Page 1 of 5 12345 LastLast
Results 1 to 20 of 85

Thread: The 20 units cap

  1. #1

    Default The 20 units cap

    This is the worst limitation all TW games have since Shogun, leading to unbalanced army stacks.
    With the new limits on troop numbers, do you think we'll finally see that limitation removed from the TW ?
    Any info on that ?

  2. #2
    Lord Wiffleby's Avatar Decanus
    Join Date
    Jan 2009
    Location
    My personal zepplin.
    Posts
    521

    Default Re: The 20 units cap

    Nope I have no info, but I doubt there will be any change.



  3. #3

    Default Re: The 20 units cap

    They say they'll put some 56000 men on the battlefield at once. so it can go either:
    -More than 8 players/armies on the battle at a time (very likely...... easier to be done?)
    -more men in a single units (likely.....you can mod this in some current game but game become unstable and buggy units fluid movements)
    -or more units slot (might be)

    starcraft 2 improve their total units in a control group so TW might follow.............Very unrelated
    Last edited by VersionLangley; June 14, 2010 at 02:21 AM.

  4. #4
    RO Citizen's Avatar Protector Domesticus
    Join Date
    Oct 2009
    Location
    Where do you think?
    Posts
    4,566

    Default Re: The 20 units cap

    I don't think they'll change the 20 unit cap, but just make unit size bigger
    [Col] RO Citizen

  5. #5
    magpie's Avatar Artifex
    Join Date
    Jun 2006
    Location
    Ireland,Co Kilkenny
    Posts
    10,179

    Default Re: The 20 units cap

    Bad news if they keep the old formula. That means the game engine will not really have advanced for battles since the start of the series, Which will not bode well for battle ai development or battlefield size. Lets hope they do advance and break free from the cap.

    sponsered by the noble Prisca

  6. #6
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,766

    Default Re: The 20 units cap

    Quote Originally Posted by VersionLangley View Post
    They say they'll put some 56000 men on the battlefield at once. so it can go either:
    -More than 8 players/armies on the battle at a time (very likely...... easier to be done?)
    -more men in a single units (likely.....you can mod this in some current game but game become unstable and buggy units fluid movements)
    -or more units slot (might be)

    IMO, they won't deliver on the promise of 56K men on the battlefield at once. They may make it theoretically possible (i.e with huge unit numbers, max number of players etc) but it won't be really playable.

    But yes, more than 20 units per army would be helpful, even if it's just 24 or something! Just by making the units cards' size 10% smaller, you can fit in the same space 4 more units. 2 in the first row and 2 in the second row.

    About the "no cap" though I'm kindla against it. The player can control up to a number of units, while the AI can control many, many more. 40 units of 100 soldiers each, would be a pain to control IMO.
    Last edited by alhoon; June 14, 2010 at 04:43 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  7. #7
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,597

    Default Re: The 20 units cap

    The latest Eurogamer preview said that there's around 30-35 units, not 20.
    And it's much better if there's only 35 units. You can focus more on the tactics rather than having 2349082304823 troops types.
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  8. #8
    Evan MF's Avatar Vicarius
    Join Date
    Aug 2009
    Location
    United Kingdom
    Posts
    2,575

    Default Re: The 20 units cap

    Woooow 30 - 35 units

    That would be great, as long as they improve the functionality of grouping and the ease of control it'll work.

    Evan

  9. #9
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,597

    Default Re: The 20 units cap

    Quote Originally Posted by Eurogamer Preview
    The assortment of units, however, is much smaller than in previous Total War games - an as-yet-not-finalised number around 30 is bandied about in our conversation.
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  10. #10

    Default Re: The 20 units cap

    I don't understand why they keep this limit of 20. They could just make an option in order that the player could choose 20 vs20/30 vs 30/ 40 vs 40 and everybody would be pleased!

  11. #11

    Default Re: The 20 units cap

    Quote Originally Posted by Evan MF View Post
    Woooow 30 - 35 units

    That would be great, as long as they improve the functionality of grouping and the ease of control it'll work.

    Evan
    I think he mean that there are 30-35 different unit TYPES, not the number of units you can bring on the field.
    Play 'March of Death'. Play it, unless you know a sadder song.
    Play something to make your soul weep. If you have one still.

  12. #12
    D.B. Cooper's Avatar Tribunus
    Join Date
    Jul 2007
    Location
    Ottawa, Canada
    Posts
    7,119

    Default Re: The 20 units cap

    Quote Originally Posted by tabacila View Post
    I think he mean that there are 30-35 different unit TYPES, not the number of units you can bring on the field.
    Yeah that's what I thought too.


  13. #13
    ♔Mandelus♔'s Avatar Campidoctor
    Join Date
    Mar 2009
    Location
    Cologne / Germany
    Posts
    1,570

    Default Re: The 20 units cap

    Quote Originally Posted by Lord Wiffleby View Post
    Nope I have no info, but I doubt there will be any change.
    Right, same opinion at me. Will be cool to be changed up to 30 or so, but veryunlikely thatit will happen.

    Quote Originally Posted by VersionLangley View Post
    They say they'll put some 56000 men on the battlefield at once. so it can go either:
    -More than 8 players/armies on the battle at a time (very likely...... easier to be done?)
    -more men in a single units (likely.....you can mod this in some current game but game become unstable and buggy units fluid movements)
    -or more units slot (might be)

    starcraft 2 improve their total units in a control group so TW might follow.............Very unrelated
    I think the 56.000 men mean the maximum what the engine can handle to use or something like this. In ETW my biggest campaign battle was about 35.000 with several 20 unit armies, but thanks to the "crappy peeping" reinforcement system of course not at one time all present on the battle field.

    Senior Moderator and Staff Member of the large German Totalwar-Zone (over 11.000 members):
    http://www.totalwar-zone.de/forum/in...39807329133e3f

    Death smiles at us all, the only thing you could do is smile back!
    Mark Aurel, Roman General and Emperor

  14. #14

    Default Re: The 20 units cap

    If you add more units to an army, are you really making the game better? I bet that number was chosen in the first place because it was the optimal number that most people would be able to use efficiently. Adding more may make for bigger battles, but it won't help battle AI, pathfinding or the FPS rate.

  15. #15
    Elmar's Avatar Senator
    Join Date
    Jul 2004
    Location
    The Netherlands
    Posts
    1,183

    Default Re: The 20 units cap

    Quote Originally Posted by redxavier View Post
    If you add more units to an army, are you really making the game better? I bet that number was chosen in the first place because it was the optimal number that most people would be able to use efficiently. Adding more may make for bigger battles, but it won't help battle AI, pathfinding or the FPS rate.
    And really, how many of us could really make much use of more then 20 units? If I operate 6-8 different "unit" groups it's already easy to lose track.
    Basically I've got left flank, centre and right flank infantry, a ranged group, cavalry flankers right, left and a cavalry reserve. That's all I control. If these are divided in 20 or 30 units, it matters not.
    Not to say I'd be opposed to a 30 limit, I just don't see the dramatic benefit others assume. When have you really needed the fine control of 30 different units? Be honest now... never.
    To Subaltern: Yes, every junior officer may carry a Field Marshal's baton in his knapsack, but we think you'll discard that to make room for an extra pair of socks before very long.
    Wipers Times

  16. #16
    magpie's Avatar Artifex
    Join Date
    Jun 2006
    Location
    Ireland,Co Kilkenny
    Posts
    10,179

    Default Re: The 20 units cap

    Well the way I could see a few more units being used. Say you have 20 units of infantry + 1 unit general + 2 units of artillery + 2-4 units of cavalry This may make up a better balanced army.

    sponsered by the noble Prisca

  17. #17
    MaximiIian's Avatar Comes Limitis
    Join Date
    Apr 2005
    Location
    Louisville, Kentucky
    Posts
    12,897

    Default Re: The 20 units cap

    Twenty? I thought it's always been a sixteen-unit cap?

  18. #18
    Magefsx's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    England
    Posts
    1,565

    Default Re: The 20 units cap

    Most of us have seen sharpe and what not. So why not implement an ability for some "elite" units to be completely independent and strike hammerblows. These would also be independent in campaign play, quite like privateers (which I can't believe was missed in ETW). This would not use up any unit cards in the battle UI.
    Now of course, the only issue with this is... The AI.

  19. #19

    Default Re: The 20 units cap

    They could let us chose in options how big limit we want, like it is with the units size. Some new players probably wouldn't be able to control more than 20 units, but some of us veterans i'm sure could manage up to 40 units. Especially if CA would add some kind of more advance group formations.

    for example:
    normal player - 20 units limit
    veteran player - 40 units limit
    tactics genius - 50 units limit

  20. #20
    ♔Mandelus♔'s Avatar Campidoctor
    Join Date
    Mar 2009
    Location
    Cologne / Germany
    Posts
    1,570

    Default Re: The 20 units cap

    Quote Originally Posted by MaximiIian View Post
    Twenty? I thought it's always been a sixteen-unit cap?
    Always 20 cap, no matter which units mate

    But I think much more important then to change the max. 20 cap is to change this incredible crapping reinforcement system back to the Med2 / Kingdoms or RTW Standard! I will never ever have again this damned f......ing reinforcement system of ETW and NTW, NEVER!
    This has for me highest prioritiy (beside full modding access)!

    Senior Moderator and Staff Member of the large German Totalwar-Zone (over 11.000 members):
    http://www.totalwar-zone.de/forum/in...39807329133e3f

    Death smiles at us all, the only thing you could do is smile back!
    Mark Aurel, Roman General and Emperor

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •