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Thread: Naval Supremacy V2.0 UAI!

  1. #241

    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    does this ai compatible with the "40 units per army" mod of darthmod ?

  2. #242
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by snakescrin View Post
    does this ai compatible with the "40 units per army" mod of darthmod ?
    No, it isn't Darthmod compatible sadly.

  3. #243

    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    could you make a version which support Darthmod ? because Uai is much better in forming deep formation than darth ai .

  4. #244

    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    thnx hedge, I will try to do something

  5. #245

    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    Hello,

    I have a bug with this mod because i can t play any historical battle in single and multiplayer.
    Is that a known bug or it s only for me ?

    Thank you

  6. #246
    'Gunny's Avatar Überrock über alles
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    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    Quote Originally Posted by snakescrin View Post
    does this ai compatible with the "40 units per army" mod of darthmod ?
    Bit late on this, but that is a separate mod that is part of Darth's, I can find the link for you if you still skulk around these forums.

  7. #247

    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    Hello,

    Is that mod compatible with darth mod withouy submods ?

    Thank you

  8. #248
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    No, it isn't.

  9. #249
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    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    Hey Hedge, thread title just jumped into my eyes. Gotta inform you, that i included the Formations_1.05 file-part into a recent NER+ update, an update so to say from what JaM delivered with NER 2.0. Hope you don't mind, and that NER project has still permission to use your excellent historical formations (updated)

    Edit
    Quote Originally Posted by Raftor View Post
    Hello,

    I have a bug with this mod because i can t play any historical battle in single and multiplayer.
    Is that a known bug or it s only for me ?

    Thank you
    No known bug. Must be a conflict with other mods.
    Last edited by DaVinci; July 03, 2012 at 11:15 AM.
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  10. #250
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: V1.05 U-AI Formations included U-AI Mod For Campaign and Battle Ai

    UAI 2.0 Naval Supremacy

    Changes
    -AI now recruits large powerful navies (see spoilers)
    -Countries armies rebalanced and updated for new DLC's, also reduced likely hood of cannon/cavalry spam
    -Still the only mod in which light infantry/skirmishers are recruited by the AI.
    -Improved Ottomans (allowed them to recruit Dhows and line infantry earlier)
    -Small formation tweaks - greater variety of Formations will be seen used by the AI
    -Build order improvements - Ai should maintain a better economy to finance larger navies.
    -Melee and Charge improvements - less run through by charging units and cavarly should be seen (unintentional effect of previous versions).
    -More AI naval invasions!
    -Better AI Occupations of trade Nodes

    AI Navy Compositions


    First rate in 1805
















    AI Trading





    AI Army Compositions















    AI Naval Invasions!



    *




    Download!

    edit 27/07: How depressing, not one comment and <40 downloads, why do I bother?
    Last edited by The Hedge Knight; July 27, 2012 at 11:55 AM.

  11. #251
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Naval Supremacy V2.0 UAI!

    Also please post any recruitment problems your having, if the ai isn't recruiting a certain unit and has the buildings etc please do tell. Tried really hard to make sure you see the AI throw absolutely everything at you this version but some things may have slipped by.

  12. #252
    Medina's Avatar Miles
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    Default Re: Naval Supremacy V2.0 UAI!

    Thank you very much for this great work! I will download this! Oh and Wich version should I chose? I want the AI to be stronger and its great that they will now be creating ships of the line!

  13. #253
    Medina's Avatar Miles
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    Default Re: Naval Supremacy V2.0 UAI!

    Sorry, already found it!

  14. #254

    Default Re: Naval Supremacy V2.0 UAI!

    Thank you very much for your great work. It improves the game greatly.

  15. #255

    Default Re: Naval Supremacy V2.0 UAI!

    So Naval Supremacy UAI adds all the feature changes from your changelog?

    What difficulty should I be playing On?


    Thanks for your work.

  16. #256
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    Default Re: Naval Supremacy V2.0 UAI!

    H/H or N/N to start. Would be a pretty rubbish change log if it didn't.

  17. #257

    Default Re: Naval Supremacy V2.0 UAI!

    Mr. Hedge Knight; Is this mod compatible with LME4....or can it be made compatible without too much trouble. It looks interesting to me.

    Thank you

  18. #258
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    Default Re: Naval Supremacy V2.0 UAI!

    Its got a special version included in the launcher options of LME 4 already?

  19. #259

    Default Re: Naval Supremacy V2.0 UAI!

    Doh....I guess I just didn`t see it in there. Thank you for the response sir.

  20. #260

    Default Re: Naval Supremacy V2.0 UAI!

    Is this mod meant to be played in World Domination or Historical? Or doesn't it matter?

    I started a campaign as Austria on Hard/Hard Historical and about a year has gone by and France seems rather tame at the moment. I'll see what happens in a few more years.

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