the easiest solution would be to set the diplomatic settings at the start to be friendly with all (I'm sure that's how Greece does it) and then go from there
That would indeed be the easiest solution yes. But highly unusual. Because if it was a rebellion, why would the ones they rebelled from (Austria I guess) still be friendly witht hem? And the ottomans wouldn't be friends either. I don't know about the other nations. I think a starting army is needed. A starting army may cause another problem. The wealth in the regions is ok now, with a decent amount of tax-income but when these two regions must support an army, it might be too much for them to support.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Does that mean that you can queue up 10 units in a simple barracks and they will be ready next turn?
if it does then the other question: is it posibble to set a unit so it can only be recruited for some turns or until a specific date?
because if I make some units like this (so you can recruit 10 in 1 turn) then it will disrupt game balance later on since you can rebuild half of your army in only 1 turn
Last edited by Xwhyzed; May 15, 2010 at 05:28 AM.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Is it possible to make an emergent faction playable in battles?
i need it so I can test the new units
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Make a special unit like: "revolutionary Line Infantry" or "Hungaryan patriotics" with a limit of 10. So the player can have in 1 turn a halfstack to defend himself. You can make the same with Hussars like "Rákóczi's Hussars" with limit of 4. And a general unit with Rákóczi himself with limit 1.
That would solve your problem with the starting army
I even don't think that you really "need" a major city for hungary. Actually it's possible to play as Saxonia, Wurttemberg, Hannover or Westfalia (what I already did) and they have only 1 starting region with a minor city. It's hart to start like this, but with enough money so you can affort and upkeep a fullstack it's no problem for the player. As hungaryan player you can decide if you wish to fight with Austria against Poland, or to make a revolution against Austria, or to fight the Ottomans. There are enough big cities near to hungary (Italian states, Venice, Greece, Poland, Austria, Rumelia, Kiew, German states)
Last edited by Lexandro81; May 15, 2010 at 06:10 AM.
Hi Xwhyzed - from memory it does not overwrite the unit queue restriction, i.e. if a building allows 2 then two can be built, as Lexandros says just make a "revolutionary militia" limit x recruitable only in Hungary that would resolve the issue.
Yes as long as you are using the correct Custom Campaign pack, alternatively change the units_to_exclusive_faction_permissions setting in your MOD pack to a major
I still think that perhaps an answer would be to have a Prestige building for Hungary that would resolve the issues I believe
-
Hungary won't even have a problem with the university, cause you can build the "Székely milita". Give this unit an garrison bonus and with 6-8 Hungary will stay calm! -> Problem solved
Yes I was thinking of that but as I stated:
it will disrupt game balance later on since you can rebuild half of your army in only 1 turn
Eg: I make an army in 1 turn and then attack Vienna
I lose but inflict heavy losses to the enemy army
I can replenish my losses in 1 turn while he needs 3-4 turns to do the same
I am actually thinking about not having a major city mainly because modifying regions.esf bothers me
but at the moment I'm learning how to make unit roster and how to add new units
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
but making only 2 units/turn means it takes atleast 5 turns to create a reasonable 'starting army'
I don't really understand the reason to set units to 0 in the recruitment queue what diffference does it make in recruiting?
they will only be ready next turn either I set it to 0 or 1
Last edited by Xwhyzed; May 15, 2010 at 06:34 AM.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
You will make both, Xwhyzed. In you Military governor's barracks you can recruit "revolutionary Line Infantry" or "Hungaryan patriotics" with a limit of 10. So the player can have in 1 turn a halfstack to defend himself. You can make the same with Hussars like "Rákóczi's Hussars" with limit of 4. And a general unit with Rákóczi himself with limit 1.
And in the Military governor's Academy this units can't be recruited any more. But the player gets there much better units like your:
Székely milita
Kökényesdi riflemen
Royal Hungarian line infantry
Hungarian granadiers
Hungarian hussars
Kurucz hussars
etc.
but all with normal recruitment (1 turn for a unit).
Now I think this will solve your problems
P.S.: If a unit is set to 1 in recruitment, than it's normal recruitment (in a military governor's barracks you can than recruit two units per turn). 2 is for Elite units in the game. And with 0 you can build 10 units in the same turn.
Last edited by Lexandro81; May 15, 2010 at 06:38 AM.
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
Thank you.
I am still puzzled with the creating a starting army fast problem:
"making only 2 units/turn means it takes atleast 5 turns to create a reasonable 'starting army'
I don't really understand the reason to set units to 0 in the recruitment queue what diffference does it make in recruiting?
they will only be ready next turn either I set it to 0 or 1"
Causa Belli (additional units for minor factions)
Hungarian Submod for DMUC
WIP - Victoria : Total War
click the links for more info
But you won't stay for 100years in Hungary! Of course you will need to conquer other provinces and also major cities (Italian states, Venice, Greece, Poland, Austria, Rumelia, Kiew, German states). Just because Hungary starts as a minor nation it don't has to stay it forever