THIS MOD IS ABSOLUTELY THE BEST UNKNOWN MASTERPIECE IN THE MAKING! It will be a must have mod for EB (and EB II when that comes out)
THIS MOD IS ABSOLUTELY THE BEST UNKNOWN MASTERPIECE IN THE MAKING! It will be a must have mod for EB (and EB II when that comes out)
"When the power of love overcomes the love of power, the world will know peace." - Jimi Hendrix
Thanks a lot! We are really hoping to provide a unique gameplay experience with this mod Hopefully we will succed in what we are planning to do. Things are looking really good so far
And here's the new logo of our mod Made by jirisys
minor nitpick! Put Augustus' head on top of all those puny leaders
No, he wasn't a person who changed the world order, he just continued it
The others are important (Mighty opposers and combatants of the republic: Tigran, Mithridates, Surena (Killed Crassus), Spartactus, Vercingetorix)(the ones who changed it: the triumvirate, sulla, Sertorius)
~Jirisys (the logo is perfect, NO NITPICKS)
This mod looks great! I can't wait to try it!
Rome II Total Realism (TW:R2) - Music composer.
Rome Total Realism Project (R:TW) - Music composer and noise legionnaire.
Rome Total Realism: VII (R:TW) - Music composer and noise legionnaire.
Authentic Ancient World: (TW:R2) - Music composer
Bruninkai (Lugian Heavy Cavalry)
Born out of the ashes of the Pomeranian culture, the Przeworsk culture was one of two Baltic cultures (the other being the Balto-Slavic Zarubintsy) that flourished during Roman Iron Age With the introduction of Celtic ironworking techniques, metallurgy flourished, with tools and weapons of stone, bone, and hardened wood becoming iron. Horses became increasingly important, with bridles and bits featured in many warrior burials, as well as large swords for the cavalry and perhaps two-handed use. Active trade with Romans to the south became prominent, with amber from the Austjai (Aestii) to the north flowing through Przeworsk lands. Burials were notable richer than those of Germanic groups to the west, likely as a result of this trade.
With mass migration out of Scandinavia following the the Cimbric migration, East Germanic tribes, such as the Geutones (Gotones/Goths; likely related to the Geutōzez, or Geats) emigrated from the Götaland area to Pomerania, displacing the Oksywie culture and forming the Wielbark culture, which slowly expanded southward. Some of these East Germanic groups became absorbed into the Przeworsk culture; these would become the Vandals of later times.
Despite the advances in metallurgy, metal armour was still rare, reserved for the high elite and the best warriors, who won it from Celtic and Roman opponents. With a long lance in one hand and a thureos in the other, these men bravely charge into battle, and slash their opponents to pieces with a long cavalry sword. It was from these men that the East Germanic cavalry tradition of later times would be born.
Man! I'm so giddy about this mod. When I first heard of this I couldn't help but think, "Hey I was thinking about something like that!" lol. I'm a noob so the task of creating such a mod was so daunting I just decided to make minor modifications: adding rebel city units, less money given to AI, growth bonuses from buildings but I'm really satisfied with my unit sizes for the Romani. It makes me play more historically accurate with proportionate legion sizes. Each being half of the actual legion sizes (with the exception of Marian units).
Camillan: 160 for the hastati and principes, 180 for triarii (lowered stats a bit but not too much) and 240 for rorarii and acensii (lowered amount of ammo and stats). 1 legion is 3 of each infantry maniple (9 total) plus 2 rorarii, 2 cavalry, and 1 acensii
Polybian: 120 for maniple classes, 240 for velites and I use allied long-range missile troops because though the acensii are available they were not part of the new reforms. 1 legion is 5 of each maniple (15 total) 1 velites, 2 cavalry, 1 allied unit (usually merc archers)
Marian: 240 first cohort, 120 cohort. 1 legion is 9 cohorts plus 1 first cohort (which was historically double 1 normal cohort hence the 120 unit size) and allied units make up the rest. This hardcoded unit size limit sucks because half of a cohort is 240 but the first cohort is double that and well I just can't make a unit that is 480 in size like the 1st cohort should be. Therefore I increased the stats of the units just a bit to reflect the discipline and superior drilling of the Marian units
I used the unit sizes mentioned in http://www.roman-empire.net/army/army.html and broke them down to fit.
I'm not sure if yall are keen on changing the unit sizes but I would just like to know what you think. Just trying to help in any way I can. I really look forward to playing this mod so I can stop drooling over the previews. Peace
"When the power of love overcomes the love of power, the world will know peace." - Jimi Hendrix
Well, we actually haven't really decided on what the unit sizes will be. We hadn't even decided yet what the balance of the units will be, since the guys are trying out some complex mathematical models and who knows what alse, to give the most realistic performance as possible. We will tackle the unit sizes eventually, altough I don't think there will be a drastic change from EB. At least that's not a plan right now. We will hovewer try to make the experience as historically accurate as possible, so therefore we might revise the numbers in order to increase the alredy great level of roleplay.
We will however make the Gladius stronger, so your legions will be a bit stronger, but that's all i can say about this right now.
Also we have 2 more previews ready to go, or should I say 2 factions have been all but completed. A preview will almost definetly come out this week, while the second one will be so great that we don't even know if we should show it at all
So prepare to drool again
The gladius will be stronger, but there will be less men per legionary unit. After all, weren't centuries 80 men, not 100?
This is what Cohortes Reformatae look like ATM:
; COMMENTS Cohors Reformata / Start exp: 0
type roman infantry legionary cohort i
dictionary roman_infantry_legionary_cohort_i
category infantry
class light
voice_type General_1
soldier roman_infantry_cohorsreformata, 40, 0, 1.18
attributes sea_faring, hide_forest, warcry
formation 1, 1.2, 1.2, 1.4, 4, square, testudo
stat_health 1, 5
stat_pri 5, 7, pilum, 35, 2, thrown, blade, piercing, none, 0, 1
stat_pri_attr ap, prec, thrown
stat_sec 12, 6, no, 0, 0, melee, simple, piercing, sword, 0, 0.165
stat_sec_attr no
stat_pri_armour 11, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 1, 0, -1
stat_mental 12, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1464, 366, 68, 513, 1464
ownership romano_british, empire_west, empire_west_rebels, slave
you could clearly see that the statsystem is still under progress and we'll test some another things and anothers, as the current stats put Cohors Reformata as "light infantry" and have warcry....
Annokerate Koriospera Yuinete Kuliansa
Keep on asking guys! you'll rouse the team to get hard on to finish their work faster and faster!
Yay! Sertorius!
Favorite Roman in history
Thanks for starting this mod, seems like fun, and at least we wont have to wait for the reforms to come anymore ^^
First thing I want to say is good luck I am sure it will be as professionally done as the original EB.
I have a couple of questions though; the mod starts in 80 BC when is the proposed end date?
The present EB v1.2 has no compatibility issues when it comes to online multiplayer and there are not too many mods that can say that.
Will this mod meet that standard for multiplayer custom battles?
Would it be possible to have two types of General units one mounted and one as infantry for each faction? It offers more options for multiplayer that’s all.
3K needs to have an Avatar Campaign!!!