This is the worst limitation all TW games have since Shogun, leading to unbalanced army stacks.
With the new limits on troop numbers, do you think we'll finally see that limitation removed from the TW ?
Any info on that ?
This is the worst limitation all TW games have since Shogun, leading to unbalanced army stacks.
With the new limits on troop numbers, do you think we'll finally see that limitation removed from the TW ?
Any info on that ?
They say they'll put some 56000 men on the battlefield at once. so it can go either:
-More than 8 players/armies on the battle at a time (very likely...... easier to be done?)
-more men in a single units (likely.....you can mod this in some current game but game become unstable and buggy units fluid movements)
-or more units slot (might be)
starcraft 2 improve their total units in a control group so TW might follow.............Very unrelated
Last edited by VersionLangley; June 14, 2010 at 02:21 AM.
I don't think they'll change the 20 unit cap, but just make unit size bigger
[Col] RO Citizen
Bad news if they keep the old formula. That means the game engine will not really have advanced for battles since the start of the series, Which will not bode well for battle ai development or battlefield size. Lets hope they do advance and break free from the cap.
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IMO, they won't deliver on the promise of 56K men on the battlefield at once. They may make it theoretically possible (i.e with huge unit numbers, max number of players etc) but it won't be really playable.
But yes, more than 20 units per army would be helpful, even if it's just 24 or something! Just by making the units cards' size 10% smaller, you can fit in the same space 4 more units. 2 in the first row and 2 in the second row.
About the "no cap" though I'm kindla against it. The player can control up to a number of units, while the AI can control many, many more. 40 units of 100 soldiers each, would be a pain to control IMO.
Last edited by alhoon; June 14, 2010 at 04:43 AM.
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The latest Eurogamer preview said that there's around 30-35 units, not 20.
And it's much better if there's only 35 units. You can focus more on the tactics rather than having 2349082304823 troops types.
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Woooow 30 - 35 units
That would be great, as long as they improve the functionality of grouping and the ease of control it'll work.
Evan
Originally Posted by Eurogamer Preview
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I don't understand why they keep this limit of 20. They could just make an option in order that the player could choose 20 vs20/30 vs 30/ 40 vs 40 and everybody would be pleased!
Right, same opinion at me. Will be cool to be changed up to 30 or so, but veryunlikely thatit will happen.
I think the 56.000 men mean the maximum what the engine can handle to use or something like this. In ETW my biggest campaign battle was about 35.000 with several 20 unit armies, but thanks to the "crappy peeping" reinforcement system of course not at one time all present on the battle field.
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If you add more units to an army, are you really making the game better? I bet that number was chosen in the first place because it was the optimal number that most people would be able to use efficiently. Adding more may make for bigger battles, but it won't help battle AI, pathfinding or the FPS rate.
And really, how many of us could really make much use of more then 20 units? If I operate 6-8 different "unit" groups it's already easy to lose track.
Basically I've got left flank, centre and right flank infantry, a ranged group, cavalry flankers right, left and a cavalry reserve. That's all I control. If these are divided in 20 or 30 units, it matters not.
Not to say I'd be opposed to a 30 limit, I just don't see the dramatic benefit others assume. When have you really needed the fine control of 30 different units? Be honest now... never.
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Well the way I could see a few more units being used. Say you have 20 units of infantry + 1 unit general + 2 units of artillery + 2-4 units of cavalry This may make up a better balanced army.
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Twenty? I thought it's always been a sixteen-unit cap?
Most of us have seen sharpe and what not. So why not implement an ability for some "elite" units to be completely independent and strike hammerblows. These would also be independent in campaign play, quite like privateers (which I can't believe was missed in ETW). This would not use up any unit cards in the battle UI.
Now of course, the only issue with this is... The AI.
They could let us chose in options how big limit we want, like it is with the units size. Some new players probably wouldn't be able to control more than 20 units, but some of us veterans i'm sure could manage up to 40 units. Especially if CA would add some kind of more advance group formations.
for example:
normal player - 20 units limit
veteran player - 40 units limit
tactics genius - 50 units limit
Always 20 cap, no matter which units mate
But I think much more important then to change the max. 20 cap is to change this incredible crapping reinforcement system back to the Med2 / Kingdoms or RTW Standard! I will never ever have again this damned f......ing reinforcement system of ETW and NTW, NEVER!
This has for me highest prioritiy (beside full modding access)!
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