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Thread: Naval Supremacy V2.0 UAI!

  1. #301

    Default Re: Naval Supremacy V2.0 UAI!

    Good stuff Hedge. Thank you.

  2. #302

    Default Re: Naval Supremacy V2.0 UAI!

    Thank you for your work.

    UAI interests me most but I am also interested in larger units and the effects offered by LOB, but I notice UAI is more updated and developed, so that LOB likely doesn't have the same standard of CAI.
    What will happen if I extract both LOB and UAI 2.0 to data? If this is a problem, how can I have the best of both?

  3. #303
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Naval Supremacy V2.0 UAI!

    You should be able to extract merge and repack with no problems, just delete the UAI unit_stats_land.
    Proudly under the patronage of Eol

  4. #304

    Default Re: Naval Supremacy V2.0 UAI!

    Thank you for your reply.

    So I downloaded ETW Pack File Manager and extracted lob.pack to a folder, then extracted the uai.pack to the same folder, overwriting everything except uai_unit_stats_land.
    Then I made a new pack, added the extracted files and saved as uaimerge.pack.

    You reckon this will be stable to put in /data?

    (I'm not very savvy to these things...)

  5. #305

    Default Re: Naval Supremacy V2.0 UAI!

    I did what I just described above.

    There was no UAI badge on the main menu and gameplay appeared to be entirely vanilla.

    So I've made a mistake, but where?

  6. #306

    Default Re: Naval Supremacy V2.0 UAI!

    This is a great mod!I'm playing sweden on very hard/hard and its 1812 but I've got still problems with the ai!With the mod you aren't playing a half year and then you have 30 regions or something else, so big thanks for this mod.

    But the cause i'm writing that is how (and where) I can change the data.pack file that the ai occupies buildings in the battle or to set the priorities for barricades higher than the horsetraps? I've changed already the behaviour of the campaign ai that they build more forts (sardinia gots 300000 Money and had no fort) so I'm not that new to this theme, but I didn't find it yet.
    Hopes you can help me. (I'm not english so excuse my grammar)

  7. #307
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Naval Supremacy V2.0 UAI!

    No way to change that I know of, sorry!
    Proudly under the patronage of Eol

  8. #308

    Default Re: Naval Supremacy V2.0 UAI!

    Yes okay. Ist maybe locked from CA.

    But another little question: what does the kv in kv_rules mean?Are those tables for the whole Bai or only for some Special things?

  9. #309
    JaM's Avatar Empire Realism
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    Default Re: Naval Supremacy V2.0 UAI!

    mostly special things impacting game rules..

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