For those unversed in military history (or who have not played Europa Universalis!
) A "Casus Belli" is a "just reason for going to war".
For example, if you are playing as faction x and faction y invades, you have a Casus Belli against them.
If it's the other way around, they have a Casus Belli against you.
Other situations can get more complex: alliances, harassment of trade routes, threatening behaviour of "parking" armies on borders, all this should contribute to "Casus Belli". Admittedly, it's really a game too late (Empire should have had it), but it's a feature the TW series is sorely missing.
At the moment, the AI has no way to tell an unjust war from a just war. It attacks because the binary coding that controls it tells it that it is expedient to do so, with damn all thought for repercussion. If a country attacks another with a just cause, it's allies should help and it's enemies fail to help. Right now, countries solely fight based on a toss-of-the-coin about whether they can win. In real life, wars DO NOT just start because one country thinks it can get away with annexing part of another.
So, at the risk of sounding like the usual "make TW EU" suspects, should the "just war" or "Casus Belli" system make it into Shogun, and indeed the widers series?