Ok, this is the official thread for the SS6.2 hotseat started by Max k here
Swarbs nominated as admin, seconded by Chuck Norris, carried.
Rules:
1. Turns must be posted within 24 hours. If you can't make a turn in this time, post on the forums. If it will only be a short delay (up to six hours) we may let it pass, if not someone will sub you.
2. You may not:
- Reload turns
- Assassinate family members (generals or princesses)
- Attack ships in port
- Leave a port whilst it is blockaded without fighting the blockading fleet
- Ally with the pope
- Be a bad loser
- Engage in personal insults
- Use black magic
- Do anything else that has been accepted as an unfair exploit (if in doubt, please ask first)
3. All player - player battles must be autoresolved with screenshots posted. Including naval battles
4. Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
5. Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
6. No jihads or crusades until turn 12, unless called by the Pope / AI.
7. Crusades will be decided via a point system. Each Catholic player gets one point for each point of papal favour they have. When a crusade is available, each Catholic player can vote for their preferred target by sending me a PM, and the Crusade will be called on the target with the most points.
8. Armies on a crusade or jihad may only attack the target settlement, or settlements that are in regions that they *must* pass through to get to the target. These regions are defined as those that the multicoloured movement line passes through when you try to go directly to the target. No attempting to exploit this rule by moving an army to a far off location and then joining the crusade / jihad. If your army travels by sea, it can only attack islands that the navy will pass right next to, and must disembark in the region that has fewest regions between it and the target.
9. When you finish your turn PM the next player. If you repeatedly fail to PM them, and the hotseat is held up as a result, you may be fined 2,000 florins in game
10. Only military and religious buildings can be destroyed, and no destroying buildings in a settlement that is under siege.
Faction list:
tavix - The Kingdom of EnglandKilled by Scotland
invicta - The Kingdom of France
StOuFf - The Dukedom of Ôstarrîchí
Swarbs - The Kingdom of Italy
n00bsky - The Kingdom of Scotland
ionehoe - The Republic of Novgorod
killer96 - The Moorish Caliphate
Gurkbert- The Ottoman EmpireKilled by Byzantium
Hellboy - The Fatamid Caliphate
Visorslash - The Order of the Knights Templar
grouchy13 - The Grand Duchy of Kiev
All questions, comments and suggestions welcomed!