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Thread: Naval Supremacy V2.0 UAI!

  1. #121

    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    uhm i dont get it!
    whats the difference between U_AI v9 and U_AI v9 Vanilla?

  2. #122
    THEMIK DK's Avatar Senator
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    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by Peteriscoolz View Post
    Here's what happened in my British Campaign :

    After I lost Wales to the french,wellington and an army recaptured it,so I was pretty smug with myself with the french outta wales I never had any problems from them.After that as they were beating up the Prussians in the east.So I had a fairly good economy due to the fact that I dispanded my entire navy and army apart from a couple of Militia units in the regions.And then after about 15 turns I was screwed:
    Spoiler Alert, click show to read: 

    And well I lost

    So then I Tried to make piece with the danes,with no luck.Then all of a sudden (the next turn):
    Spoiler Alert, click show to read: 





    And well the rest of the screenshots Didnt upload fully so all I can say is that I lost Ireland (To the spanish???) and then I lost wales to the Danish,and well then...

    Spoiler Alert, click show to read: 


    revenge for what happend in 1807 for denmark xD

    A 1500-1680 Total War FTW!!!

  3. #123
    Leoben's Avatar Decanus
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    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Continuing my prussian H/H campaign, I had the surprise to meet two spanish armies crossing Bulgaria to attack me! Spain is definitely more aggressive.

    About the full stack becoming only the general unit, it seems to only happen with the "special generals": so far it happened to me with Wellington, Blucher and Napoleon. Knight Hedge, do you see why could cause this? And has anybody else gotten it? I suppose that the general isn't disbanded because it's impossible.

    So far, this problem is the only one I've encountered in CAI, which is much more enjoyable than in the vanilla game.
    Last edited by Leoben; November 20, 2010 at 07:42 AM.

  4. #124
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    No, though the ai has always treated its unique generals badly :/

  5. #125

    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by imakid12 View Post
    uhm i dont get it!
    whats the difference between U_AI v9 and U_AI v9 Vanilla?
    I have the same question. Is that basically add more bonus for the AI in the campaign??

    And this seems to be a very nice mod. CHeer for the hard work.

  6. #126
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Yeah basicly it moves each difficulty level up by one.

    Easy= vanilla normal
    Normal= Vanilla hard
    Hard = Vanilla Very Hard
    Very hard = what the?

  7. #127

    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Thanks for the response, Comrade..

    Here are some of my experiences with this mod: When I played against Ottoman, the infantry (those armed with the swords, not the guns) seems to be quite stupid.. they just run around, messed up in front of my muskets and they never approach my armies. So my men keep firing at them until they all dead or retreat --> easy win!!!...
    But the British AI seems to be greatly improve. With the British vanilla AI, I could win with ease (VH), but with this mod I actually lost to them. I can see an obvious improvement there, the infantry has a good formation up and the cavalry flanked my troops very wisely.

    Overall, this is an excellent mod. And I expect more people would cheers and + rep for you.

  8. #128

    Default Re: *** 0.9 released*** U-AI Mod For Campaign and Battle Ai

    Whats the best Campaign Difficulty to play at? using this mod? As in which one is least bugged. bugged as in the campaign AI actualy has some sort of intelligence?

  9. #129
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    0.95 released, only a small one.

    @ above hard/very hard.

  10. #130

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    i thought v9 will be the last one
    but this....this is freaking awesome!
    gonna try this...
    +rep to you hedge

  11. #131
    Leoben's Avatar Decanus
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Ok, going to test asap.

  12. #132

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    I'm going to have to have a look...
    Jalzara - TWC Minecraft

  13. #133

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    WAo!!!!!!!!!! 0.95? are you serious man... I ll download it and will give you feedbacks later... cheers!!!!

  14. #134

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    But what actually does this new version add up? Just push up the difficulties up a level above H/VH?

  15. #135
    Leoben's Avatar Decanus
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    The changes are explained in the first post of this topic, just click the "changes" bar.

  16. #136
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    I fully intend to do a 1.0 at some point but only once i manage somthing special like an edited formtions set of some minor description .

  17. #137

    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Yeah, a 1.0 patch sound very nice : D

    Can u try ur best to totally eliminate the "chicken run" of the AI infantry?? in many battles the AI infantry units still run around & around in front of my men, after take alot of casualties then they start to approach my armies... = /

    And also the AI cavalry always want to engage the battle very early on, while the rest of its army is still very far behind. Can u fix the AI to make the AI cavalry more effective too??... cheers!!
    Last edited by chianh1305; December 10, 2010 at 06:05 AM.

  18. #138
    Libertus
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    Icon5 AI Mod For Campaign and Battle Ai

    Hello,
    being totally new in modding Napoleon TW, I'd ask for instructions about right installing AI mod (I haven't seen that in 1st post).
    Thank you.

  19. #139
    Leoben's Avatar Decanus
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Just drop it in the data folder. You'll see in the main menu of the game for 1 player a little "UAI" under "campaigns of the coalition" which means that the mod is working.

  20. #140
    Libertus
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    Default Re: *** 0.95 released*** U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by Leoben View Post
    Just drop it in the data folder.
    Thank you very much.

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