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Thread: Divide and Conquer revisited

  1. #181
    Poosticks7's Avatar Shisai
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    Default Re: Divide and Conquer revisited

    Quote Originally Posted by Dazo View Post
    Hello Squeaks,

    For Dwarves:
    The Silmarillion states of the Last Alliance at the Battle of Dagorlad and the subsequent siege of Barad-dûr that "All living things were divided in that day, and some of every kind, even of beasts and birds, were found in either host, save the Elves only. They alone were undivided and followed Gil-galad. Of the Dwarves, few fought upon either side; but the kindred of Durin of Moria fought against Sauron."
    Probably mercenaries and/or exiled dwarves with only very few corrupted dwarves since:
    The unique ancestry of Dwarves, however, foiled Sauron's attempt to control them or to read their minds. During the Third Age Sauron attempted to recover the Seven. In the end he reclaimed only three; for the chief effect of the Seven was to inflame the Dwarves' covetousness and to bring wealth to the wearers. This wealth in turn attracted dragons, and most of the Seven were incinerated in dragon-fire.
    After that, Sauron had not that much reasons to subdue dwarves, not worth the pain and he has his eye(s) turned west.

    +
    See Squeaks I'm not going potty, there were Dwarves fighting on both sides in the War of the Last Alliance. I knew I'd read it somewhere.

    Now for a random smiley

  2. #182
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    Never said you were potty....you suggested it yourself

  3. #183
    Poosticks7's Avatar Shisai
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    Default Re: Divide and Conquer revisited

    That's true.

  4. #184
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Divide and Conquer revisited

    And plus, your username kind of implies that too

    Spoiler Alert, click show to read: 
    no offence

  5. #185
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    Quote Originally Posted by The Holy Pilgrim View Post
    And plus, your username kind of implies that too

    Spoiler Alert, click show to read: 
    no offence

    Hah! Got you there Pooh

  6. #186
    Poosticks7's Avatar Shisai
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    Default Re: Divide and Conquer revisited

    Damn knew I should of put loopy instead of potty. I set myself up didn't I?

  7. #187
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    Yep.


  8. #188
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    We are to move all discussion threads revolving around desriptions and other help to this thread, so the 3 other events and discussion will be retained here from now.

    Will inform you all of what needs doing, as long as you're happy doing it. Makes sense to streamline the conversation.

  9. #189
    Eöl's Avatar Divide and Conquer
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    Default Re: Divide and Conquer revisited

    Hey guys, we still would like it very much if the community will help us with making ideas for events.
    Again, look here: http://dacmod.forumotion.com/public-event-forum-f81/ and everything will be explained. If you still need help, you can allways ask there and you will get an answer in a matter of hours.


    SEcondly, I will announce that september will be a DAC preview month. Although we are still far from release, we would like to help you guys going through the most depressing month of the year. Yup, the schools start again
    So expect about every week 2 small or big previews. This could be a faction preview, perhaps an interview with our team or maybe a nice new video from warman!

    Under the patronage of Pøntifex Maximus

  10. #190
    Ceasar Gubius's Avatar Kihei
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    Default Re: Divide and Conquer revisited

    You know, I would LOVE to see an event in which the Dwarves of the Belegost attempt to sack the Elves of Mithlond, and that starts the beginnings of a world war between dwarves and elves .... Kinda wicked cool actually lol!
    RTR RULES!!!!

  11. #191
    Murakawa
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    Default Re: Divide and Conquer revisited

    I just wanted to know if DaC 4.0 will be compatible with TATW 2.1? And for what year do you plann it (2011-2012??)

  12. #192
    Bela's Avatar Kihei
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    Default Re: Divide and Conquer revisited

    Quote Originally Posted by Seleukos I View Post
    I just wanted to know if DaC 4.0 will be compatible with TATW 2.1? And for what year do you plann it (2011-2012??)
    Check it here: http://www.twcenter.net/forums/showt...33#post7944833
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  13. #193
    obeetwo2's Avatar Ashigaru
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    Default Re: Divide and Conquer revisited

    ok idk if i have a say in this, but this mod looks really interesting and could be HUGE but first of all what do u mean more control over the middle earth and s=econdly do u think u could make the elves a little stronger? they r just overlooked soooo much b/c ppl love gondor and rohan so much

  14. #194
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    A LOT of work is going into the elves....we're making a huge effort on that front. Sorry for not answering sooner, taken some time off

  15. #195
    Aoba
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    Default Re: Divide and Conquer revisited

    I had a few problems with DAC, I just downloaded it. First of all, as the Khaza-Dum dwarves, i could not recruit units. The unit recruitment was blank.

    Secondly, I love DAC. It has some weird bugs but I love the idea of more factions.

    I get bored playing TATW with the few factions there are. Eriador I feel is weak, the new 2.0-2.1 rebuilding of Arnor helps though. There is just not enough conflict going on in TATW for my tastes. In medieval II there were so many factions the world felt alive and in turmoil because on the other side of the map there were HUGE battles and nations conquering and being driven back.

    I would like to see in the new DAC hero units. More fantasy elements like the ents and eagles coming into play. I would like to see the elves helped out somehow. I just can't play with them well. The typical bow, spear line defense and cavalry just doesn't work with them.

    Also on the last DAC the NW side of the map was totally given an overhaul. You threw the angmar faction up there, the hobbits and men of bree split eriador with the dunedain, and then the forodwaith guys too. It totally energized that whole area of the map. However the NE side was almost completely the same. Dale and the dwarves and rhun. No new factions really. Same with SE corner, Rhun and Mordor controll it all.

    I know the map is only so big, but hell, make the map bigger and enlarge the distances between towns and such. More zones and factions= a more lively game.

    My post is kind of rambling, sorry. I have such high hopes for the DAC mod though. It's nearly commercial quality. It's friggin aweseom!

  16. #196
    ReignTerror's Avatar Master of Hyperbole
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    Default Re: Divide and Conquer revisited

    Think I'll help out if needed Squeeks is empress I'll be the princess *dances away*

  17. #197
    Poosticks7's Avatar Shisai
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    Default Re: Divide and Conquer revisited

    Hmmm Princess ReignTerror has a strange ring to it.

    All help is welcome (even if your name scares me )

  18. #198
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    Princess it is then!!!

    Will deal with that tomorrow morning!

    Azriel will answer your great post tomorrow...sleepy now....night all
    Last edited by Squeaks; September 12, 2010 at 05:30 PM.

  19. #199
    Squeaks's Avatar EATING WORMS!
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    Default Re: Divide and Conquer revisited

    Quote Originally Posted by Azriel117 View Post
    I had a few problems with DAC, I just downloaded it. First of all, as the Khaza-Dum dwarves, i could not recruit units. The unit recruitment was blank.

    Secondly, I love DAC. It has some weird bugs but I love the idea of more factions.
    Thanks for liking it...one thing about previous versions of DaC is that they were never complete....the ideas were all there, but incomplete.

    I get bored playing TATW with the few factions there are. Eriador I feel is weak, the new 2.0-2.1 rebuilding of Arnor helps though. There is just not enough conflict going on in TATW for my tastes. In medieval II there were so many factions the world felt alive and in turmoil because on the other side of the map there were HUGE battles and nations conquering and being driven back
    Well, I think that the addition of extra factions is fun. TA has broken barriers that enable us to add bits to it, but we're not taking anything away from vanilla as such, simply appraoching from a different angle. With all the work they put into 2.1 there's no escaping the fact that you can't do everything at once, and I'm sure there will be future changes that are mega-cool.

    I would like to see in the new DAC hero units. More fantasy elements like the ents and eagles coming into play. I would like to see the elves helped out somehow. I just can't play with them well. The typical bow, spear line defense and cavalry just doesn't work with them.
    Ents are one thing we're playing with a fair bit, and the elves have an overhaul; possibly to a larger extent than even we previously imagined.

    Also on the last DAC the NW side of the map was totally given an overhaul. You threw the angmar faction up there, the hobbits and men of bree split eriador with the dunedain, and then the forodwaith guys too. It totally energized that whole area of the map. However the NE side was almost completely the same. Dale and the dwarves and rhun. No new factions really. Same with SE corner, Rhun and Mordor controll it all.
    Well, some of that is inescapable (certainly bad guy control of the deep south east), but we're using an expanded map and have a thing up in the north to throw in that will alter things irrevocably...also have plans for a Dale based biggie, so rest assured that there is more life up there. You also have Dorwinion, which WILL make some imapct in the east.

    I know the map is only so big, but hell, make the map bigger and enlarge the distances between towns and such. More zones and factions= a more lively game.
    We've added more stuff to make a more lively game.

    My post is kind of rambling, sorry. I have such high hopes for the DAC mod though. It's nearly commercial quality. It's friggin aweseom!
    Oh no...rambling is wonderful. Love rambling posts because they often contain great things amongst the ramble...I know I ramble about almost everything, so you're not alone there. I hope we can fulfil these hopes! Thank you for your faith in little old us

  20. #200
    Bela's Avatar Kihei
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    Default Re: Divide and Conquer revisited

    I know that Squeaks have answered you, but let me do it also (from another aspect and with a different point of view. If you don't mind )


    Quote Originally Posted by Azriel117 View Post
    I had a few problems with DAC, I just downloaded it.
    Please remember that all released versions of DaC are beta ones. As Squeaks said, it's not finished (and won't be in 4.0. maybe in 9.9 or 12.256 ).


    Quote Originally Posted by Azriel117 View Post
    First of all, as the Khaza-Dum dwarves, i could not recruit units. The unit recruitment was blank.
    The answer is simple. Balin's expedition has just reconquered Khazad-dum. They had no time to rebuild any buildings, they have just arrived. If you check the city, you will see that it has only a 12% dwarf culture, and you need 60% at least to recruit any units. You must keep your warriors alive until you can 1. build a pub (12 turns) and 2. increase your culture % to at least 60% (yep, it's boring for some turns to be able to do nothing, but once again, it is the beta. gameplay will change for Khazad-dwarves, I promise you). Oh yes, and pay attention to your eastern border.... just a suggestion from me and do not move too far to the north....

    Quote Originally Posted by Azriel117 View Post
    Secondly, I love DAC. It has some weird bugs but I love the idea of more factions.
    Thank you. Do you still play the 3.99 version? If so, please send me a PM, maybe I can help you with some bugs

    Quote Originally Posted by Azriel117 View Post
    I get bored playing TATW with the few factions there are. Eriador I feel is weak, the new 2.0-2.1 rebuilding of Arnor helps though. There is just not enough conflict going on in TATW for my tastes. In medieval II there were so many factions the world felt alive and in turmoil because on the other side of the map there were HUGE battles and nations conquering and being driven back.
    Agree with you, although I never got bored playing TA:TW (OK, when conquered half the map, I got bored)

    Quote Originally Posted by Azriel117 View Post
    I would like to see in the new DAC hero units.
    Me too Seriously, new heroes are not of the main priority, but we will see....


    Quote Originally Posted by Azriel117 View Post
    More fantasy elements like the ents and eagles coming into play.
    Oh, there will be a lot... If you like RPG-s, I think you will like DaC, too.

    Quote Originally Posted by Azriel117 View Post
    I would like to see the elves helped out somehow. I just can't play with them well. The typical bow, spear line defense and cavalry just doesn't work with them.
    Helping out elves? Do you really think they need it? Unless you meet Olog-hai on the battlefield, noone can defeat them (usually). I'd rather make them weaker. In my games, I usually win battles even if there are 4 or 5 times more enemy than my elves. They are the best archers in game. Just use them wisely and you'll see.


    Quote Originally Posted by Azriel117 View Post
    Also on the last DAC the NW side of the map was totally given an overhaul. You threw the angmar faction up there, the hobbits and men of bree split eriador with the dunedain, and then the forodwaith guys too. It totally energized that whole area of the map.
    Yep, I also think that it's a bit too calm sometimes (a big thanks for those who made the previous map! ).


    Quote Originally Posted by Azriel117 View Post
    However the NE side was almost completely the same. Dale and the dwarves and rhun. No new factions really. Same with SE corner, Rhun and Mordor controll it all.
    Basicly, there is only very few or no info in Tolkien's books about these lands. The NW corner is very busy as we have lots of info on it, but I think you'll like the new NE and later the southern area, too. But that's all I can let you know yet


    Quote Originally Posted by Azriel117 View Post
    I know the map is only so big, but hell, make the map bigger and enlarge the distances between towns and such. More zones and factions= a more lively game.
    And the more you have to wait between two turns....

    Quote Originally Posted by Azriel117 View Post
    My post is kind of rambling, sorry. I have such high hopes for the DAC mod though. It's nearly commercial quality. It's friggin aweseom!
    Thanks for your kind words. But never forget the fact that DaC is a sub-mod of the Third Age Team's brilliant mod!

    I hope I answered all your questions, should you have anything in your mind, please feel free to ask


    Cheers,


    Bela
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




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