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Thread: Projectile column effect discovered

  1. #1
    Aanker's Avatar Concordant
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    Default Projectile column effect discovered

    The 4th unkown column after the 'damage' column in the projectiles tables is related to the air resistance faced by a projectile.

    I made the discovery having read the DB manual some pages back in this forum, where it said that shell/projectile fragments had very high values in this previously unknown column. Knowing how these objects behaved in-game, I gave a rocket projectile the value '300', with the effect that the projectile slowed down almost immedeately and fell to the ground.

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  2. #2

    Default Re: Projectile column effect discovered

    Brilliant work, +rep
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  3. #3
    Inevitability won
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    Default Re: Projectile column effect discovered

    How do you know its not the effect gravity has on the projectile?

    EDIT: Oh I see you said it slowed as well.

  4. #4
    klesh's Avatar Senator
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    Default Re: Projectile column effect discovered

    Did you let the PFM makers know so they can label the column in the next iteration of the tool? Please do!
    Still playing Napoleon:TW

  5. #5
    alpaca's Avatar Harbinger of saliva
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    Default Re: Projectile column effect discovered

    Hmm so this is like a drag coefficient? Interesting. Will have to fool around with it some time.

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  6. #6

    Default Re: Projectile column effect discovered

    Quote Originally Posted by alpaca View Post
    Hmm so this is like a drag coefficient? Interesting. Will have to fool around with it some time.
    I have, it has a strange effect relating to cannister. If you put it high enough the cannister leaves the barrel like normal and after a while slows down immensly and falls to the earth. Almost as if it someone put a magnet under its flight path (i know, wrong metal)
    I think the number might refer to a distance, rather than the force exerted upon the projectile. Its a very useful way of really limiting a projectile to a distance, but it doesnt look very realistic.
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  7. #7
    Condottiere SOG's Avatar Domesticus
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    Default Re: Projectile column effect discovered

    Setting this factor to one...represents one gravity. I have all weapons set at realistic ranges...so projectiles fall realistically.
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  8. #8

    Default Re: Projectile column effect discovered

    is there any change if you set it to 10 instead of 1? I remember testing it some time back, and didnt get what i wanted to achieve ( having round shots to bounce low and more)

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