Code:
;;; GREEK FIRETHROWERS ;;;;;;;;;;;
type Greek Firethrower
stage ready
event lod 5 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 15 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 25 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
stage aim
event lod 5 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 15 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 25 mindist 6
folder data/sounds/SFX/Group/Missile/Muskets
end
stage fire
event lod 5 volume 0 mindist 20 effect_level 0
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 15 volume 0 mindist 20 effect_level 0
folder data/sounds/SFX/Group/Missile/Muskets
end
event lod 25 mindist 20 effect_level 0
folder data/sounds/SFX/Group/Missile/Muskets
end
Now close and save changes to this file.
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;; CRUSADES FLAMETHROWER ;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
event FLAMETHROWER_START mindist 3 priority 190 volume 0 distancepriority -1 randomdelay 0 probability 1 minPitch .9 maxPitch 1.2
folder data/sounds/SFX/Individual/flamethrower
start_firing_burst_01
start_firing_burst_02
start_firing_burst_03
start_firing_burst_04
start_firing_burst_05
end
event FLAMETHROWER_FIRING mindist 4 priority 190 volume 0 distancepriority -1 delay 0 randomdelay 0 probability 1 minPitch .9 maxPitch 1.2 fadein .5 fadeout 1
folder data/sounds/SFX/Individual/flamethrower
flamethrower_firing_10
end
event FLAMETHROWER_REMAINS mindist 1 looped volume -10 minpitch .75 maxpitch 1.15 fadein .3 fadeout 1 priority 15 distancepriority -3
folder data/sounds/SFX/Individual
torch
end
Now close the file and save changes to it.
Code:
unit Byzantine Guard Archers
event
folder data/sounds/Voice/Human/Localized/Battle_Map
Mediterranean_Light_Generic_Archers_1.wav
Mediterranean_Light_Generic_Archers_2.wav
end
unit Greek Firethrower
event
folder data/sounds/Voice/Human/Localized/Battle_Map
Mediterranean_Light_Generic_Light_Infantry_1.wav
Mediterranean_Light_Generic_Light_Infantry_2.wav
end
unit S Archer Militia
event
folder data/sounds/Voice/Human/Localized/Battle_Map
Mediterranean_Light_Generic_Archers_1.wav
Mediterranean_Light_Generic_Archers_2.wav
end
Now i placed above entry in blue under Voice type light i.e. under