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Thread: Naval Supremacy V2.0 UAI!

  1. #161

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    I can report that this AI was a _MASSIVE_ disappointment! In one battle it allowed me to destroy the AI troops in detail (i.e. kill each regiment one by one). In the second battle I was defending a town, and the AI didn't even attack! All it did was basically march in circles! The art was also constantly limbering & unlimbering...

  2. #162

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    OH, nvm that earlier post. It appears that the town thing was a classical AI feature from vanilla.

    Well I personally didn't think the battle AI was all that good (though I may have installed it incorrectly - I had some old AI mod files there that weren't activated thru user script) though better than vanilla.

  3. #163

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    is this mod require change in user.script

  4. #164
    'Gunny's Avatar Überrock über alles
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    No, just plug and play

  5. #165
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by darth_irta View Post
    is this mod require change in user.script
    All material in this post is property of The Hedge Knight (THK), you may use if for personal use but are forbidden to copy, modify or redistribute the file without express permission of THK.
    Last edited by The Hedge Knight; November 09, 2012 at 11:54 AM.

  6. #166
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Ok who is the cheeky devil that decided to download my secret groupformations testing files .



    And around ten others. Feedback, as ever, appreciated.
    Last edited by The Hedge Knight; August 29, 2011 at 08:28 PM.

  7. #167
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    Default Re: * 1.00a released - Formations!* U-AI Mod For Campaign and Battle Ai

    And we are back.

  8. #168

    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Hope you dont mind naming the formation file HK_formations.pack in NER release files. I finally written everything down and posted the files, thank you for letting me using your formations. Battles are much better, no longer every battle is same as with vanilla where it was so easy to stretch AI and destroy it one by one as it tried to get unit from other end of insanely long line to attack my units... Now player HAD to think and improvise to rapidly changing situations..

  9. #169
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    I have no problem at all, i like everything being open .

  10. #170
    Chevalier IX's Avatar Primicerius
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    looks very promising.anyone have any feedback concerning the AI and its capabilities concerning the new formations???I recall non linear formations being a bane of AI competency in Empire,therefore I wonder how it adapts here.

  11. #171

    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    not sure who said that, but this formation pack works marvelously even in ETW. I'm using it right now with my ER:R2 mod.

  12. #172
    Chevalier IX's Avatar Primicerius
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by JaM View Post
    not sure who said that, but this formation pack works marvelously even in ETW. I'm using it right now with my ER:R2 mod.
    no no I did not mean this new pack had conflicts in Empire,only that some of the original vanilla formations in Empire gave issues,which was why some AI modders just went fr the straight line to begin with to avoid unit collision and leap frog issues I trust this issue does not arise here

  13. #173

    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by Chevalier IX View Post
    no no I did not mean this new pack had conflicts in Empire,only that some of the original vanilla formations in Empire gave issues,which was why some AI modders just went fr the straight line to begin with to avoid unit collision and leap frog issues I trust this issue does not arise here
    I've no try it yet...but this is also my fear...

  14. #174
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    I would say it generally works well and is way more interesting than the single line x 1000.,

  15. #175

    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    problem is not the formations, its the fire drills. AI has issues to work properly with fire by rank or platoon fire, because those animations require all soldiers in the unit positioned. but because sometimes one or few soldiers are stuck somewhere, (or their animation is stuck) entire unit will not fire until those stranglers are back in formation... That is why I removed all fire drills from my mod long time ago, and I believe it is the same reason why CA ditched them in NTW too.

  16. #176
    Leoben's Avatar Decanus
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    A new UAI? :O Yes!

  17. #177
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by Leoben View Post
    A new UAI? :O Yes!
    I always wanted to do a 1.00 with new formations.

  18. #178
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Awesome, love the formations

  19. #179
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    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by JaM View Post
    problem is not the formations, its the fire drills. AI has issues to work properly with fire by rank or platoon fire, because those animations require all soldiers in the unit positioned. but because sometimes one or few soldiers are stuck somewhere, (or their animation is stuck) entire unit will not fire until those stranglers are back in formation... That is why I removed all fire drills from my mod long time ago, and I believe it is the same reason why CA ditched them in NTW too.
    Yeah fire drill are awful, no 1 reason i removed fire and advance from the mod

  20. #180

    Default Re: *Formations! 1.00a released* U-AI Mod For Campaign and Battle Ai

    Why every time I try and draw a striaght line with my troops, it always staggers them?

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