Hi
Recently, I've been refreshing my memory and testing numerous changes in EDU in certain mod, based on vanilla Kingdoms mechanics. The idea behind the changes was to significantly slow down the pace of battle and to increase the scale of battle by increasing numbers of men in unit. I based my changes in numbers on vanilla TATW 1.4 EDU.
Game refused to cooperate and CTDed when launched.type Hajducy
dictionary Hajducy ; Arquebusiers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier hajducy, 80, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit, start_not_skirmishing, gunmen
move_speed_mod 0.75
formation 1.0, 1.0, 1.4, 1.4, 3, square
stat_health 1, 0
stat_pri 14, 4, arquebus_bullet, 100, 12, missile, missile_gunpowder, piercing, none, musket_shot_set, 1, 1
stat_pri_attr prec
stat_sec 8, 14, no, 0, 0, melee, melee_blade, piercing, sword, 18, 1
stat_sec_attr no
stat_pri_armour 2, 12, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 7, normal, trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 125, 65, 50, 300, 4, 110
armour_ug_levels 1
armour_ug_models hajducy
ownership poland
era 2 poland
I guess it won't allow me to set numbers as high as in TATW, that is more than 60 on normal. I'd really appreciate a decent explaination how did TATW achieve such numbers in one unit and how I'd be able to do it.17:31:56.305 [system.rpt] [always] CPU: SSE2
17:31:56.308 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
17:31:56.344 [system.io] [always] mounted pack packs/data_0.pack
17:31:56.365 [system.io] [always] mounted pack packs/data_1.pack
17:31:56.387 [system.io] [always] mounted pack packs/data_2.pack
17:31:56.419 [system.io] [always] mounted pack packs/data_3.pack
17:31:56.440 [system.io] [always] mounted pack packs/data_4.pack
17:31:56.453 [system.io] [always] mounted pack packs/localized.pack
17:32:16.741 [script.err] [error] Script Error in My_Mod/data/export_descr_unit.txt, at line 14771, column 27
Invalid number of soldiers 80 for combatant unit type 'Hajducy'.
17:32:16.741 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file My_Mod/data/export_descr_unit.txt.
Thanks in advance
~intel![]()


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