Will the castles be like forts in ETW/NTW or more like the castles in MTW2?
Also any hope of actual cities this time?
Will the castles be like forts in ETW/NTW or more like the castles in MTW2?
Also any hope of actual cities this time?
Im hoping more like M2, was much more entertaining IMO
Im also hoping cities as well, i believe they were walled settlements as well, by idk
More like the castles in M2 probably. Unless they can finally solve pathfinding issues the cities from M2 are still too big.
ttt
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i really liked the M2 castle battles, you would have to scale the walls and also scale the walls of citadel and break down the gates
im soo thrilled for the multi layered assaults, since japanese castles had multiple defense layers
and the best difference from the citadels in med2tw, is that there's no huge settlements to walk by, so i expect some pretty intense fighting.. like minas tirith
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i didnt find path finding too bad for MTW2 id rather have one or two bad path finding battles but a nice looking city then a plain castle with nothing to it and being so small
Hmm.. In my opinion I think there should be pauses between each layer of defence. Correct me if I'm wrong, but when the main wall was taken, men were able to rest and new soldiers and supplies were allowed in before the army made an advance to the next layer of defence.
That would be amazing IMO, and help make seiges something worthwhile and challenging. You don't just bring an army to a Japanese castle and take it in the matter of hours (although that is true in some cases) Seiges should be prolonged and be made a hassle and challenge both to assault and defend.
yes obviously, but citadels could be as big as citadels in med2tw, but there were inner patiums, gardens etc, not soo much wide open spaceHmm.. In my opinion I think there should be pauses between each layer of defence. Correct me if I'm wrong, but when the main wall was taken, men were able to rest and new soldiers and supplies were allowed in before the army made an advance to the next layer of defence.
and maybe a few dozen meters but not huge wide space where only skimishes happened
i hope this concentration of walls and small spaces allow for intense battles
Last edited by Swagger; June 18, 2010 at 06:13 AM.
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The real problem with the castles will be not the pathfinding but the archers animation.
In M2TW archers can not voley their arrows near or at the base of the wall.
That was i critical gap in the animations set.
Samurai archers must be able to extend their bodies over the wall and "shoot" those that prepair to climb the ladders.
What ever the shape of the castles will be that kind of animations must be developted.
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M2TW castles were absolutely awful and pathfinding nightmare, yet you will see something similar in the 'castles on a flat plain' type of castles you will get to see in the Shogun ... and then possibly smaller but easier to defend mountain castles (camp the courtyard/entry, shoot from the main gate) and coastal castles, which I reckon, might have some cannons to approach enemy fleets, if they really make it possible to have sea+land battles.
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Yeah I'd appreciate a MTW: II style castle instead of an Empire fort. Empire's fort system was just literally the exact same fort with maybe a little variation in the surrounding countryside, very droll and boring. Not to mention they really sucked as far as fighting went in my opinion.
Med: II's siege system wasn't as boring, and it was kinda cool seeing your men fighting in the streets block by block
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Streets were too narrow, AI units were constantly getting stuck at the streets and walls, AI had no idea which parts and when to defend, it just rushed back to the Plaza to allow you to kill it off from the walls, or bombard with artillery. Even the walls were screwed up, because missile units couldn't efficiently fire from the gaps when enemy was close enough. My memory of M2TW sieges is that they are: 1) boring 2) way too long 3) waste of time 4) you win them anyway no matter what.
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Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
that perfectly describes empire siege battles
I really hope they go back to M2 style castles, empire forts were awful, and rome sieges took way to long to navigate the long winding streets. I found that most of the time in medieval II me and the AI would just go by the shorts path and not even try to flank or anything. I didnt really notice many pathfinding issues but i dont recall playing in a larger castles.
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exactly
cities were way to big and the AI had no wubing idea of using the tactics correctly
there's only 30 different units in shogun2, so this creates a high need for proper coding of tactics, since most armies will compose the same units (literally), so you cant rely as much in the use of different area units since they'll have the same ones, so you (and lets hope AI too) need to know how to make proper use of the terrain and landscape
i'm sure (=hopeful) this time they'll real focus on tactics and a intelligent AI!
Last edited by Swagger; June 18, 2010 at 10:13 AM.
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i am hoping for something similar to the ME2TW castles.
I very much enjoyed having multiple 'level' which meant i could fall back to the next level and they would have another gate to bash down or more walls to scale.
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but dont expect much of that just like you describedI very much enjoyed having multiple 'level' which meant i could fall back to the next level and they would have another gate to bash down or more walls to scale.
becouse these weren't concentric castles, usually the walls could already be attached/linked to the wall that follows (2nd row, 3rd etc) and the maneuvering space was slim so dont expect huge wide open spaces
think more like a maze of walls, patiums, gardens, etc
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