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Thread: Player Suggestion Compilation

  1. #1
    Swagger's Avatar Imperial Coffee-Runner
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    Default Player Suggestion Compilation

    hey guys


    to try to keep the forum clean and more centralized, i though a thread with just suggestions, as in a compilation divided in multiple categories:

    General Gameplay
    Man Power
    Spoiler Alert, click show to read: 
    man power:

    lets say your city is 10000 inhabitants

    50% are man (assuming the natural laws), so we have 5000 man

    of those 5000 man, 60% are fit for battle (excluding old people and youngsters)

    so now we have 3.000 man fit for battle and recruiment

    out of those 3.000, their training is divided into:

    1- 2000 are normal trained

    2- 700 are professional trained

    3- 300 are expert trained

    info: the man training is divided into the time they've been fit for training and the time they've been training (so the time they've been training = time they havent yet been recruited while being fit), each of the 1,2,3 is a sequence, over time they progress to the next level as they train.. this is just an hypotetical ''how will it work'', as CA can easly create an algorithm that calculates all that
    info 2- note that as the population increases, the available man also increases exponensially (sp?)

    as they are recruited, the population decreases just like in RTW
    but back to the man available

    those normal trained man if recruited as they are at that moment, they can ONLY be recruited as LEVIES, since that's the level they've been trained for, so they'll consist in the mass of the army, pikeman, archers.. etc

    the professional man if recruited, will be used only as the best of the normal troops, so they would be like the heavier infantry with better armour.. etc

    the expert man will be the best of the best, the samurais and such



    so lets say you recruit 1 samurai, and 4 levies (assuming each unit needs 100 man [for easy comprehension]

    the normal trained man will decrease from 2000 to 1600

    and the expert traine man will descrease from 300 to 200

    the overall man available is now 2500


    the training could be something like:

    each turn, normal trained is increased by 10% out of the total of not yet in training population (we had 5000, 3000 of them were already fit for battle [training], so it would be 10% out of those rest of 2000, the youngsters that have reached the proper age)

    the professional trained man would increase 5% out of the normal trained man (these ones decrease their number in favor for the professional trained) so out of the 3000 normal trained man, 150 will be upgraded for the professional trained (professional trained will now be 750+150, and normal trained has decreased by 150, now having 1850, although their numbers would have increased each turn as said above)


    expert man would be, let's say 2% of the professional, so if the professionals are 750, the next turn they would decrease by 15, while the experts would 300+15)




    Map, Provinces..etc
    Map



    Campaign
    Campaign



    Battles/Sieges & Naval Warfare
    Battles/Sieges & Naval Warfare



    Historical Battles
    Historical Battles



    AI (campaign and battle)
    AI



    Multiplayer
    Multiplayer


    (if you have ideas for new suggestion divisions like the ones above plz tell)


    so let's compile all your suggestions here, if you already posted some suggestions (that was approved by most people please post it here and tel wich section it belongs to from the ones above so it can be added)
    Last edited by Swagger; June 17, 2010 at 02:09 PM.
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  2. #2
    RO Citizen's Avatar Protector Domesticus
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    Default Re: Player Suggestion Compilation

    You're asking the impossible, my friend. Ppl who wanna attract attention to their "brilliant, f-ing good" idea always make alot of new worthless topics and transform all the forums in a mess
    [Col] RO Citizen

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