Code:
;================== AI Reinforcements ===================
;--- Startup Reinforcement
monitor_event FactionTurnStart FactionType england
and not FactionIsLocal
if I_EventCounter DifficultyLevel <= 2
spawn_army
faction england
character random_name, named character, age 20, x 83, y 220, family
traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
end_if
if I_EventCounter DifficultyLevel >= 3
spawn_army
faction england
character random_name, named character, age 30, x 78, y 218, family
traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
unit NE Bodyguard exp 1 armour 1 weapon_lvl 0
unit Fyrd Spearmen exp 1 armour 0 weapon_lvl 0
unit Fyrd Spearmen exp 0 armour 0 weapon_lvl 0
unit Archer Militia exp 1 armour 0 weapon_lvl 0
unit Fyrd Spearmen exp 0 armour 0 weapon_lvl 0
unit Archer Militia exp 0 armour 0 weapon_lvl 0
unit Archer Militia exp 0 armour 0 weapon_lvl 0
end
console_command add_money england, 5000
end_if
terminate_monitor
end_monitor
and so please answer my questions about when, what and how much spawned garrisons do they have?