beta days and does not appear to have attracted any attention before.
I think the thing to do is to find a vehicle that can inflict sufficient damage before it's destroyed and also one that you enjoy playing. Clearly what vehicle that is depends on what tier you're currently grinding - it may well be your StuG III (maybe with the 75mm L/70 gun) or it could be your Hetzer. During the beta when I wasn't always running premium I kept a T-34-86 (Soviet T6 Medium) and SU-85 (Soviet T5 TD) in my garage - both seemed to always return a decent amount per battle. With the next patch the SU-85 will lose it's 107mm gun so it may well struggle to be a decent credit earner (at which point I'll sell that).
The other thing to consider is that a lot of the equipment will enhance the existing abilities of a vehicle. Adding binocular telescope (add 25% to view range) to a Marder II (view range 402m) has a vastly different effect than the same being added to the SU-76 (view range 350m). It will improve the view range of the SU-76 but there is a chance you will still be spotted by a vehicle with better view range.
The thing that earns both experience and credits in this game is damage. Inflict as much as you can before the battle ends. When you get to the higher tiers you will find some shells cost 1k each - it tends to make you improve your aim. You can still get bonuses for capping or defending the base or even spotting but basically the game is about inflicting damage (which is one reason why the KV-2 or SU-152 with the DERP gun can be fun).
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Researched Tiger and VK3002DB but need 600k credits..
I think I'm gonna uninstall this game..
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