Under religion we have a number of trees, naturally each representing different religions. However, as with everything in Dominion, nothing has been simple or clear-cut. We have spent years discussing each religion and how best to reflect a number of situations spanning some 400 years. When you begin to look at it like that, you can see how much hard work has been needed.
PAGANISM
This is a difficult area since many indigenous religions were not related even if we nowadays see them as being under the same definition. Another problem has been how to represent the lack of growth or active conversion in medieval paganism, whilst yet it survived in folkish forms for centuries under Christian or Muslim suppression. Here is an example of how we have chosen to represent this.
BURIAL MOUNDS
This is an indestricutible but unbuildable 'structure' that will be present in some settlements from the game start, these are areas with innate and continuing pagan traditions, 'black zones' if you like. They have a small paganism conversion bonus which means these regions are always going to have a small element of pagan tradition. This will require Christianity to be more active and aggressive here in you want the new faith to succeed. For those of you who want to follow the old ways, such as in the case of Sweden and Lithuania you can actually build temples and encourage numerous cults. That is, if the Burial Mounds exist. You cannot conquer new regions and set up paganism, unless it was there to begin with.
Here is an example of the pagan buildings available to Prussian and Slavic rebels such as the Obotrites.
First of all you require Burial Mounds in the region. If you have that, you can develop paganism.
(i) Shrines -->
(ii) Sacred Grove -->
(iii) Temple -->
(iv) Cults-- (you now have four choices of cults but you can only favour one)
A: Sventevith ('The Four Headed')
+ conversion (supreme), + experience (war god), + law (god of law), - order (war cult), + growth (god of plenty)
B: Chernobog ('The Black God')
+ experience (warriors' god) , - order ('black magic')
C: Rugiewit ('As Perkunas')
+ growth (farming), + experience (warriors' god)
D: Živa ('Goddess of Love')
+ growth (farming), + growth (fertility rites), + order (god of peace, his shrines required disarming)