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Thread: Version 1.04 Grand Preview

  1. #121
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    Default Re: CoW Team News Patch 1.4 mini preview

    of the knightly orders that are ingame, only the reiksguard are known for fighting dismounted.(from what i know of the lore)

  2. #122
    Reverend Scott's Avatar Senator
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    Default Re: CoW Team News Patch 1.4 mini preview

    Cow and th team nevr ceas to amaze m. Kp up th grat work!
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  3. #123

    Default Re: CoW Team News Patch 1.4 mini preview

    I just can't wait for 1.4 to be out !


    Quote Originally Posted by Hymne der Nacht View Post
    Once again, a tremendous load of work is done by you, Gentlemen. Congratulations for this fine mod.
    Will we see chariots in 1.4 ?
    And will it be a self unpacking mod that can be downloaded in one piece?
    Will it be an "Easter egg"?


    Same remark !

    Please make it a single unpacking files, I'm bored of complex installs, as well as CTDs !
    Last edited by JC_von_Preussen; March 20, 2010 at 06:05 AM.

  4. #124
    Blackomur89's Avatar Campidoctor
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by JC_von_Preussen View Post
    I just can't wait for 1.4 to be out !





    Same remark !

    Please make it a single unpacking files, I'm bored of complex installs, as well as CTDs !
    The file is to huge to be uploaded as a one rar unpacking file, one installer on the other hand would be perfect.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  5. #125

    Default Re: CoW Team News Patch 1.4 mini preview

    They should go the way of torrents. I can't thank Holy Pilgrim (and others) enough for his torrent.

  6. #126

    Default Re: CoW Team News Patch 1.4 mini preview

    Sounds really great !

  7. #127
    Valiant Champion's Avatar Praepositus
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    Default Re: CoW Team News Patch 1.4 mini preview

    Don't you have to lease software to work with torrent?

    If so I would prefer regular downloads through a good site like file.front. It has a high download rate.

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  8. #128
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by Valiant Champion View Post
    Don't you have to lease software to work with torrent?

    If so I would prefer regular downloads through a good site like file.front. It has a high download rate.
    No, torrents are free.
    2D artist for Call of Warhammer TW; 2D artist for Westeros TW; 2D artist and researcher for The Ruins of Arnor TATW sub-mod; 2D artist for Warcraft TW.

  9. #129

    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by Saladin View Post
    of the knightly orders that are ingame, only the reiksguard are known for fighting dismounted.(from what i know of the lore)
    Little late, but for all intents and purposes, the Teutogen Guard are dismounted Knights of the White Wolf in all but name.

    Also, the Knightly orders are famed for fighting on Horseback, but that does not stop them dismounting/being unhorsed, and continuing to fight on foot.

    Hence the decision I made for the Knights of Bretonnia in Cry Havoc. The total number of units for the Knights would stand at 10, of which during sieges, they would be limited to Peasant quality melee troops to take the walls from Greatswords, Chosen, White Lions, and Black Guard, for example. However, that was merely using Common Sense to cover a distinct weakness in the roster.

    The Empire in CoW on the other hand, suffer no such weakness, if not excelling in any particular area, are more than capable, so the question arises of whether there is a need for them, and if yes, is there a space available/a less needy option.

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  10. #130
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by Vaz View Post
    Little late, but for all intents and purposes, the Teutogen Guard are dismounted Knights of the White Wolf in all but name.

    Also, the Knightly orders are famed for fighting on Horseback, but that does not stop them dismounting/being unhorsed, and continuing to fight on foot.

    Hence the decision I made for the Knights of Bretonnia in Cry Havoc. The total number of units for the Knights would stand at 10, of which during sieges, they would be limited to Peasant quality melee troops to take the walls from Greatswords, Chosen, White Lions, and Black Guard, for example. However, that was merely using Common Sense to cover a distinct weakness in the roster.

    The Empire in CoW on the other hand, suffer no such weakness, if not excelling in any particular area, are more than capable, so the question arises of whether there is a need for them, and if yes, is there a space available/a less needy option.
    i agree, bretonnians would be have a major weakness in the heavy infantry area plus i seriously doubt that there are that many horses in bretonnia and as for a need for them in the empire, for vanilla COW i dont think there is a need, but for submods(such as knightly orders) most definitley

  11. #131

    Default Re: CoW Team News Patch 1.4 mini preview

    I suggest to developers to check this
    http://www.twcenter.net/forums/showthread.php?t=328214

    Maybe something from there will appear interesting and good enough for the next patch.

  12. #132

    Default Re: CoW Team News Patch 1.4 mini preview

    If the team needs any beta testers for the 1.04 patch, I for one, would love to volunteer!! I am sure there are many others.

  13. #133
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    Default Re: CoW Team News Patch 1.4 mini preview

    Ahem, on topic please.
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  14. #134
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: CoW Team News Patch 1.4 mini preview

    I don't want to be rude,but...............................................................
    WHEN?????????????????

    I DON'T WANT TO KNOW THE RELASE DATE....I JUST WANT TO KNOW A SPECULATION ABOUT THE RELEASE PERIOD...NOTHING ELSE
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  15. #135
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    Default Re: CoW Team News Patch 1.4 mini preview

    3-4 weeks


  16. #136
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by hick09 View Post
    3-4 weeks
    thx a lot...best regards
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    Quote Originally Posted by Cyprian2 View Post
    As far as I'm concerned, you've done something that CA should have thought of a long time ago. You should be on their pay-roll!

  17. #137
    Werebear's Avatar For Mother Russia
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by hick09 View Post
    3-4 weeks
    I think 2-3

  18. #138
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    Default Re: CoW Team News Patch 1.4 mini preview

    but what about beta test? I think it occupy much time


  19. #139
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    Default Re: CoW Team News Patch 1.4 mini preview

    Quote Originally Posted by hick09 View Post
    but what about beta test? I think it occupy much time
    it is for testing, beta will be on this week

  20. #140
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    Default Re: CoW Team News Patch 1.4 mini preview

    подожди до воскресенья или понедельника, там айболит мне скинул тексты, магнус скинет, окончательно унию подправлю и трейты для вармпров сделаю, плюс некоторые ошибки надо убрать


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