Results 1 to 2 of 2

Thread: ======> Mod Information & Download - Read This First <======

  1. #1
    Aradan's Avatar Flame Imperishable
    Join Date
    Jun 2007
    Posts
    24,583

    Default ======> Mod Information & Download - Read This First <======


    Compiled Mod Information on Fourth Age: Total War


    Information
    Mod Name: Fourth Age: Total War (FATW)

    Platform: Barbarian Invasion 1.6 (alternative RTW 1.5 version provided, but not supported)

    Modfoldered: Yes, completely modfoldered (bi/ci)

    Timeframe: North-western Middle-earth during the early Fourth Age (FO 238 - 525)

    Description: The Fourth Age: Total War is a full conversion modification of Rome: Total War, inspired by J.R.R. Tolkien's unfinished manuscript titled "The New Shadow". Based on the professor's created world of Middle-earth, The Fourth Age: Total War aspires to both graphical and creative excellence, while following the lore as strictly as possible.

    Wiki Page: Detailed Information about Fourth Age: Total War


    Downloads
    Main (BI) version, supported
    Latest Full Build (info thread, old info thread):
    Info: Includes all patches and Hotfix, download this to get the complete (special edition excluded) latest version of the mod, no other files necessary.

    Files (GameFront): The New Shadow 2.6 (EXE) / The New Shadow 2.6 (RAR)
    Files (DepositFiles): The New Shadow 2.6 (EXE)
    Files (FileFactory): The New Shadow 2.6 (EXE - part1), The New Shadow 2.6 (EXE - part2)
    Files (SendSpace): The New Shadow 2.6 (EXE - part1), The New Shadow 2.6 (EXE - part2)

    Installation (EXE):
    Spoiler Alert, click show to read: 

    BEFORE you get started:

    This version requires BI to be patched to 1.6, so please make sure you have patched your game before trying to install and play. If you do not patch to 1.6, then you will be unable to play the campaign and the Historical Battles and you will start getting messages regarding scripts, models, files, the “select an item from the list” one and more. This has nothing to do with the mod, it simply means you have not patched your BI to 1.6 before installing.

    Installation:

    If you have downloaded from the mirrors and you have two files, Part1 and Part2, extract them both to the same location, so that you now have a single FATW_TNS_2.6_Full.exe file.
    Double-click on the FATW_TNS_2.6_Full.exe that you just downloaded, and make sure that you have it pointed to your *main* RTW directory; this usually is “C:\Program Files\The Creative Assembly\Rome - Total War” or “C:\Program Files\Activision\Rome - Total War”, depending on the version you have. In any case, it is the directory where the RTW-BI.exe file exists. The installation should take a few minutes. You can now click on the TNS shortcut on your desktop, and play The New Shadow!

    Installation (RAR):
    Spoiler Alert, click show to read: 

    BEFORE you get started:

    This version requires BI to be patched to 1.6, so please make sure you have patched your game before trying to install and play. If you do not patch to 1.6, then you will be unable to play the campaign and the Historical Battles and you will start getting messages regarding scripts, models, files, the “select an item from the list” one and more. This has nothing to do with the mod, it simply means you have not patched your BI to 1.6 before installing.

    Step 1:

    The FATW_TNS_2.6_Full.rar contains a folder named "bi". When you extract the files from the .rar simply cut the 'bi' folder and place it inside your *main* RTW directory; this usually is “C:\Program Files\The Creative Assembly\Rome - Total War” or “C:\Program Files\Activision\Rome - Total War”, depending on the version you have. In any case, it is the directory where the RTW-BI.exe file exists.

    Step 2:

    Make a shortcut for the RTW-BI.exe on your desktop. Right-click on it and select Properties. In the “Target” line paste the following:

    "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:bi\ci

    If you have installed RTW to a different location, change the path accordingly, but make no changes to anything outside the quotation marks.
    Now, the “Starts In” line should look like the following:

    "C:\Program Files\The Creative Assembly\Rome - Total War"

    Again, if you have installed RTW to a different location, make the appropriate path changes.

    Step 3:

    You can pick an icon for the shortcut from the “bi/ci/icons” folder – the one we usually use is TNS2.ico.

    Latest Patch
    (info thread):
    Info: Upgrading patch to 2.6 only for users with TNS version 2.5 or earlier. Users of the 'Full' version do not need this.

    Files: The New Shadow 2.6 patch (EXE) / The New Shadow 2.6 patch (RAR) [Files currently unavailable]

    Installation (EXE):
    Spoiler Alert, click show to read: 
    Installation

    Double-click on the FATW_TNS_patch_2.6.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed TNS (this is normally C:\Program Files\Activision\Rome - Total War, or - if you have Gold Edition - C:\Program Files\The Creative Assembly\Rome - Total War). The path may differ depending on where you have installed RTW on your computer, but at any rate the installer should be directed to the inventory where the RTW-BI.exe lies. The installation should take a few seconds. You can now click on the TNS shortcut on your desktop, and continue to play!

    Installation (RAR):
    Spoiler Alert, click show to read: 

    Installation

    Extract the contents of the compressed file you just downloaded anywhere (eg on your desktop). In the extracted files you will find a folder named "bi". Simply cut and paste that folder inside your *main* RTW directory (the directory where the RTW-BI.exe lies in), so that it overwrites the existing 'bi' folder in there. That's it, you're ready to play.

    Hotfix
    :
    Info: Necessary fix for patch 2.6 and/or WoM. Users of the 'Full' version do not need this. If you install WoM over a 'Full' or a 'patch 2.6 + Hotfix' version, re-apply the Hotfix after WoM.

    Files (GameFront): TNS 2.6/WoM Hotfix (RAR)
    Files (DepositFiles): TNS 2.6/WoM Hotfix (RAR)

    Installation (RAR):
    Spoiler Alert, click show to read: 

    Installation

    Extract the contents of the compressed file you just downloaded anywhere (eg on your desktop). In the extracted files you will find a folder named "bi". Simply cut and paste that folder inside your *main* RTW directory (the directory where the RTW-BI.exe lies in), so that it overwrites the existing 'bi' folder in there. That's it, you're ready to play.

    Special Edition
    (info thread):
    Info: Special 'bonus' edition with faction-specific campaigns and faction intro-videos. Requires TNS 2.6 (BI version). If you install this, you will need to apply the Hotfix again over it.

    Files (GameFront): TNS: Wars of Men (EXE)
    Files (DepositFiles): TNS: Wars of Men (EXE)

    Installation (EXE):
    Spoiler Alert, click show to read: 

    BEFORE you get started:

    This special edition requires TNS (BI version) to be patched to 2.6, so please make sure you have patched TNS before trying to install and play.

    Installation:

    Double-click on the FATW_TNS_WOM.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed TNS (this is normally C:\Program Files\Activision\Rome - Total War, or - if you have Gold Edition - C:\Program Files\The Creative Assembly\Rome - Total War). The path may differ depending on where you have installed RTW on your computer, but at any rate the installer should be directed to the inventory where the RTW-BI.exe lies. The installation should take a few minutes. You can now click on the new WoM shortcut on your desktop, and play The Wars of Men (the original TNS can still be played)!

    Installation (RAR):
    Spoiler Alert, click show to read: 

    Installation

    Extract the contents of the compressed file you just downloaded anywhere (eg on your desktop). In the extracted files you will find a folder named "bi". Simply cut and paste that folder inside your *main* RTW directory (the directory where the RTW-BI.exe lies in), so that it overwrites the existing 'bi' folder in there. That's it, you're ready to play.


    Alternative (RTW) version, unsupported
    Main build (info thread):
    Info: Alternative RTW-only edition (already patched to 2.6) for users without Barbarian Invasion. This version lacks BI-specific features and is unsupported by the team for technical or other issues. Download only if you don't have BI, otherwise get the 'Full' version (for BI) above.

    Files (GameFront): TNS: RTW Version (RAR)
    Files (DepositFiles): TNS: RTW Version (RAR)

    Installation (RAR):
    Spoiler Alert, click show to read: 

    BEFORE you get started:

    This version requires RTW to be patched to 1.5, so please make sure you have patched your game before trying to install and play. If you do not patch to 1.5, then you will be unable to play the campaign and the Historical Battles and you will start getting messages regarding scripts, models, files, the “select an item from the list” one and more. This has nothing to do with the mod, it simply means you have not patched your RTW to 1.5 before installing.

    Step 1:

    The FATW_RTW.rar contains 2 folders, named “FATW_Icons” and “BI” and a read-me document. When you extract the files from the .rar cut the ‘BI’ and ‘FATW_Icons’ folder and place them inside your *main* RTW directory; this usually is “C:\Program Files\The Creative Assembly\Rome - Total War” or “C:\Program Files\Activision\Rome - Total War”, depending on the version you have. In any case, it is the directory where the RTW.exe file exists.

    Step 2:

    Make a shortcut for the RTW.exe on your desktop. Right-click on it and select Properties. In the “Target” line paste the following:

    "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err -nm -mod:bi\ci

    If you have installed RTW to a different location, change the path accordingly, but make no changes to anything outside the quotation marks.
    Now, the “Starts In” line should look like the following:

    "C:\Program Files\The Creative Assembly\Rome - Total War"

    Again, if you have installed RTW to a different location, make the appropriate path changes.

    Step 3:

    You can pick an icon for the shortcut from the “FATW_Icons” folder in your main RTW directory – the one we usually use is TNS2.ico.
    Hotfix for RTW version:
    Info: Necessary fix for TNS RTW version. Incompatible with The Last Legion.

    Files (GameFront): TNS: RTW version Hotfix (RAR)
    Files (DepositFiles): TNS: RTW version Hotfix (RAR)

    Installation (RAR):
    Spoiler Alert, click show to read: 

    Installation

    Extract the contents of the compressed file you just downloaded anywhere (eg on your desktop). In the extracted files you will find a folder named "bi". Simply cut and paste that folder inside your *main* RTW directory (the directory where the RTW.exe lies in), so that it overwrites the existing 'bi' folder in there. That's it, you're ready to play.

    Special Edition
    for RTW version (info thread):
    Info: Special 'bonus' edition with a roman faction in the campaign. Requires TNS 2.6 (RTW version).

    Files (GameFront): The Last Legion - Rome in Middle-earth (RAR)
    Files (DepositeFiles): The Last Legion - Rome in Middle-earth (RAR)

    Installation (RAR):
    Spoiler Alert, click show to read: 

    Installation


    1. Create a folder named RIM insider the BI folder in your Rome folder. Those without BI or who do not have TNS 2.6 for RTW 1.5 installed will also need to create the BI folder of course.
    So, for example, on my PC it looks like this:
    C:\Program Files\Activision\Rome - Total War\bi\RIM
    1a. IF you have TNS for RTW 1.5 already installed then simply copy its bi/ci/data folder into the RIM folder and go to step 2.
    1b. IF you have any version of Fourth Age Total War installed then download and extract TNS for RTW 1.5 to a temporary folder and then copy the data folder from the extracted file (bi/ci/data) into your newly created RIM folder. This is just to ensure you do not overwrite FATW with the version created for those without BI.
    2. Download and extract "The Lost Legion" patch and copy that folder (named "RIM") over the RIM folder you have created. This will updated TNS for RTW 1.5 with the patch.
    You are ready to play.

    Installation - Explanation

    The mod works from a folder named RIM inside a folder named BI. You will have this latter folder already if you have BI installed. You will also have it if you have TNS for RTW 1.5.

    Rome in Middle-earth is made up of two components: a base and a patch. The base is the actual TNS for RTW 1.5 mod. The patch is the 63 meg download linked above.

    Whatever your setup - or whatever mods you have installed - you will need to create a BI/RIM folder!

    Next, whether you have TNS for RTW 1.5 installed or extracted somewhere, just copy it's "data" folder into the RIM folder you made. Now copy the RIM folder in the patch you downloaded over the RIM folder you created.

    Next set up the desktop shortcut to run the mod. If you do not know how to do this then do the following:

    1. Go into you Rome folder and find the RomeTW.exe file.
    2. Right click on it and choose "send to desktop" (this creates the shortcut on your desktop)
    3. Find the new shortcut on your desktop and right-lcik it and select "properties"
    4. Add the following to the end of the target field (note the space before all hyphens):

    -show_err -nm -mod:bi\rim

    5. Click "apply"
    6. Click the shortcut to start playing Rome in Middle-earth!

    Team
    Team Leaders: Aradan, Éorl

    Team Members: Aradan, CountMRVHS, Éorl


    Useful links
    Media: Avatars, Signatures, & Wallpapers
    The New Shadow: Wars of Men - Video Thread
    The Fourth Age: Total War - The New Shadow Trailer Released!

    FATW AAR Library
    Fourth Age: Total War On The Net
    Fourth Age: Total War On YouTube

    Unofficial Force Diplomacy MiniMod
    Last edited by Aradan; January 07, 2014 at 04:06 PM.

  2. #2
    Aradan's Avatar Flame Imperishable
    Join Date
    Jun 2007
    Posts
    24,583

    Default Re: Mod Information & Download

    Frequently Asked Questions
    The Fourth Age: Total War FAQ

    Q. Why the Fourth Age?

    A. The Rome: Total War system is just that - Total War. The setting in any other time, especially the War of the Ring, would mean that there are essentially two sides; you could make two giant factions, because there was little or no defection or diplomacy. Also, the War of the Ring happened in so short a period, that it would be impossible to reproduce it believably in a video game - at least using the R:TW engine. Thirdly, the numbers are so skewed that it would be impossible to win as the "good" side (the only reason they were victorious was because of timely and often unknown reinforcements at constant battles. Even if the reinforcements were there from the beginning, victory would be almost impossible. It was the surprise and position factor that won it most of the time).

    Q. How can there be total war in the Fourth Age when Tolkien has Men live on happily ever after?

    A. When you play R:TW, you are not reliving history. You are playing out an alternate reality. The same is true for FA:TW. In "The New Shadow," Tolkien talks about a new, growing threat. The Mod Team has set up a history of what has happened in the Fourth Age so far (seeing as Tolkien has not really explained it), and we continue on from a believable point. Our game starts at a crossroads of sorts; to make up a major war or fantastic event (like the forging of another ring, or the releasing of Morgoth) would be blasphemous... instead, we diverge from "history" where we believe it is quite harmonious with Tolkien's history (especially referenced and based on "The New Shadow.") As Balbor put it: "Gaul never invaded Egypt."

    Q. Why are allies - such as Rohan and Gondor - fighting against each other?

    A. We have very good back-stories for all factions that we can not discuss for now. Rest assured, they are more than believable.

    Q. How can you include the Elves, since they all went over the Sea to the Undying Lands?

    A. It is a misconception that "all" the Elves left Middle-earth in the Fourth Age. The Elves of Mirkwood/Greenwood did not, for the most part, leave. Elves never had the great numbers of Men or Orcs, and their numbers have admittedly decreased, but after our story diverges/begins, what is to stop them from building back up? Once the game begins the player has total control. There is also the fact that the mod only starts about 240 years into the Fourth Age, and the Elves will not have had the time to decrease significantly. After all, what is 240 years to an Elf?

    Q. When will the mod be released?

    A. Short answer: when it is done. Long answer: the people on the Mod Team all have real lives, with families, girlfriends, work, and school/university. As much as we'd like to work full time on the mod, that is just not possible. Remember that we want to play the mod just as much as you do, so we are working as hard and fast as we can, but we will not release it until it reaches our expectations. We have many months of hard work before us.
    The Team follows a "modular expansion" policy, where we release the mod in independent modules, each one expanding on the previous one, improving and adding things, while itself being fully playable and of top quality. We do this so that fans can enjoy the parts of the mod that are ready, at the same time we work on the yet unfinished parts, and also to be able to keep in every module the same standards of quality that our fans expect from us.


    Q. Will the Fourth Age: Total War be a full mod conversion?

    A. Yes, every necessary aspect of the game will be modded - including units, campaign map, battle map, buildings, video, audio, music, interface, graphics and animations.

    Q. Is the mod based on the books or the movies?

    A. This mod is based solely on the written works of J.R.R. Tolkien. We try to stay as true to the source material as is possible, and will not include anything even remotely associated with the movies.

    Q. What is the starting date?

    A. The starting date is set in FO 238, a bit more than a hundred years after the death of Aragorn.

    Q. What are the major factions?

    A. Reunited Kingdom, Rohan, Harad, Adunabar, Dunland and Rhun are the campaign factions of the latest release, but we're aiming for 3 more factions for the full map: Elves, Dwarves and Dale.

    Q. How big is the map and how many regions will there be?

    A. The latest release of the map has 72 regions and takes in the area from the western borders of Dunland to the east-most expanses of Far Harad. The full Middle-earth campaign map we're aiming for has around 120 regions and takes in the whole of the area of western Middle-earth as illustrated in the official maps in the back of the books.

    Q. Will there be historical battles?

    A. Yes. We currently have 6 of them in the latest release, some taking place during the 3rd Age and some during the 4th (obviously before the mod's starting date), but we'll try to add more to the mod with each new installment.

    Q. Will monsters and creatures be included?

    A. Trolls and Wargs will be included, as will Mûmakil. Balrogs, dragons, eagles, fell beasts and Ents will not be.

    Q. Will there be navies?

    A. Yes, but ships will play an overall much smaller part in the strategy than R:TW; the mod - as in Tolkien's tale itself - will be largely land-based in its focus.

    Q. Will there be battle speeches, like Théoden's and Aragorn's in the movies?

    A. Yes, we want to include new pre-battle speeches, but good voice-actors are rare and speeches are not at the top of our priority list.

    Q. Will there be new music?

    A. Yes, there will be all new music.

    Q. Will there be heroes?

    A. No. Heroic traits for family members is a possibility, though.

    Q. Will there be Wizards and magic?

    A. No, there will not be Wizards. Magic will be in the mod, but not as sorcerers spouting fire out of their fingers or throwing fireballs. It will be subtle, like the magic in the books - or even less prevalent than in the books, since magic has waned in the Fourth Age.

    Q. Will there be guns and gunpowder?

    A. No, absolutely not.

    Q. Is there a website for the mod?

    A. Yes. Go to: www.thefourthage.org and to our forum over at ModRealms, where we are primarily based.

    ----------------------------------------------

    If you have questions other than these, or questions about the FAQ, post them in the Ask Your Questions Here! thread. Please DO NOT start a new thread with questions that have already been answered in this FAQ.

    Last edited by Aradan; June 09, 2010 at 06:11 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •