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Thread: multiplayer WITH mods/twiks?

  1. #1
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

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    Apr 2008
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    Chania, Greece
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    Default multiplayer WITH mods/twiks?

    I'm interested to know how I could have a multiplayer custom battle, with submods enabled.
    For example, I would prefer the x1.5 artillery. If both players have this enabled, can it be done?

    And in case you didn't figure... I'm not that interested in artillery but in playing with the Persian submod enabled.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  2. #2
    Tango12345's Avatar Never mind the manoeuvres...
    took an arrow to the knee Content Emeritus spy of the council

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    Default Re: multiplayer WITH mods/twiks?

    Moved to the Multiplayer section
    Tango

  3. #3
    larsier's Avatar Libertus
    Join Date
    Dec 2007
    Location
    The Netherlands
    Posts
    99

    Default Re: multiplayer WITH mods/twiks?

    Yes, it works, as long as you have exactly the same mods.

    btw, wether you use submods or full mods, the game does not know the diferance

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