DESARC92 / Product Design
Once known as MarcelP | Product Designer | Under the Patronage of Legio
Marcel's Modder's Resources | Tutorials | The Graphics Workshop
Hi.
Yes this is a possible solution but in the 80% of case the objects of original models are simply "detached" where isn't necessary. Like horse, the original horse have the two side (left and right) detached but the texture or uvw-mapping are overlapping so is sufficient attach the vertices and the uvw-map.
Forums:............freeforumzone - mtwitalia - twcenter
Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
Other:.............siege-engine(video) - new-animations(video) - buildings
Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais
thats only with overlapping uvw's, which wouldn't happen unless absolutely necessarily, or theres no need to have uniquely textured objects. swords for example can be overlaping, but with big things like body's this is an absolute no no.
DESARC92 / Product Design
Once known as MarcelP | Product Designer | Under the Patronage of Legio
Marcel's Modder's Resources | Tutorials | The Graphics Workshop
not stupid at all its because of the way the models are handled, if you split the model up on the uvw texture, it needs to be split up on the model too the same. This because 1 vertex cant have 2 uvw positions.
DESARC92 / Product Design
Once known as MarcelP | Product Designer | Under the Patronage of Legio
Marcel's Modder's Resources | Tutorials | The Graphics Workshop
i know but why split the model in the first place? Cant you map it un-split?
Is there a updated tutorial somewhere with images?
See if this may help you.