the more time you take the better this mod get
so take your time DOTS Team!!!
i think graphics, techtree, traits and so on updates are very good but the campaign and battle AI should be the primary project cause im always bored to death of AI actions. If you will make it to work more incalculable and hard to conquer i will donate a hole "chainmail, warhorse, 2handed sword and some titles of Duke to you .... "
awesome work anyway!
i'd also like to offer help. class finished over a month ago and i am only working part-time so i have a lot of spare time on my hands. i dont have much experience at modding, but i know my way around computers and am a quick learner. if you can think of anything you need a hand with just lemme know via PM.
by the way, this mod looks like it's gunna be super awesome, keep up the good work :p
To anyone who wants to help and does not have specialist knowledge: I often hear 'i have a lot of free time and am willing to learn. Good! This is a start. If this is the case, you are best getting to know the files of the game. Play around, look through some of the tutorials and try stuff out. Once you have a working knowledge of how the files work, then you can offer us real help.
You don't need to be part of a large mod to learn the basics of modding. Think about it, you wouldn't offer to work in a bank if you did not have at least a basic working knowledge of arithmetic.
A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.
A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."
Just a quick update. Fortunately we have managed all the departments but one or two up and running! The one department at the stand-still is the Traits & Ancils and to lesser extent EDU coding. We of course welcome help anywhere but if you are inexperienced and willing to learn, go for these two! :-)
I'm pretty handy with the EDU, I should say. In my submod for TATW most of what I have done is tinkering with the EDU and modeldb.
(tbh, I always end up editing my favorite units' stats in pretty much every campaign I do!)
Modeldb knowledge would be a really big help, but we need to gather up all our animations first. EDU knowledge would be helpful as well, but for various reasons we really need the coding done with Aradan's EDU-matic. Do you know how to transfer animations from one mod to another?
EDIT: Actually nevermind, saw you on the dev forum.
I was wondering if the progress report at the beginning of this thread is regularly updated? And if it is, when was the last time it was updated?
And if it isen't, would it be possible if you guys could make another progress report, because now thats its already mid-summer 2010, it would be nice to see how far you guys have come a year on, since the beginning of your work
As you can see, it was posted in May, only 2 months ago. It will be updated quarterly i'd guess.
A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.
A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."
can some say the progress so far? If any? I don't sleep at night because of this!
Wrath of the Norsemen Researcher and Historian and Second Age Total War 2D Helper
We are very busy right now, more than we have ever been. We will make sure we will produce an update soon. But basically all our departments are making progress in tandem.
Our main work, which you will soon see is a map overhaul. We had in fact finished our original map but when we came to testing we found that due to the sheer size we ended up with some areas that were massive dead zones since the AI can't pathfind very well if settlements are too far apart. So very depressingly we had to completely review all our work, research and production. It has actually been less painful than we expected probably due to the high familiarity Resurrection has with the files now, and the fact that the rest of the mod leader team were fairly familiar with the factions and overall lay-out of the regions.
Basically we have cut down western Europe dramatically so that settlements are not so bunched up, and we have re-distributed them across Russia, Africa and the Middle-East. If anything it is a much more fair representation. Don't be worried that western Europe is now a desert because it isn't, we are still planning to heavily utilise PSFs to represent secondary settlements and these will generate command bonuses as well as income. We also think we have a surprise in store for you regarding units, this came about from our experimentation from how to get the AI to actually occupy and maintain garrisons in PSFs. Basically, we are deepening our commitment to realism and RPG aspects in the game.
So right now we are roughly 90% finished with reorganising the new map, after that I expect Resurrection will want to fine tune some geography still such as navigable rivers. Finally as a third phase we will add all the correct PSFs and populate the map with a thriving and immersive world. At that stage both the tech tree and the units roster will be fully functional and regardless of where we are with traits we will likley release a very early beta.
First of all though you can expect a large and in-depth preview of the map discussing various features including that one I mentioned about the units, and see how armies actually move and perform in our world.
So don't worry, we'll keep you all posted.
I wasnt here a while. Nice to see process is going fast forward. Nice to see you back here Hross.
Greetings and good luck !
@Hross
Thanks for the update, it was very helpful in understanding where you guys are at now. I just hope we can see a Alpha version of this game at least before/ around Christmas and hopefully your guys first beta will be done before I graduate (in June 2011), but anyways keep up the good work, your just making us more hungry for the final release!
Good to know, I'm sure you guys will represent each are fairly.
"We'll go to the front—and beyond it, if it'll save the galaxy. Sometimes you have to enter the darkness to save the light."
Thank you for the very detailed progress report, it's all very clear now. Greetings and keep up the good work guys.
[IMG][/IMG]
أسد العراق Asad al-Iraq
KOSOVO IS SERBIA!!!
Under the proud patronage of the magnificent Tzar
Cheers, we will be coming out with a public wiki soon so you can all see the extent of the research and as it develops what areas we are working on
Wow, thanks for the report.
Although it makes it clear that you guys are working hard on the mod, it also really clearly illustrates how much you guys need more team members. I hope that with future previews perhaps more skill will be attracted to assisting with this mod.
γνῶθι σεαυτόν ~ μηδὲν ἄγαν
I was afraid this mod was going to die....but it isn't
Keep up the good work....perhaps in future a pic of the map ?
Nice name. Yeah we are definitely alive and kicking you just don't see the dwarves working in their caves. We will definitely have map shots out soon since the settlements/regions and terrain (apart from minor details) is nearly done. We will probably release the map preview in a series along with our public wiki, and a new Interactive Map Guide tool