KGCM 4.2 - Fight for Power Hotseat!
Choose your faction:
(The Kingdom of Jerusalem or Antioch will not be playable in order to emphasise Western intervention in the Holy Lands)
Milan = Swistrobl
Potugal = Jiub
Poland = Visorslash
Please don't take any in game occurences personally. Any fights between players will result in the banning from the game. (Rudeness will also be dealt with)
Rules:
- No crusade abuse. Only settlements on the way to the crusade, or of the targeted Faction can be attacked. This goes for Jihads too. No joining a Crusade/Jihad to get units and/or movement points and then leaving the invasion.
- Exploitation of Jihad/Crusade movement points will result in having the army frozen for four turns. If the army has more than 8 units, and exploits the movement points it will be frozen for 6 turns. (Note: This is irrelevant if the army is moving towards the targeted settlements and is carrying out the invasion.)
- Any army can only join the crusade/jihad if they have the intention to go all the way towards the target and capture it.
- First crusade to be chosen by the Pope. If by turn 8 there is no Crusade, we turn to the point system.
- Crusade Point System:
Papal Rating - Points
1 - 5
2 - 10
3 - 15
4 - 20
5 - 25
6 - 30
7 - 35
8 - 40
9 - 45
10 - 50
90 points = Crusade to Holy lands.
110 points = Crusade anywhere else.
-No alliances with the Papal States.
- All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.
- All defeated armies are not allowed to move on the turn after they have been defeated.
- No attacking Ships inside port.
- No leaving port if blockaded. (You'd have to defeat all ships blockading the port to leave)
- You must have 2 spies or more to open another human player's gates.
- No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
- After 24 hours, your turn will be subbed. You may choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the player furthest away will be the sub. OR, If I feel my subbing wouldn't be biased, I'll sub the turn.
- NO RELOADING TURNS!!!!!! (If anyone is discovered to have been doing this, penalty is a straight ban).
- I expect all players to use their logic in judging whether their actions exploit the game or not.
Any other actions that may be considered an exploit will be judged by the admin and be sanctioned according to what the admin or other players decide. If in doubt of an action, consult the admin.
Another thing - Subscribe to this thread and/or always PM next player.
- For the sake of getting the game going.
Installing KGCM 4.2: