uhm i dont get it!
whats the difference between U_AI v9 and U_AI v9 Vanilla?
uhm i dont get it!
whats the difference between U_AI v9 and U_AI v9 Vanilla?
Continuing my prussian H/H campaign, I had the surprise to meet two spanish armies crossing Bulgaria to attack me! Spain is definitely more aggressive.
About the full stack becoming only the general unit, it seems to only happen with the "special generals": so far it happened to me with Wellington, Blucher and Napoleon. Knight Hedge, do you see why could cause this? And has anybody else gotten it? I suppose that the general isn't disbanded because it's impossible.
So far, this problem is the only one I've encountered in CAI, which is much more enjoyable than in the vanilla game.
Last edited by Leoben; November 20, 2010 at 07:42 AM.
No, though the ai has always treated its unique generals badly :/
Yeah basicly it moves each difficulty level up by one.
Easy= vanilla normal
Normal= Vanilla hard
Hard = Vanilla Very Hard
Very hard = what the?
Thanks for the response, Comrade..
Here are some of my experiences with this mod: When I played against Ottoman, the infantry (those armed with the swords, not the guns) seems to be quite stupid.. they just run around, messed up in front of my muskets and they never approach my armies. So my men keep firing at them until they all dead or retreat --> easy win!!!...
But the British AI seems to be greatly improve. With the British vanilla AI, I could win with ease (VH), but with this mod I actually lost to them. I can see an obvious improvement there, the infantry has a good formation up and the cavalry flanked my troops very wisely.
Overall, this is an excellent mod. And I expect more people would cheers and + rep for you.
Whats the best Campaign Difficulty to play at? using this mod? As in which one is least bugged. bugged as in the campaign AI actualy has some sort of intelligence?
0.95 released, only a small one.
@ above hard/very hard.
i thought v9 will be the last one
but this....this is freaking awesome!
gonna try this...
+rep to you hedge
Ok, going to test asap.
I'm going to have to have a look...
Jalzara - TWC Minecraft
WAo!!!!!!!!!! 0.95? are you serious man... I ll download it and will give you feedbacks later... cheers!!!!
But what actually does this new version add up? Just push up the difficulties up a level above H/VH?
The changes are explained in the first post of this topic, just click the "changes" bar.
I fully intend to do a 1.0 at some point but only once i manage somthing special like an edited formtions set of some minor description .
Yeah, a 1.0 patch sound very nice : D
Can u try ur best to totally eliminate the "chicken run" of the AI infantry?? in many battles the AI infantry units still run around & around in front of my men, after take alot of casualties then they start to approach my armies... = /
And also the AI cavalry always want to engage the battle very early on, while the rest of its army is still very far behind. Can u fix the AI to make the AI cavalry more effective too??... cheers!!
Last edited by chianh1305; December 10, 2010 at 06:05 AM.
Hello,
being totally new in modding Napoleon TW, I'd ask for instructions about right installing AI mod (I haven't seen that in 1st post).
Thank you.
Just drop it in the data folder. You'll see in the main menu of the game for 1 player a little "UAI" under "campaigns of the coalition" which means that the mod is working.