Do light men at arms and archers contribute to swordsmith guild and woodsmen's guild for England. I've finding it impossible to get anything other than chapter houses in castles.
Do light men at arms and archers contribute to swordsmith guild and woodsmen's guild for England. I've finding it impossible to get anything other than chapter houses in castles.
Light Men At Arms give 5 points to Swordsmiths' and nothing to Woodsmen's.
For Woodsmen's:
Peasant Archers - 10 points.
Longbowmen - 15 points.
Yeomen - 15 points.
Sherwood - 20 points.
Archer Militia - 10 points.
Dismounted Longbowmen (these might be called something else in the campaign, maybe Retinue?) - 15 points.
Brothel - 10 points.
Inn - 15 points.
Tavern - 20 points.
Coaching House - 25 points.
Pleasure Palace - 30 points.
A governor with 5 or more Chivalry will give 5 points per turn towards the Woodsmen's Guild.
All of these give points only to the settlement where the governor stays/the unit is recruited/the building is built.
what about regular Archers?
They weren't on the list of units that give points to the Woodsmen's Guild.
wouldn't it make scene to have them on there?
BTW when do Longbowmen become available?
From memory around 1220, a bit early really. Welsh Longbow mercs available earlier.
which units add to swordsmith guild for England?
When i played my later era campaign, they only guilds i was getting offered were the Assassin's (i always form a marriage alliance with Scotland and them destroy the faction with nothing but assassins) Chapter Houses (i have a habbit of having all my generals join a Crusade the turn before he target is capture) and Theologian's. I'm i'm lucky I'll be offered a Merchants guild.
I'm only at 1070 and its 2TPY so i got a while to go. Last time i played an early campaign events were turned off and I played the enter thing to the 1300s with only the basic English units.
Armored Swordsmen - 15 points.
Dismounted Feudal Knights - 10 points.
Light Men At Arms - 5 points.
You should check the guild text file in the "data" folder; it has the answers to such questions.
cheers, after spam recruiting peasant archer i finally got my woodsman's guild
The high-level armourers give 2 or 5 points to the rest of the settlements, but it's a negligible effect.
Hmm...in the TO campaign Palanga doesn't exist. It's Konigsberg. Or at least that's how it is in the RR/RC Compilation. That's where I got the Swordsmiths' Guild Headquarters. Recruit Sword Brethren (10 points) and Ritterbruder (dismounted version only - 15 points), then disband them as soon as they're recruited. Keep doing this for a while and you'll get the guild. Make sure the settlement is at least a fortress - the Major House and HQ need a citadel. The other guys that the TO gets in Palanga, Prussian Swordsmen or something (Local-type), don't give points.
Last edited by k/t; June 16, 2011 at 06:02 PM.
Thank's. Yes, Konigsberg.
So I'm on the right way. I'll try to do this without disband, fair play )))))
Build the armourers too while recruiting those guys. It will speed up the process.
Still, without disbanding it's going to take a long time and a lot of money. Each turn you lose 1 point from each guild in every city, so if you wait 8 or 9 turns to recruit a unit that gives 10 points, you've only gained 1 or 2 points. The HQ needs 500. At that rate you'll need to wait a few thousand turns.
But wait. 8 castles. In every one I am buying every unit whith sword (Prussian Swordsmen is not counted global?)The high-level armourers give 2 or 5 points to the rest of the settlements
So may be I have a chance...
Btw, I do not need to disband cause the Crusade is called on my Riga )))
It's done, Swordsmith in Konigsberg. 120 turn, 2YPT.