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Thread: +Terra Sancta+. Announcement/first preview

  1. #41
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: +Terra Sancta+. Announcement/first preview

    Realy nice work here.
    Last edited by AnthoniusII; July 10, 2010 at 08:45 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #42
    Alexandros I.'s Avatar Ordinarius
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    Default Re: +Terra Sancta+. Announcement/first preview

    The units are awesome!! +rep

  3. #43
    Bagatyr's Avatar Campidoctor
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    Default Re: +Terra Sancta+. Announcement/first preview

    Have you think about adding Bulgarian empire? rep + for this great work




  4. #44
    paradamed's Avatar Praepositus
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    Default Re: +Terra Sancta+. Announcement/first preview

    Wow! Very impressive preview! Excellent models. The textures are amazing. It probably took you some very good time to create the textures. Im amazed at the amount of details, the shadows, the wrinkles in the fabrics, everything is amazing. It is so realistic! This mod promises to be top notch! Keep up the good work!

  5. #45
    =Vastator='s Avatar Senator
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    Default Re: +Terra Sancta+. Announcement/first preview

    Quote Originally Posted by Giorgios View Post
    I suggested CBUR because it is by far the most historically accurate Byzantine roster available in all Medieval2 mods, and the amount of research and work that's gone into it cannot be faulted. Your mod though, so your call.
    These are some units i have created almost 2 years ago.









    In my opinion the ones of CBUR are not too superior to these, so i prefer to use mine (with some changes).The Nikephorian units of CBUR are awesome, but they can't be used for this mod.
    But i have something that CBUR has not..... the real, completly historical accurate byzantine flamethrower...

    Spoiler Alert, click show to read: 
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  6. #46
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: +Terra Sancta+. Announcement/first preview

    My friend i saw your creations back then...Realy nice job!
    You seam to be heavily influenced by Broken Cresent.
    That is allright.
    Any way you can use everything from our Komneneans that you would feel that could suit you. This model maybe?
    If CBUR will some day come up with a new version of Komneneans we will talk again.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #47

    Default Re: +Terra Sancta+. Announcement/first preview

    Awesome work!

  8. #48

    Default Re: +Terra Sancta+. Announcement/first preview

    Stunning work here Vastator, i'm really lookin forward to this!
    Ho sempre pensato da grande appassionato di Bellum Crucis che le tue unitŕ ed il tuo contributo fosse stato incredibile, per questo ti ringrazio e tu auguro il meglio per questo tuo nuovo progetto. Ho provato decine di Mods ma unitŕ belle come queste non si vedono in giro!!!!

  9. #49

    Default Re: +Terra Sancta+. Announcement/first preview

    nice one + rep!

    d.

  10. #50
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: +Terra Sancta+. Announcement/first preview

    what factions are playable in this mod ?

  11. #51

    Default Re: +Terra Sancta+. Announcement/first preview

    Wow! Beautiful mod!

  12. #52
    Bagatyr's Avatar Campidoctor
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    Default Re: +Terra Sancta+. Announcement/first preview

    I am asking the same Tadzreuli the problem is that now one tells me from the begining of this topic




  13. #53
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: +Terra Sancta+. Announcement/first preview

    nice job man - i like specialized mods such as yours

  14. #54

    Default Re: +Terra Sancta+. Announcement/first preview

    i will not spoil the greatness of this mod with words

  15. #55
    Walkman810i's Avatar Biarchus
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    Default Re: +Terra Sancta+. Announcement/first preview

    I really hope someone will help you with this and that you'll get it finished because this looks really impressive.


  16. #56
    Constantine The Great's Avatar Libertus
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    Default Re: +Terra Sancta+. Announcement/first preview

    That's some mighty fine models you got there.

  17. #57
    Takverely's Avatar Biarchus
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    Default Re: +Terra Sancta+. Announcement/first preview

    Awesome work men! Georgian Monaspa looks Great!


  18. #58

    Default Re: +Terra Sancta+. Announcement/first preview

    Very nice models!!!


  19. #59
    Foederatus
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    Default Re: +Terra Sancta+. Announcement/first preview

    Nice + Rep

  20. #60
    Over the hills...
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    Default Re: +Terra Sancta+. Announcement/first preview

    WOW they are stunning units

    +rep

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