Page 8 of 16 FirstFirst 12345678910111213141516 LastLast
Results 141 to 160 of 317

Thread: Naval Supremacy V2.0 UAI!

  1. #141
    Dee Jay's Avatar I'm gone....
    Join Date
    May 2010
    Location
    Australia
    Posts
    892

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Sweet mod, +rep when i can =)

  2. #142
    mattebubben's Avatar Senator
    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    1,043

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    dose the lob mod include the last version of the mod and if it dosent will this overwrite if i put it in ?

  3. #143
    Dragooon's Avatar Centenarius
    Join Date
    Mar 2010
    Location
    NCR, India
    Posts
    807

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    This mod sounds very interesting I'll be giving it a shot, the game currently as vanilla is no fun since I just took over Europe at H/H without much problems as France(NTF mod). Do you plan on developing it further?

  4. #144
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Yes .

  5. #145

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Is it compatable with the latest version?

  6. #146

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    @Hedge knight (Josst) or to anyone else that might know;

    I am trying to find variables or code that causes 1) square formation to be formed - not the ability to form square 2) unit target selection and 3) sets units to stay put and defend (like cavalry does in your mod) I have been tinkering around with the cdir tables and battle entity tables and haven't been able to affect these 3 things much there, so I wondered if you had seen something. Any help would be appreciated.

    Thanks

    Also, the BAI keeps their line very well, +rep for doing that!

  7. #147
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Nothing that affects that im afraid Rikk (that i know of).

  8. #148

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Thanks Hedge Knight. + rep

  9. #149
    Leoben's Avatar Decanus
    Join Date
    Nov 2009
    Location
    Limeil-Brévannes, near Paris
    Posts
    570

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    TROM2 team seems to try some things again with groupformations, thought you could find this interesting: http://www.twcenter.net/forums/showthread.php?t=426389

  10. #150
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by Leoben View Post
    TROM2 team seems to try some things again with groupformations, thought you could find this interesting: http://www.twcenter.net/forums/showthread.php?t=426389

    Thats exactelly what i did about three months ago .
    Last edited by The Hedge Knight; February 17, 2011 at 10:53 AM.

  11. #151
    Leoben's Avatar Decanus
    Join Date
    Nov 2009
    Location
    Limeil-Brévannes, near Paris
    Posts
    570

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    That's what I thought but as it sounds like they tried some new stuff, thought I'll give you a heads up just in case.

  12. #152

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Where do I place this file for it to take effect? There isn't really any intructions on how to install or use this. I can't find a AI file anywhere to replace for that matter.

  13. #153
    RaZor HeaD's Avatar Decanus
    Join Date
    Sep 2008
    Location
    Primarily Chicago IL. Presently DeKalb IL.
    Posts
    580

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    + Rep bro...Just what this game needed...A brain!

    BTW.
    Is this included in your Lines of Battle mod, or do I need to add both?
    Last edited by RaZor HeaD; February 25, 2011 at 04:26 PM.

  14. #154
    Leoben's Avatar Decanus
    Join Date
    Nov 2009
    Location
    Limeil-Brévannes, near Paris
    Posts
    570

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    This is included in LoB.

  15. #155
    ninja51's Avatar Biarchus
    Join Date
    Apr 2009
    Location
    Colorado
    Posts
    698

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Unfortunatly this mod makes playing Napoleon's Battles unplayable. The game crashes when trying to load with this in the data folder. I never fully understood what mods have to be added to my scripts file and which ones dont, would this be one of them that must be added, and if so, how would I do that accuratly? If it doesnt, then could you please fix this so that Napoleons Battles can be played, thanks

  16. #156
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,875

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Doesnt affect napoleons battles for me. Likely some other mod you have installed.

  17. #157

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    With this mod game crashes all the time while loading historical battles.

  18. #158
    Dee Jay's Avatar I'm gone....
    Join Date
    May 2010
    Location
    Australia
    Posts
    892

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Which of these files are for the Battle AI, like for thier behavior and reactions and everything else??

  19. #159
    klesh's Avatar Senator
    Join Date
    Mar 2009
    Location
    Massachusetts, USA
    Posts
    1,341

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by ninja51 View Post
    Unfortunatly this mod makes playing Napoleon's Battles unplayable.
    Quote Originally Posted by Ozwan View Post
    With this mod game crashes all the time while loading historical battles.



    Same with me. Last evening I made a purge + rebuild of all the mods in my data folder and I was able to isolate the crash to U_AI 0.95 vanilla difficulty.pack. I can run the HB's with all the other mods I use installed, but Adding UAI .95 either makes a crash, or is conflicting with some other mod which then results in a crash... but only in historical battles (campaign & custom battles are fine).

    I will try redownloading to see if the file was somehow corrupted. As I have been modding the Historical Battles, they are essential for me... for now I will swap the UAI in and out when I need to.


    Edit: I just redownloaded UAI .95 regular & vanilla difficulty and both seem to cause a crash in HB for me.
    Last edited by klesh; March 19, 2011 at 08:10 AM.
    Still playing Napoleon:TW

  20. #160

    Default Need an experienced modders help (AI)

    Ok the main thing I have been tinkering with as far as mods is attempting to improve the battle UI.

    I have UAI, which seems to be the most popular UI mod on this site..... however Im thinking It may not be working properly, as I am new to messing around with mods.

    I have the MOD MANAGER program that shows the mods I have installed in my data file and allows me to check off which mods I want to have active when I launch the game, most of my mods work through this system, even though I have yet to grasp the common "add this to your user scripts" porotion of the installation instructions for mods ( i dont get how to do this, but it seems that through the MOD MANAGER, the addons are working even though I just extracted them to the data folder without doing anything to the "user scripts" since I dont get that part).

    The particular mod im wondering about is "UAI" which the author says displays a small animation on the games main menu when the addon is installed correctly. I installed the mod and activated it throught the MOD MANAGER and I believe its installed correctly (as the UAI animation is present on the games main menu).

    The only thing that im having a probelm with is that the AI in game dosent seem to change much, Ill do a battle with the same exact units, on the same exact map, on the same exact difficulty, and the computer dosent seem to do anything differently. They still sit there like morons and let my artilery destroy their cav, and when they finally close in, they charge their infantry and cav directly towards my cannons with cannister shot, completly desicrating their army.

    Is there something im missing, and/or does anyone know of a mod that actually noticably improves the battle UI?
    Last edited by Hockey85; April 05, 2011 at 02:55 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •