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Thread: Rigid spline converter

  1. #21
    Ordinarius
    Join Date
    Jul 2009
    Location
    Italy
    Posts
    737

    Default Re: Rigid spline converter

    Quote Originally Posted by alpaca View Post
    I don't think changing the borders has any gameplay effect, it's purely visual.
    anyway keep to test
    study of esf file and spline is the last hope for real modding Napoleon and Empire

  2. #22

    Default Re: Rigid spline converter

    Has any tested whether moving the border by changing the rigid_spine changes which factions controls which areas? For example if you move the border between England and Scotland lower does this give Scotland more of England or do these areas above the Scottish border still belong to England?
    Morning Sun (adds Korea to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #23
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,850

    Default Re: Rigid spline converter

    No, it only controls how the player sees the borders, not the actual borders.

  4. #24

    Default Re: Rigid spline converter

    Has anyone got any idea of the implications of this spline-ology for battle map splines, such as stone walls?
    For example, in ETW's battleterrain.pack/walls directory there's a textures subdirectory which seems to contain all the dds textures for north, east, south, or west sides of a walled area. And then there's a single file called wall01_xs.rigid_spline.
    I have a finished custom map ( http://www.twcenter.net/forums/showthread.php?t=370390 ) that I'm just dying to put stone walls on. But this is a whole 'nother level of modding, it seems. I'm willing to tackle it if I can find enough good tips and tools and collective wisdom to guide me. PMs welcome.

  5. #25
    alhoon's Avatar Moderator
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    19,177

    Default Re: Rigid spline converter

    At least now we know that after (and if) regions are modified, another file has to be edited to make the changes visible.

  6. #26

    Default Re: Rigid spline converter

    NTW map has some mistakes. Duchy of Warsaw has borders with Russia (Lithuania region). Can you make it?

    http://en.wikipedia.org/wiki/File:Du..._1807-1809.PNG

  7. #27

    Default Re: Rigid spline converter

    I'm using Windows 10 and the latest version of Python but I keep getting this error.

    Code:
    Traceback (most recent call last):
      File "convert_splines.py", line 177, in <module>
        convertTextToSpline(textFilename, splineFilename)
      File "convert_splines.py", line 103, in convertTextToSpline
        splineFile.writeInt(int1)
    AttributeError: 'file' object has no attribute 'writeInt'
    Any ideas how to fix it?

    UPDATE: fixed it and uploaded the version of these files that worked for me.
    Attached Files Attached Files
    Last edited by uanime5; September 09, 2017 at 03:08 PM.
    Morning Sun (adds Korea to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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