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Thread: Suggestions

  1. #21
    Darkstar's Avatar WTW Team Member
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    Default Re: Jaime, Tyrion, and inheriting Casterly Rock

    Quote Originally Posted by Tywin Lannister View Post
    Another thought I recently hard in regard of Jaime...

    Can it be scripted that Jaime begins as a general in Joffrey's faction (being Lord Commander of the Kingsguard), but if player plays for either Joffrey or House Lannister, he is presnted an option in the beggining of the game to dismiss Jaime from the Kingguard, making him Lannister family member and Tywin's heir? If it could be scripted, it would be an ideal solution for Jaime's situation, I believe.

    (And as about Tyrion, I believe that he fits better with Lannister faction, though considering that Tywin all but disowned him, he isn't out of place in Joffrey's faction either.)
    That isn't possible because you can't change the faction heir using a script. You can use traits to influence how the next faction heir is chosen but can't change it after it's already chosen.

    This is a tough one. I think I would prefer option 2 out of those listed in your first post. I think Jaime's loyalty at this point was probably mostly geared towards Cersei (and Joffrey indirectly). However, I just can't picture him as a general in Joffrey's faction because he was commanding a Lannister army at the time this mod starts. I'd be fine with him being heir to Casterly Rock because I think his whole outlook, his loyalty towards the Kingsguard and loyalty to Cersei changed drastically after his captivity and losing his hand.

    As far as Tyrion, an argument could also be made that he belongs in House Lannister since he did return to fight for his father after he left the Vale. I think the decision was made to include him in Joffrey's faction because he served a more significant role in protecting King's Landing and during his time as the Hand. Moving him to Lannister would also leave Joffrey a little short handed in terms of generals.

    Tough decision which I think warrants more discussion.

  2. #22
    Tywin Lannister's Avatar Suguchi
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    Default Re: Jaime, Tyrion, and inheriting Casterly Rock

    I must say, that I likewise would rather see Jaime in House Lannister, but as a proper family member and heir to Casterly Rock, not as a general (having Jaime in House Lannister, but not as Tywin’s son makes no sense, in my opinion). It would be somewhat inconsistent with the books, but on the other hand, if Jaime never met Brienne or lost his sword hand, he could very well choose Casterly Rock over Kingsguard, especially if rumors of Cersei’s unfaithfulness would reach it (he wasn’t all that uninterested in Casterly Rock, as a matter of fact, Cersei had to “convince” him to join Kingsguard and forsake Casterly Rock in the first place).

    And like I said I am not opposed to having Tyrion in Joffrey’s faction, considering the role he played at Joffrey’s court and that Tywin all but disowned him.

    However, if Tyrion is in Joffrey’s faction, I would like to make a several suggestions about that:

    1. I would like Joanna and “dead” Tywin to be added to Joffrey’s family tree, so that Cersei and Tyrion could be properly listed as brother and sister, and Tyrion would be Joffrey’s uncle and on the family tree, not a mere general.

    2. Can it be event’ed that Tyrion will have a “Marriage to Sansa” event in some point? It would be both consistent with the books and include Sansa into the mod (and I overall dislike having important characters from the books not included in the mod).
    “We had come late to Robert’s cause. It was necessary to demonstrate our loyalty.”
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  3. #23
    stormbringer951's Avatar Senshi
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    Default Re: Jaime, Tyrion, and inheriting Casterly Rock

    I don't think we can with the Sansa thing...

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  4. #24
    Murakawa
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    Default Re: What Factions Would You Like to See in v1.0

    I think it's better add the houses that have a profile in the books.

    I have some suggestion for the Kings. I think a title is better suited, the trigger for that may be an event: at some point is avalaible to the factions the king title, assigned at player's choice to a member of the faction. Stannis as King of Dragonstone, for example.

    For the Night Watch is possible to make a faction with only generals by script, I have seen something about it.

    Thera are a lot of mods (or scripts) that with a proper use can fit to resolve the most important issues.

  5. #25
    Darkstar's Avatar WTW Team Member
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    Default Re: What Factions Would You Like to See in v1.0

    Quote Originally Posted by Zeppeli View Post
    For the Night Watch is possible to make a faction with only generals by script, I have seen something about it.
    This was my idea for the Night's Watch as well. Use a garrison script to defend their castles but not have an actual family tree or anything. We're a long way away from that though. We would need to extend the map further north to include the wall and areas north of the wall. Unfortunately we don't have anyone on the team with a lot of mapping experience.

  6. #26
    stormbringer951's Avatar Senshi
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    Default Re: What Factions Would You Like to See in v1.0

    Right. Let's get this straight.
    1) Playing Night's Watch. You sit. On the wall. Waiting for wilding attack. You don't recruit, you receive periodic recruits by script (or have it set reaaal low). If you go south, everyone should be scripted to attack you. You are not Night's King. You sit. On the wall. And wait.
    2) We could do the wall as GrnEyedDvl suggested, but then we'd need to redo the map and add more time before we could get a functioning copy out.
    3) We are going to lower recruitment for small factions, so if you want to play as a smaller faction you are going to have a hard time recruiting *any* quality troops, even as Freys, past your *small* starting army. With anyone smaller and less rich, you will have hardly any recruitment and hardly any finances, with a very small standing army.

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  7. #27
    Arthur Artorius's Avatar Shashu
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    Default Re: What Factions Would You Like to See in v1.0

    Cant the Night's Watch just be an unplayable faction like the Papacy, which essentially sat and did nothing in the vanilla game.


    Each event is proceeded by prophecy, but without the hero there is no event...

  8. #28
    Darkstar's Avatar WTW Team Member
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    Default Re: What Factions Would You Like to See in v1.0

    Quote Originally Posted by Arthur Artorius View Post
    Cant the Night's Watch just be an unplayable faction like the Papacy, which essentially sat and did nothing in the vanilla game.
    Yeah I can't see any scenario where the Night's Watch would be playable. In any case, Night's Watch is probably best saved for a post v1.0 discussion.
    Last edited by Darkstar; June 02, 2009 at 03:54 PM.

  9. #29
    Arthur Artorius's Avatar Shashu
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    Default Re: What Factions Would You Like to See in v1.0

    The only thing I can think of would be some cool battles against the wildlings... but then what are custom battles for anyway?


    Each event is proceeded by prophecy, but without the hero there is no event...

  10. #30
    Tywin Lannister's Avatar Suguchi
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    Default Re: What Factions Would You Like to See in v1.0

    Quote Originally Posted by Arthur Artorius View Post
    Cant the Night's Watch just be an unplayable faction like the Papacy, which essentially sat and did nothing in the vanilla game.
    They wouldn't have much of a point as an unplayable faction either, since the action takes place in Seven Kingdoms, and Night's Watch isn't supposed to be involved in their internal affairs.

    The King Beyond the Wall horde faction will be much more interesting, in my opinion.
    “We had come late to Robert’s cause. It was necessary to demonstrate our loyalty.”
    ~ Tywin Lannister


  11. #31
    Arthur Artorius's Avatar Shashu
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    Default Re: What Factions Would You Like to See in v1.0

    Right but it doesnt make any sense to just have a wilding horde randomly appear in Stark territory. That doesn't appear anywhere (at least yet) in the books. I'd say make the wildlings a playable faction, but the Night's Watch unplayable. Night's watch is only ever at war with the wildlings, they won't ever declare war on anyone else. If you play as the wildlings your first move would be to clear out the unplayable Night's Watch faction (whos only purpose is to stand in your way) then move into Stark lands. If you played as any other faction you would just ignore the Night's Watch and they'd do their job... unless they get wiped out by the wildlings in which case you'll have to deal with them. This seems a little more in tune with the nature of the books at least.


    Each event is proceeded by prophecy, but without the hero there is no event...

  12. #32
    Stoicblitzer's Avatar Wimmer
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    Default Re: What Factions Would You Like to See in v1.0

    I would say that the unplayable Night's Watch could be a pope-like faction that just fights periodically with the unplayable "wildling" rebels faction. The problem with both of these is what kind of units would each faction have? The night's watch would only have one unit? The wildlings would have many different types.

    In a future patch, maybe you could expand the map to include the land beyond the narrow sea. I am not sure if there exists a map for those land, though. hmmm..it would be cool to have khals roaming around like the barbarian hordes in BI. wishful thinking.


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  13. #33
    Thierry007's Avatar Wimmer
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    Default Re: What Factions Would You Like to See in v1.0

    I have an idea for the Night's watch a papal states faction and Teutonic family tree ( they dont have one they cant get married and have 2 important people the "leader" and "heir" rest is general i guess even adopted ones) maybe that would make it easier? =P

  14. #34
    JonDarkstar's Avatar Kabe difendā
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    Default Re: What Factions Would You Like to See in v1.0

    Would it be possible to get a stone/permanent fort in the mountain pass in the vale of Arryn to represent The Bloody Gate?

  15. #35
    Arthur Artorius's Avatar Shashu
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    Default Re: What Factions Would You Like to See in v1.0

    Yeah we can put a fort there. Actually, it might be worth using forts as stand ins for a lot of the lesser house strongholds. I'm thinking of places like Bronzegate or Acorn Hall. That way we wouldn't have to factor them out of the map entirely. They're not as strategically important, but they still play minor roles. I'm not sure if there's a way to give forts names, but I think you can. If I'm not mistaken they did that over at Machiavello so I think it could be done.

    As far as the Night's Watch is concerned, its not my say, but I think a nonplayable, Papacy-like faction who's purpose is to hold back the wildlings is totally doable and keeps in tune with the feeling of the books. It means extending the map and including two new factions though, so any discussion on this is best left to a further release.


    Each event is proceeded by prophecy, but without the hero there is no event...

  16. #36
    stormbringer951's Avatar Senshi
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    Default Re: What Factions Would You Like to See in v1.0

    I think Darkstar is making a map for it though.

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  17. #37
    JonDarkstar's Avatar Kabe difendā
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    Default Re: What Factions Would You Like to See in v1.0

    Im sure the forts could resemble NW castles aswell...

  18. #38
    Arthur Artorius's Avatar Shashu
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    Default Re: What Factions Would You Like to See in v1.0

    Night's Watch should have three castles: The Shadow Tower, Castle Black, and Eastwatch by the Sea. These need to be castles since the Watch needs to be able to recruit troops (very few if any) and should have a very very very modest income. The ruined castles shouldn't be included since they play little to no role in the Watch's defense scheme now.


    Each event is proceeded by prophecy, but without the hero there is no event...

  19. #39
    stormbringer951's Avatar Senshi
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    Default Re: What Factions Would You Like to See in v1.0

    They don't recruit properly. The Night's Watch could be put in later. As of now, the core team have already decided on getting the main mod working first before getting the Night's Watch working (and playable perhaps).

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  20. #40
    Murakawa
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    Default Re: What Factions Would You Like to See in v1.0

    Quote Originally Posted by Tywin Lannister View Post
    Why not, exaclty? More factions, including "tiny" ones open more possibilities for diplomatic relations and overall add more variety to the camgain, providing better re-playability.

    And why "tiny"? Boltons, Freys, Florents, Hightowers - they would all start out with more resources then Stannis, and with exception of Boltons, larger family trees then the "big" factions, making it quite possible the they will outlive their "big" neighbors/lords and rise to power in their stead.

    And finally, these "tiny" factions shouldn't be seen just as "extra" AI factions, but also as a viable factions for players to play, for those who would me more interesting in playing a lesser faction rather then one of "big 10", or for those who would want a different experience after completing the campaign for one or more big faction.

    The way I see it, having Boltons, Freys, Florents and Hightowers as separated playable factions will only add to gaming proccess, not take from it.
    I think that tiny houses could be good. Especially if they were made more passive when vassal-ized.

    Also, if it were made that you could only claim kingship when you had a certain number of allies or vassals, that would be both realistic and more politically in spirit of the books.

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