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Thread: Roman Hoplites

  1. #1

    Default Roman Hoplites

    These arethe Roman hoplites that i have been trying to get working....and can't.
    It only came with one cas file...this is what i have so far.

    descr_model_battle.txt

    type italian_hoplite
    skeleton fs_fast_spearman, fs_fast_swordsman ; combat spear
    indiv_range 40
    texture romans_julii, data/models_unit/textures/ITALIAN_HOPLITE.TGA.DDS
    model_flexi data/models_unit/ITALIAN_HOPLITE_100.cas, 15
    model_flexi data/models_unit/ITALIAN_HOPLITE_200.cas, 30
    model_flexi data/models_unit/ITALIAN_HOPLITE_300.cas, 40
    model_flexi data/models_unit/ITALIAN_HOPLITE_400.cas, max
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    I used the only cas file and made it into the 100,200,300 and 400.....does that work?

    type italian hoplite
    dictionary italian_hoplite ; italian hoplite
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier italian_hoplite, 30, 0, 1
    attributes sea_faring, hide_forest, can_sap, command, frighten_foot, frighten_mounted
    formation 1, 1, 1.7, 0.5, 4, square, phalanx
    stat_health 2, 0
    stat_pri 27, 8, no, 0, 0, melee, simple, piercing, spear, 25,1
    stat_pri_attr spear, long_pike
    stat_sec 21, 4, no, 0, 0, melee, simple, piercing, sword, 25, 1
    stat_sec_attr no
    stat_pri_armour 12, 8, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 2, 0, 0, 0
    stat_mental 60, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 10, 20, 130, 190, 1740
    ownership romans julii

    I get CTD just wheni go into cus bat mode....anythoughts?
    Last edited by Hermephradites; November 07, 2005 at 01:59 AM.

  2. #2

    Default

    maybe it doesn't have a skin? or a sprite? i am not sure
    [LEFT]Blue Lotus
    zulu tw trait/ancilliary progress-bar: (*******___________)
    Zulu Total War

  3. #3

    Default

    The ownership line should read "romans_julii". Give that a try.

  4. #4

    Default

    None of the other units i've entered have it like that...still doesn't work.
    Ok the CTD error i get is this "Insufficient video to load texture set"...?
    Last edited by Hermephradites; November 07, 2005 at 02:27 AM.

  5. #5
    plasticfigurine's Avatar Ducenarius
    Join Date
    Aug 2004
    Location
    Harrisonburg, VA, US
    Posts
    905

    Default

    on the texture line, change the entry to ITALIAN_HOPLITE.TGA...the 'DDS' part is your problem

  6. #6

    Default

    Da yeah thankyou..

  7. #7
    Tiro
    Join Date
    Oct 2004
    Location
    Sweden
    Posts
    208

    Default

    You might want to change the
    Code:
    model_flexi data/models_unit/ITALIAN_HOPLITE_100.cas, 15
    model_flexi data/models_unit/ITALIAN_HOPLITE_200.cas, 30
    model_flexi data/models_unit/ITALIAN_HOPLITE_300.cas, 40
    model_flexi data/models_unit/ITALIAN_HOPLITE_400.cas, max
    to
    Code:
    model_flexi data/models_unit/ITALIAN_HOPLITE_400.cas, 15
    model_flexi data/models_unit/ITALIAN_HOPLITE_300.cas, 30
    model_flexi data/models_unit/ITALIAN_HOPLITE_200.cas, 40
    model_flexi data/models_unit/ITALIAN_HOPLITE_100.cas, max
    Since now, you use the lowest quality model when you zoom in at maximum

    EDIT: oh, I saw you used the same model for all LODS, so then you could change it to:

    Code:
    model_flexi data/models_unit/ITALIAN_HOPLITE_400.cas, max
    ;model_flexi data/models_unit/ITALIAN_HOPLITE_300.cas, 30
    ;model_flexi data/models_unit/ITALIAN_HOPLITE_200.cas, 40
    ;model_flexi data/models_unit/ITALIAN_HOPLITE_100.cas, max

  8. #8

    Default

    why add hoplites to the romans when you can go into export_desc_unit and change this line:

    formation 1, 1, 2, 2, 3, square

    to this:

    formation 1, 1, 2, 2, 5, square, phalanx

    and make Triarii use the Phalanx formation, and YES it does work exactly like the Greek Hoplites.


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