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Thread: Preview: The Romani - (II)

  1. #161
    Space Voyager's Avatar Senshi
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    Default Re: Preview: The Romani - (II)

    It probably just rubs it away with friction (rings rub against each other), not prevent altogether.

  2. #162
    For England Men's Avatar Shisai
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    Default Re: Preview: The Romani - (II)

    correct it did not prevent it it just loosened it and a soldier would rub it down with leather to clear the loosened rust

  3. #163
    Yoshihara
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    Default Re: Preview: The Romani - (II)

    looking soooo good

  4. #164
    For England Men's Avatar Shisai
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    Default Re: Preview: The Romani - (II)

    avatarius agreed i can't wait to spend some sleepless nights on this, greek campaign followed by roman campaign then some sleep i reckon

  5. #165
    Yari-hei
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    Default Re: Preview: The Romani - (II)

    Quote Originally Posted by For England Men View Post
    correct it did not prevent it it just loosened it and a soldier would rub it down with leather to clear the loosened rust
    Wouldn't that gradually erode the material?
    Also, did anyone ever try pouring seawater on legionaires to make their armour rust faster?

  6. #166
    For England Men's Avatar Shisai
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    Default Re: Preview: The Romani - (II)

    I don't think they had much time to pour water on them while they had a gladius waving in their face, also nope if you keep the rust off then it doesn't erode leave it on however and it will, also put it this way at this time the chainmail would far outlast the legionaire and probably the barbarian who took it afterwards.

  7. #167
    Kajiwara
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    Default Re: Preview: The Romani - (II)

    Quote Originally Posted by Laser101 View Post
    Wouldn't that gradually erode the material?
    Also, did anyone ever try pouring seawater on legionaires to make their armour rust faster?
    So basically, a modern fire-fighter truck could defeat a Legion?

  8. #168
    Megas Methuselah's Avatar Yari-hei
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    Default Re: Preview: The Romani - (II)

    Fire-fighters are muscular men. Just look at their calendar photos, for example.


  9. #169
    Emperor Tom's Avatar Kihei
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    Default Re: Preview: The Romani - (II)

    OMG! OMG! OMG! SO AWSOME! TOM MUST HAVE!!!!!!!!!!!!!!!!!! Question is this mod going to be like the first in that you can still play the Vanilla game and this? If so this is like, OMG I cant even say it!
    Emperor Tom of the Ascheri: The Last Son Of Rome!
    All Hail the Divinity of thee Emperor!!!!
    2/3rds Italian, 1/3rd Sicilian, 100% Roman! Proud American too!
    Bow before my greatness PEASANTS!!!!!
    "I am neither Great nor legend...yet..."

  10. #170
    Yari-hei
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    Default Re: Preview: The Romani - (II)

    Quote Originally Posted by Brapbrapbap View Post
    So basically, a modern fire-fighter truck could defeat a Legion?
    Easily; it would just run them over.
    Also, fire trucks spray CO2, not seawater.

  11. #171
    nce_wht_guy's Avatar Banzai jūden-ki
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    Default Re: Preview: The Romani - (II)

    How did you guys manage to get sword/spear units to work?
    "We must use terror, assassination, intimidation, land confiscation, and the cutting of all social services to rid the Galilee of its Arab population."
    -Joseph Weitz, head of the Jewish Agency's Colonization Department.
    "The killing by a Jew of a non-Jew, i.e. a Palestinian, is considered essentially a good deed, and Jews should therefore have no compunction about it."
    -Ze'ev Jabotinsky
    "Don't worry, we [Israel] control the United States."
    -Ariel Sharon

  12. #172
    Megas Methuselah's Avatar Yari-hei
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    Icon14 Re: Preview: The Romani - (II)

    They make their own models.


  13. #173
    Yari-hei
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    Default Re: Preview: The Romani - (II)

    Quote Originally Posted by For England Men View Post
    I don't think they had much time to pour water on them while they had a gladius waving in their face, also nope if you keep the rust off then it doesn't erode leave it on however and it will, also put it this way at this time the chainmail would far outlast the legionaire and probably the barbarian who took it afterwards.
    Hmmm...
    What about liquid nitrogen?

  14. #174
    Shebaz's Avatar Murakawa
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    Default Re: Preview: The Romani - (II)

    Looks awsome.. cant wait till the release..

  15. #175
    Shashu
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    Default Re: Preview: The Romani - (II)

    Hi!
    I haven't been following EBII for a while and I just wanted to ask:
    http://www.caballerosdeeuropa.net/mo...rum-2-t788.htm
    I do not speak spanish, but i noticed the thread is about EBII. Are these past works or are they in anyway related to EBII?

  16. #176
    XSamatan's Avatar EB Support Guy
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    Default Re: Preview: The Romani - (II)

    If I get it right they actually just aggregated some previews of EB2, you can find them here: http://www.twcenter.net/forums/showthread.php?t=194571

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  17. #177
    Senshi
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    Default Re: Preview: The Romani - (II)

    No, the units shown there are not from EBII, I think they were done by some guy who ported them into M2TW from EB1 a while back, they crop up every once in a while to give EB fans a heart attack.

    Edit: ah someone points out the mistake, the rest of the thread is, as XSarmatan says, a aggregation of our previews.
    Last edited by bobbin; September 01, 2010 at 08:21 AM.


  18. #178
    SirGejor's Avatar Ishiyumi no shashu
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    Default Re: Preview: The Romani - (II)

    Great work mate!!

    Proud member of the SPQR TW community
    OLD SOLDIERS NEVER DIE
    Veni, Vidi,Vinci - Gaius Julius Caesar...

  19. #179
    Artetius's Avatar Suzuki
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    Default Re: Preview: The Romani - (II)

    Still fairly excited over this mod.

    "The need for sleep is a flaw in your nature. Only inefficient creatures need to be unconscious half their lives."

  20. #180
    Yari-hei
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    Default Re: Preview: The Romani - (II)

    The new provincial authorities system looks promising; will the internal politics of factions also be modelled?
    IMO, the player of a Celtic/Germanic faction should actually have to act like the ruler of a tribal confederacy; not a despot.

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