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Thread: Heiðinn Veðr: Total War 968 A.D.- 1100 A.D. - **LOOK FOR US IN THE HOSTED MOD SECTION!**

  1. #1
    Heathen Storm's Avatar Where's my axe?
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    Default Heiðinn Veðr: Total War 968 A.D.- 1100 A.D. - **LOOK FOR US IN THE HOSTED MOD SECTION!**



    For hundreds of years, no land has been safe from the torments of these Dark Ages. Kingdoms have risen and fallen; years of constant war has weakened even the strongest of nations. And here you stand, in the year 968. The world is in turmoil. The pagan Hákon Sigurdson attempts to wrestle the land of the Norsemen from the Christian descendents of Eirikr bloodaxe. Sviatoslav of the Rus' stands poised to crush the Bulgarian Empire. Tsar Peter I of Bulgaria must defend from the Rus' and the brilliant Roman Emperor Nikephoros II phokas, or allow his Empire to be destroyed. Otto the Great, the first Holy Roman Emperor, and Lothair IV have locked their gaze in a power struggle that is doomed to erupt in war. Pandulf Ironhead, ruler of the Lombard state of Benevento, must beware of both the Eastern Roman Empire and the Pope himself, John XIII. Al-Hakam II of Cordoba has secured a relative peace with the Kingdom of Asturias-Leon and the County of Barcelona, but the Child King Ramiro iii and Count Borrell II may be plotting against him.
    The world is on the brink of Total War. Ensure you are the victor, and you will be glorious.

    Basic Overview:
    Starting date: 968 A.D.
    Ending date: 1100 A.D.
    Number of turns: 720 (6 turns per year)
    Number of Regions: 199 (!!!!)
    Mod Purpose: To add new features to a new campaign map that will take the player to a different area of the world: From the tip of Scandinavia to the boot of Italy, and from Iceland to Constantinople - the world is yours for the taking. Embark on massive raids in distant lands, or follow the rivers to sack the cities nestled near them.



    Map:

    Cultures
    Nordic
    Germanic
    Slavic
    Gaelic
    Finno-Ugric
    Arabic
    Roman





    Faction List
    Norðvegr Riki
    Spoiler Alert, click show to read: 

    Faction Name/English Name: Norðvegr Riki - Kingdom of Norway
    Faction Leader: Hákon Sigurdsson
    Faction Heir: Eirikr Hákonarson
    Strengths: Powerful axe-bearing warriors, exceptional infantry and navy, easily defendable coastline
    Weaknesses: Few resources and next to no cavalry
    Faction Unique Unit: Hersir
    Spoiler Alert, click show to read: 


    Norðvegr is a harsh, cold country with forests, mountains and coastlines in abundance. Our people are hardy and restless with little extra resources the land can offer but what is neccessary to survive.
    The thing that sets our people apart from all others is our unparallelled shipmastery.
    No other people are able to strike with such speed and surprise at targets no boats should be able to reach. We are unpredictable and merciless, seeking only glory and riches.
    It has been several hard years now since Hákon the Good fell at the Battle of Fitjar. Before he died, he killed Gamle, the oldest and most powerful of his attackers - the christian sons of Eirikr Bloðøx, decendants of Haraldr Harfágri.
    Haraldr Gráfeldr, the next in line of the Eiriksons, inherited the throne and have mislead Norðvegr ever since. He and his brothers have been more interested in plundering abroad only to keep the riches for themselves. They have also been tearing down pagan blóts and abusing their power rather than looking after the wellfare of the people.
    To further secure their power, the Eiriksons have systematically eliminated all the contestants to the throne of Norðvegr. Among the assasinated are the three kings: Tryggvi Ólafsson, Olaf Tryggvason's father, Gudrød Bjørnsson, Harald Grenske's father and Sigurd Hákonson, Hákon Sigurdsson's father.
    After his father was killed Hákon gathered a band of warriors and has been raiding and plundering abroad, through the area of Viken and from there into the Baltic sea. He's plundered along the coasts of Svitjod, Gautlandi, Vendland, Kurland and Øsel. Though he has also kept the remaining Eriksons at bay with the help of his kinsmen at home as well as brute force.*
    Recently, Hákon has in a cunning way allied himself with the mightly Harald Bluetooth to claim Norðvegr as his and kill or chase the Eiriksons out to sea once and for all.

    Now, Hákon has returned to Norway with his battle hardened warriors and reclaimed Trøndelag and Hålogaland, his by birthright.
    Experienced and dangerous, after years of battles, Hákon and his men are ready to follow their destiny and unite Norway as pagan in a time Christianity threatens all pagan nations.

    This is the Heiðinn Veðr...


    Danmaurk Riki
    Spoiler Alert, click show to read: 


    Faction Name/English Name: Danmaurk Riki - Kingdom of Denmark
    Faction Leader: Haraldr Blátönn
    Faction Heir: Sigvalde Jarl
    Strengths: Exceptional infantry and navy
    Weaknesses: Few resources and next to no cavalry


    In the cold and rugged lands of the North, one must learn to fend for himself or die. The lands of the Danes are in no way an exception. A lack of resources and an overabundance of tiny chiefdoms sent raiding parties all over the world. The Danes were first seen in 787, when a small group of Northmen landed near Dorset. One of the Saxon King's men came to them, mistaking them for merchants, and attempted to employ a trading tax on them. Instead, they killed him and left.



    And so began a long history of raids and conflict between the Saxons and Danes. In 793, the Christian world was shocked when a group of Danish raiders sacked the Monastary at Lindisfarne, beginning an era that we know as the "Viking Age."




    Many kings ruled over the Danes, fighting for power - but one rose to power over all else. Ragnarr Loðbrók - a great and powerful warrior, famed all across Europe for his amazing military tactics - took control of Denmark. He and his sons - Björn Járnsíða, Halfdan Ragnarsson, Ubbe Ragnarsson, Īvarr inn Beinlausi, and Sigurðr ormr í auga - fought with the Saxons, taking everything and giving nothing. After a life of raiding and fighting, his ship crashed upon the English shores. He was captured by King Aelle, who threw him into a pit of snakes to his death. His sons avenged him, with the Great Heathen Army bearing down upon England.




    After the sons of Ragnarr died, the years passed like the autumn leaves. The raids went on and Danish coffers grew fat. Clans continued to squabble for power, until they were united under Gormr Gamli. Although he was fierce while seizing power, he was fair, just, and peaceful during his reign. He gave birth to two sons; Haraldr - later known as Harald Bluetooth - and Knutr (also known as Canute). Just as brothers should be, they were alike in many raids - the most important way, of course, is that they were very powerful raiders. While attempting to take Dublin, however, Knutr was shot by a coward's arrow. It is said that Gormr died within a few days of his son's death.




    And so, Haraldr "Bluetooth" became king of the Danes. It is 10 years into his reign, and he has recently converted Denmark to the way of Kristi. He ordered many different construction projects to be created as well. He created the Jelling Runestones, and the five Trelleborgs, or Ring-Forts. Now that his homelands are in peace he must focus his attention elsewhere. The mighty Swedes could very easily take back Scania, and although we're currently allied with Hakon Jarl in his fight against the sons of Eirikr Bloðøx, he may change his mind when the time comes. Beware of your neighbors, Great King... they could cause you much trouble.

    Rice Angelcynn
    Ríoghachd na h-Alba
    Ríocht de Muanh
    Spoiler Alert, click show to read: 

    Faction Name/English Name: Ríocht de Muanh - Kingdom of Munster
    Faction Leader: Mathgamain mac Cennétig
    Faction Heir: Brian Bóruma mac Cennétig
    Strengths: Excellent skirmisher and heavy infantry
    Weaknesses: Very poor navy

    In the darkened forests of the Emerald Isle, many a clan has risen only to struggle for the right of the King's table. Many a man of the great island has thought they could become Ardh Ri - High King - but yet none have survived the trials.

    The Gaels are a fierce and proud people. So fierce, in fact, even the mighty Romans feared them. After the collapse of the Roman Empire, the Celtic Gaels (related to the Gauls of continental Europe) plundered all along the western coast of England, much like the Vikingr would hundreds of years later. Many of the Gaels settled in Wales, forming the Celtic kingdoms of Gwynedd, Powys and Morgannwg. In Ireland, four main tribes rose to power; the Uí Néill, the Eóganachta, the Connachta, and the Laighin. The Uí Néill descended from Niall Noígíallach, who was arguably the most powerful Ardh Ri of ancient times.

    The Uí Néill's power took a turn for the worst at the beginning of the 9th century, when Norsemen began to raid the Emerald Isle constantly. But while one began to lose, others began to gain - most notably, the claim of Mhumain. Tucked in the darkened southern corner of Ireland, these men made formidable hunters and ambushers. Although the Viking raids came near to this mighty kingdom, they did not manage to bring themselves into conflict with them until the year 848, when Ólchobar mac Cináeda and Lorcán mac Cellaig at Sciath Nechtain.

    The Norse presence grew until they controlled many fortresses around the island, including Dubhlinn, Veðrafjǫrðr (Modern day Waterford), and Corcaigh (Cork). War grew immanent as the Vikingr and the Irish kingdoms expanded closer to eachother. The kings of Munster were halted, until a new family came to the throne - Mathgamain mac Cennétig and his brother, Brian Bóruma mac Cennétig. Their clan, forced from their ancestral lands many years ago, have a deep hatred for all Vikingr, and now seek to push them out of Ireland for good. Can they possibly succeed?

    Ríocht de Laighin
    Ducatus Normanniæ
    Francie Occidentale
    Ostfränkisches Reich
    Erdrihhi zi Burgundi
    Grafia zi Barcelona
    Reino de Asturias-Leon
    Grafia zi Hollant und Fryslan
    Patrimonium Sancti Petri
    Principatum Langobardorum
    Sviariki
    Spoiler Alert, click show to read: 

    Faction Name/English Name: Sviariki - Kingdom of the Swedes
    Faction Leader: Eirikr Björnsson
    Faction Heir: Oláfr Björnsson
    Strengths: Some of the most powerful infantry on earth, strong navy
    Weaknesses: Surrounded by enemies
    Unique Unit: Farmenn
    Spoiler Alert, click show to read: 



    Deep in the lands of the North, a wolf lies in hiding, waiting for his chance to rise and strike. The mighty Swedes, ancient and proud, descended from the great Freyr, rally again. Many of our warriors have gone far and wide, and their accomplishments are known throughout the world. Rørikr, who conquered the Rus' tribes, creating the kingdom of the Rus'. Haskuldr and Dyri, the conquerors of Kœnugarðr, were of our people as well. You have a strong relation with the lands of Garðariki, and its king - but that relationship may not last long.

    The Swedish kings trace lineage back to Freyr the Beautiful himself. Descending from the Skilfingar clan, their power has grown to be unmatched. Ragnarr Loðbrók and Björn Járnsíða are among our kingly ancestors, having ruled over both Sweden and Denmark.

    The sons of Björn ascended the throne after him. Refil Björnsson - a mighty warrior and great sea king - ruled for several years before his brother Eirik Björnsson took the throne. Refil's two sons, Önundr Uppsali and Björn at Haugi then ruled the throne in harmony, showing just how strong the great Swedes are when united.

    And so, Björn's son Eirikr came to the throne after him. Little did he know that he was about to be thrown into a turbulent reign... His nephew Styrbjörn, always hungry for power, and the Kings of Norðvegr and Danmaurk always waiting for the opportunity to strike, Eirikr must be ready if he wishes to be victorious.

    Rusĭska Zemlya
    SIZE=3]Hõim Saarlased[/SIZE]
    Magyar Törzsek
    L'utici Strana
    Bulgarsko Tzarstvo
    Basileia tôn Rhōmaíōn
    Księstwo Polan[/COLOR]
    Rebùblica Veneta
    Hravatsko Kraljevstvo
    Khalifat Qurtuba
    Imarat Siqilliyya




    Other Forum:
    http://hvmod.lefora.com/



    RUS PREVIEW IS RELEASED NOW!


    LOMBARD PREVIEW NOW RELEASED!








    Features & Special Scripts:

    Navigatable Rivers

    Special Quests for each faction
    Brand New Ancilliaries for each faction (Including Legendary Items)
    Slow religious conversion rates
    "Bard/Skald" instead of Pagan Faction Priests
    Historical factional representations - up to this point in history.
    Family bloodline traits - for example: Haraldr Gráfeldr (Harald Greycloak) and his sons will have the trait "Hárfagri Ættaðr" which will give them authority/loyalty/command bonuses.
    Very Large campaign map - from Iceland to Iberia, and from Ireland to Constantinople - ALL of Scandinavia will be included.
    Special building tree system based on Wrath of The Norsemen's Innovative building tree - but tweaked, with permission of course.
    Building tree will be quite different for ALL factions.
    150+ (152) Historically accurate regions, allowing for large-scale warfare.
    NO emerging factions whatsoever - it is up to the player to decide what factions will be around in 200 years.
    New government systems: multiple levels of government control effecting population happiness, trade, military skill and martial law.
    Special units will be recruitable in certain areas. They will be available to all factions, and will not require a certain culture percentage or religion. Examples include:
    1) Ylfing Ættmenn - Östergotland
    2) Saxon Æthelings - Saxony & Lower Saxony
    3) Bæstantöri Akkus - Germany
    Never before seen strat-map levels: There will be no castles, as during this period there really weren't any. The levels will go like this:
    Outpost -> Village -> Hill-Fort -> Ringfort -> Fortress [WiP]
    Special Invasion system







    List of Special Scripts:

    "Yes/No Events"

    Calling the Fyrd
    Crowning the High King of Ireland
    Norman Invasion
    The First Crusade
    Kill the King
    Rebellion of the Pagans (conversion of Frisia)
    Sheltering the Rus' Prince
    An Offer of Salvation
    Joining the Varangian Guard
    "Random Events"
    The Rebellion of Olav Tryggvason
    Turkic Invasions
    Pechenegs Invasions
    Civil War to the Empire
    "Spawning Characters"
    Haraldr "Hardrada"
    Olaf Tryggvason
    Olaf Haraldsson
    Campaign Events
    "Succession from the Empire" - Hugh Capet has come to the thone of the Western Franks and has proclaimed his land independant from the domination of the Holy Roman Empire. His new Capetian dynasty is now a independant entity, not relying on the say-so of the German Emperor.
    "Creation of a Nation"- The armies of (insert name here) have succesfully united the old roman province of Britain, defeating thier rivals and thus creating the new Kingdom of England. (Available for Normans, Saxons, Danes, Norse, and Saxon Rebels.)
    The Roman Reforms - Upon defeat after defeat, the Romans realized the need for change. Changes the Roster of the Roman Empire.









    Team Members:
    Blip99: Mapper http://www.twcenter.net/forums/member.php?u=87043
    HungarianTemplar: Coder http://www.twcenter.net/forums/member.php?u=95798
    Myself: Mod Leader, Public Relations, Text Editor, Modeler, Skinner http://www.twcenter.net/forums/member.php?u=81704
    Codix180: Custom Settlements Coordinator
    Meelis: Head of Baltic Factions
    Char: 2D Artist



    Helpers/Researchers:
    Konstantinos XI Palaiologos http://www.twcenter.net/forums/member.php?u=66013
    Hrobatos http://www.twcenter.net/forums/member.php?u=69425
    Whitecrow http://www.twcenter.net/forums/member.php?u=64230
    And many more... Thanks to all of you!


    Signatures!!!
    Spoiler Alert, click show to read: 

    Signature 1:

    Signature 2:

    Signature 3:

    Norðvegr Riki Fan Sig:

    Danaveldi Fan Sig:

    Garðariki Fan Sig:

    Saxon Rebellion Fan Sig:

    Sviariki Fan Sig:
    Last edited by Heathen Storm; September 17, 2012 at 10:11 PM.

  2. #2
    Khosrau's Avatar Shashu
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    Default Re: Heiðinn Veðr: Total War

    A Dark Ages mod is always welcome. Good luck with this!


  3. #3
    gogo t's Avatar BULGARIAN
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    Default Re: Heiðinn Veðr: Total War

    Божьей Королевства in english is "God's kingdom" are you sure that the kienan russ were colling their principality that way ?
    About the units- The great conflicts has the same period and it has the eastern kingdoms, so contact us \ well not me as saw this project\
    http://www.twcenter.net/forums/showthread.php?t=225349

    A Régi Királyság ? This means bulgaria ? I would say Българско царство - Bolgarsko tzarstvo or Bulgarian empire
    Last edited by gogo t; June 17, 2010 at 03:46 AM.
    MORAL

  4. #4

    Default Re: Heiðinn Veðr: Total War

    12. Божьей Королевства – Novgorod Rus' Viking (Pagan - Playable)

    Garðaríki is the Old Norse term used in medieval times for the states of Novgorod. Other names are Austrvegr, Austrlönd and Austrríki. A third set of names consisted of Svíþjóð hin mikla and Svíþjóð hin kalda.


    15. Basileía tôn Varangion – Uprising of the Varangians (Pagan - Playable) [Not sure if I will add this one]

    what's this? It's doesn't exist!!!


    16. The Holy Vatican CityThe Pope (Radical Christian - Nonplayable)


    Vatican City and and Holy See are modern names referred to the Vatican quarter of the city of Rome remained under the Pope's rule.
    The medieval name is Patrimonium Sancti Petri.


    17. El Reino De Espana – The Spanish Kingdom (Christian - Playable)

    the Kingdom of Spain was born 19 october 1469. At 970 the Iberian Peninsula was divided in 6 kingdoms:





    22. Regnum Normandorum – Kingdom of Normandy (French Christians – Playable)

    Normandy wasn't a kingdom, it was a Duchy (Ducatus Normanniae). The "Regnum Normannorum" was the Norman kingdom in southern italy.


    23.Μεγάλη Μοραβία – The Great Moravian Empire (Christians - Playable)

    Why a moravian faction has a greek name???
    correct names are Велья Морава, Veľká Morava, Velká Morava or in latin Magna Moravia

  5. #5
    konny's Avatar Artifex
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    Default Re: Heiðinn Veðr: Total War

    8. Stämme von Alemanni– Coalition of Germanic Tribes (Germanic Pagans - Playable)
    There were no more pagan German tribes in 968.

    9. Heiliges Römisches Reich – Holy Roman Empire (Christians - Playable)
    This name did not appear before the 2nd half of the 12th Century. For your starting date Ostfränkisches Reich would be correct.

    10. Regno d'Italia – The Kingdom of Italy (Christians - Playable)
    King of Italy since 951 was Otto the Great, the last Italian prentender, Berengar II, had surrendered in 964, and died 966.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  6. #6

    Default Re: Heiðinn Veðr: Total War

    the Kingdom of Italy ends in 774 under the longobard kings, but formally it survived as a part of the Holy Roman Empire till 963.

  7. #7
    konny's Avatar Artifex
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    Default Re: Heiðinn Veðr: Total War

    Italy as a seperate faction would be accurate for the periode between 855 (Treaty of Prüm) and 951/964 (legal and real incooperation of Italy into the Eastern Frankish Empire).

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
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  8. #8
    Wallachian's Avatar Banzai jūden-ki
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    Default Re: Heiðinn Veðr: Total War

    Quote Originally Posted by Heathen Storm View Post
    11. A Régi Királyság – The Old Kingdom (Bulgarian Christians- Playable)
    I'm pretty sure that is in Hungarian. Kiralysag definetly means kingdom in Hungarian. Not really sure what this has to do with Bulgaria

  9. #9
    Harðurāðaz's Avatar Senshi
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    Default Re: Heiðinn Veðr: Total War

    SUGGESTION!

    Name change:

    1. Norðvegr – Norwegian Pagans (Playable)
    2. Danir – Danish Pagans (Playable)
    3. Svíar or Svíaríki– Swedish Pagans (Playable)
    4. Danmark Ríki – Danish Christians (Playable)

    I can help with the old norse if you want
    Last edited by Harðurāðaz; June 17, 2010 at 08:12 AM.


  10. #10
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: Heiðinn Veðr: Total War

    Not only "The Great Conflicts 872-1071" is in the same time frame but also
    The Golden Ages one that already has a scimilar map ready.
    That is crusial for a mod.
    You could be a member or a co produser in each of them (if you have any kind of modding skills).Such a moovement would allow you to see your dream comes true you know.
    TGC MOD looks for IWTE tool experts. Find us here.[TGC]

    TGC Pechenegs preview is here.

  11. #11
    Silesian_Noble's Avatar Chugen
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    Default Re: Heiðinn Veðr: Total War

    Wierd. Why is there no Poland? Under the Duke of Mieszko I it accepted Christianity in 966 and was pretty strong in 967.

  12. #12
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Heiðinn Veðr: Total War

    @gogo t: Yes, I think I did God's kingdom in Russian, but then later found out that christianity wasn't accepted till a later starting date, so I changed them to the Novgorod Rus' Pagans. I need to change the name though, forgot to do that! And about Bulgaria: it was originally Hungary, I believe, but I found out that also did not exist at this time, and the Bulgarian Empire did, so I changed it without changing the name. Thank you!

    @Konstantinos: First, I think I will use the Old Norse for that faction. I used that name before I found out that they were not christian but Pagan at this starting date, and I just forgot to change the name. I will though! Second, I'm aware the Varangian Rebels do not exist. I'm not even sure if I will use this faction at all. I just wanted to give Byzantium a bit of a challenge, as there will not be any muslims (or many) near them. I wasn't planning on incorporating much of the Middle East into the mod. Third, I will change the papacy's name immediately. I wasn't really sure what to call it! Next, thank you for the info on Hispania! I really wasn't sure about that faction, I hadn't researched them yet. And I will change "Normandy" as well, but they will definately be in the game. From the research I did they were fairly strong during this time (They kicked the French King's ass several times!) and their culture was still somewhat Viking-like. Lastly, I wasn't planning on adding Moravia, I had never even heard of it really. But some research showed Moravia was around during this time, and that's the name the research gave me about their name. I will definately change it.

    @konny: 1. I'm aware there were no pagan Germanic tribes around at this point. This is a semi-historical mod, I wanted several "pagan" rebellions and I didn't think it would be fair to leave the Germanics out.
    2. It seemed like when Henry I "The Fowler" was crowned, he was called the Holy Roman Emperor? I will look into this some more. But, if what you say is true, I will definitely change it. I will look into this.
    3. Okay, so Italy is gone. Would they be rebel provinces or in the German empire?

    @Wallachian: Yes, it was originally the Hungarian faction but I changed it to Bulgaria hastily, I had not updated it with a correct name however. Done now!

    @Svensk Viking: Alright, I will change these. I called the pagan Danes "Danejutas" to say they combined with the Jutes to form an alliance (simply because I didn't know what to call them!!!) I will change these. And I would greatly appreciate the help, I was kind of thinking of putting all of the titles (captain, admiral etc.) in Old Norse, as well as buildings. And I couldn't find historical Norse settlements in Scandinavia around this time period.... Could you help me out with that? If you wouldn't mind, of course

    @Anthoniusll: I may just have to get in touch with the mod leaders... I would not mind helping but I am inexperienced in modding! I have not attempted much more than adding units into the games, so I will practice and see how I am. Maybe both mods could use help from each other.

    @Silesian Noble: They are added, most definitely. The faction list still is being updated, and there are still 10 more slots to be added (I believe the faction limit is 30 or 31?) Thank you though, I will add them to the thread now!

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  13. #13
    konny's Avatar Artifex
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    Default Re: Heiðinn Veðr: Total War

    Quote Originally Posted by Heathen Storm View Post
    @konny: 1. I'm aware there were no pagan Germanic tribes around at this point. This is a semi-historical mod, I wanted several "pagan" rebellions and I didn't think it would be fair to leave the Germanics out.
    I think, what you mean are the Slavic people east of the Elbe. These were subjugated in the 930s, but the northern tribes made a major uprising in the 980s, that made these lands pagan ruled territory until the late 12th Century.

    see: http://en.wikipedia.org/wiki/Billung_March
    and: http://en.wikipedia.org/wiki/Northern_March
    and: http://en.wikipedia.org/wiki/Lutici
    and: http://en.wikipedia.org/wiki/Obotrite

    If you would be looking for a Germanic people that were still mostly pagan in the 10th Century, the Swedes would be your friends.

    2. It seemed like when Henry I "The Fowler" was crowned, he was called the Holy Roman Emperor? I will look into this some more. But, if what you say is true, I will definitely change it. I will look into this.
    No, Henry wasn't emperor; he was just king of the (eastern) Franks (Rex Francorum [orientalum]). The first emperor of the eastern Francs was Otto the Great. His (additional imperial) title was Imperator Augustus, while his grandson, Otto III, added the suffix Romanorum ("of the Romans").

    In the 11th Century the title Rex Francorum was replaced with Rex Romanorum. The only "King of the Franks" after that was the king of the western Franks (=France).

    The prefix sacrum ("holy") appears rather late in the 12th Century. Around the time the title of Rex Teutonicorum (German King) came into occasional use, even though this was inofficial.

    For the 10th Century I would suggest terms like Ostfränkisches Reich (Regnum Francorum Orientalum) for Germany and Francie Occidentale (Francia Occidentalis) for France.

    3. Okay, so Italy is gone. Would they be rebel provinces or in the German empire?
    The kingdom of Italy would have been proper part of the Eastern Francish Kingdom.

    But check out the western parts of what is displayed as "Faction Italy" on your map, you are missing the Arelat.

    see: http://en.wikipedia.org/wiki/Kingdom_of_Arles
    and: http://en.wikipedia.org/wiki/Kingdom_of_Burgundy

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  14. #14
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Heiðinn Veðr: Total War

    I think, what you mean are the Slavic people east of the Elbe. These were subjugated in the 930s, but the northern tribes made a major uprising in the 980s, that made these lands pagan ruled territory until the late 12th Century.
    @konny: No, I mean actual Germanic tribes. I know there weren't really "tribes" in that time, but more of "Duchys", but like I said, this is a semi-historical mod that makes people think "what if?". I just wanted a bit of a balance of power, and I have tried to add in some pagan nations in places that paganism was forced underground, like in Germany. I may change the name of it but it will still be in parts of Germany. I will also go ahead and change the name of the German empire now as well. But I don't know about the Arelat/Burgundy area.... They definitely don't seem very active during this time period, and there's not a lot of information about their armies/units/rulers/etc.

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  15. #15
    Hrobatos's Avatar Jukutatsu shita
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    Default Re: Heiðinn Veðr: Total War

    how about adding Croatia?
    this was time of Stjepan Držislav, first Croatian king that was recognized by Byzantine Empire...

    and your map is inaccurate, in your map Croatia ( eastern adriatic coast) is made as a part of HRE while it was not and Croatia is made to be where Dioclea and Raška( Rascia) should be

  16. #16
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Heiðinn Veðr: Total War

    @Hrobatos: I will look into Croatia, it depends how powerful they were in this period. If they weren't, then maybe they should be a rebel kingdom or something. And yes, I did not actually make that map. It is simply a placeholder until I finalize the faction list and get a map made... I guess i should put that huh?

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  17. #17
    dome's Avatar supersonic
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    Default Re: Heiðinn Veðr: Total War

    hmmm

    although hungarian kingdome does not exist ,but we had a powerfull state which leaded year to year powerfull raider campigns to europe. Those ends after the defeat in augsburg 955 and hadrianapolisz in 970, and began the reform process which ended in 1000 ,when the christian kingdom was founded.

    So I guess you should make a hungarian faction...

  18. #18
    Harðurāðaz's Avatar Senshi
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    Default Re: Heiðinn Veðr: Total War

    Norway:
    Haraldr gráfeldr (very old) successor Hákon Sigurðsson

    Sweden:
    Eiríkr inn sigrsæli with Óláfr Björnsson successor Óláfr sœnski


  19. #19
    ST. Toma's Avatar Ashigaru
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    Default Re: Heiðinn Veðr: Total War

    Hail!
    I want to join to dome and Hrobatos. Why is not there the Grand Principality of Hungary (Magyar Nagyfejedelemség - pagan-tengriist) and Croatia? And why is there Great Moravia, which was defeated by the Magyars in 906? The Bulgarians had just the Southern part of Transylvania, nearly the modern Burzenland and Fogaras.



  20. #20
    konny's Avatar Artifex
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    Default Re: Heiðinn Veðr: Total War

    Quote Originally Posted by Heathen Storm View Post
    @konny: No, I mean actual Germanic tribes. I know there weren't really "tribes" in that time, but more of "Duchys", but like I said, this is a semi-historical mod that makes people think "what if?". I just wanted a bit of a balance of power, and I have tried to add in some pagan nations in places that paganism was forced underground, like in Germany.
    OK, it's your mod; but a pagan uprising in 10th Century Germany is as plausible as a royalist uprising in modern day USA.....

    But I don't know about the Arelat/Burgundy area.... They definitely don't seem very active during this time period, and there's not a lot of information about their armies/units/rulers/etc.
    Armies and units would be identical to Germany and France, what is the typical late Francish stuff. And there are a plenty of informations on the rulers of 10th Century Burgundy online, who were members of the Elder Welfs, so certainly not an obscure Medieval family, but one of the most important in the late Frankish Empire.

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