- Changes from Hick09
9 new script battles
New script for Grimgor invasion
New traits for each fraction and reballance of the old ones
New retinue-Ancillaries (kanhivapanu+timorfeys+hick09)
- Flags and unique buildings from Crisord
- Nurgle General from the Monolith
- A demon-prince - unique group for Khorne followers with chance of arrival of 1 %
- Trolls. First will be unique group for orks. In the second will occupy settlement in the country of trolls - the Big cave of trolls. In the third will be spawn randomly in this territory.
- Greenskin alliance. Orks and goblins can be unite. Chance of this event of 1 %. Also if the goblin leader dies there is an additional chance of this event. The probability of event depends on authority of the leader - with low authority the chances groth.
- Goblins can take part in orcish Waaagh!
- Gobiliny can employ spies. Orks can employ them if they unite with night goblins or crash them.
- New playable fraction - Border Princes. Units are taken from Rusichi. Suitable units are taken only. This state with chance in 1 % can enter in light alliance.
- Fejnar fix a smoke, and also has made new shells for empire rockets and catapults of skulls.
- New mages. Shamans for goblins and orks (will be if Sigmar can make tothem)
- Ice magicians (it is possible, but not the fact if Shredder makes them)
- H Elves magika (most likely), work of Fejnara and Iselendil
- Ogrs, bigguns, blackorks, bloodletters and plaguebearers by their attack throw enemies in air
- The expanded tree at all fractions. Agents on start (thanks Mesh) are added
- In all settlements buildings are added. I.e. cities became more developed. Most vanila icons and building arts changed (thanks to cedric37, kanhivapanu, Timorfeys)