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Thread: DotS Progress Report

  1. #1

    Default DotS Progress Report

    Updated 14th March 2011 by Hross

    DotS Progress Report:


    In an attempt to improve communication with our fans, we’ve decided to publish this progress report in hopes that it will help answer the questions of how far has this mod come and how much longer will it take before it’s released. Please note that progress percentages are rough estimations and basically amount to our being best guess.


    Research

    This area is the corner stone of Dominion. The mod is based entirely on history. No decision is made unless it is based on solid historical evidence or our best educated guess when only fragmentary evidence is available. While historicity is the main feature of DotS it has also been a factor that has continually slowed its pace of production since no decisions can be made arbitrarily. The good news is that research has been largely completed (about 95% for some factions) and the primary function of many of our researchers at this point is turning the raw information into instructions for the modders. However we still have a lot of work yet to be done on Kiev, Novgorod, and Sicily and could use some help with the tech trees for the HRE, Roman (Byzantine) Empire, Poland, Portugal and Bohemia. In addition, specialist researchers for any faction are welcome as we may not know what we don't know.

    Status: 90%


    Project

    All areas indirectly related to the mod, promotion etc. This is a constantly evolving and never finished area of the Dominion and therefore lacks the percentage status. You can see results of this especially here at our TWC forums. Sometimes it actually cuts into our mod production efforts but we deem it necessary and are determined to provide continual support even after the mod is released.


    Mod

    And now what you were all waiting for - the actual production of the mod.

    * Scripting and coding (75%)

    This area involves campaign_script, traits, EDU, EDB and various other txt files. From these campaign_script has been largely done except some features related to other departments. Traits and ancillaries are being coded in, EDB is largely in and we are finishing the remaining tech-tree slots. Other txt files are being filled with our own content (names lists etc.). EDU is the only department still largely on hold with no actual coding being done.

    * AI (100%/0%) - no change

    We are closely cooperating with XAI team and we will use their AI for both campaign and battle modified to our needs. No AI tweaking has been done yet since the mod is not yet in the state to testing and modifying the AI as most of the aspects are yet missing. Since our EDU is more of concept than an actual file the XAI guys can work with, this area is currently stalled pending completion of work in the coding department. Obviously, EDU coders, particularly those familiar with Aradan’s Edu-matic tool, are encouraged to apply. We could use the help.

    * Mapping (90%)

    The map is the unique project. We are striving to make it as historical and real-world accurate as possible in both visual and gameplay aspects. Historical roads, regions' borders, cliffs, textures and many more. Such an endeavour however takes its price in form of time of completion.

    6 months ago the huge Regions Review Project was concluded and the map modified appropriately. All we have left is fine-tuning areas with PSFs, resources, strat date characters and other miscellaneous features (labeled as post-processing). Naturally this is still a major task, and 90% can be a deceptive estimate since so much of the mod is dependent on the last 10% of the map -including extensive testing.

    Bonus: * 3D Art (17%)

    Unit models and textures. This is only really a bonus to the mod, though we have many guys working on this project, 500 new units is far too much for a first release. So DON'T expect a large amount of unique units in DotS, we will mainly have renamed, recoded units (historically-based) using vanilla units and units from top mods we cooperate with such as Magyar TW

    * 2D Art (80%)

    A huge area involving everything from custom menu/hud over splash screens/symbols to new map textures. Faction symbols are 100% done as are the UIs, produced by the award-winning Cedric. Splash screens, loading screens etc are 100% done. We currently have Space-Ed ploughing through event pics, and still some work to go on new building construction report pics, as well as an optional install of authentic medieval portraits.

    * Music and Cinematics (90%)

    Large amount of work has been done in both areas. Overall 50 original new movies have been made and others are being produced. All of the music has been included and coded in the mod.


    * Testing (10%)

    Naturally with a mod this big, EXTENSIVE testing needs to be done before we can release something to you all. Otherwise it would be extremely frustrating for you and impossible to play- ruining all the surprises and first impressions you should get from our mammoth epic work. The testing phase is perhaps the most laborious and scary part of the modding still left to be done. Even if 99% of the rest of the mod done, without 100% of testing done- it's pretty much NOT 99%!!!

    Total Status: 80%
    Current mod folder size: 8.25 GB (Including media)


    Comparison to last update 5th September 2010 (6 months ago)
    Total Status: 33%
    Mod folder size: 1.65 GB


    Actual mod production began in summer 2009. Prior to that, our focus had been on research and planning only, we had not even created a mod folder! The production speed is now only dependent on amount of modders working, an area were we are severely understaffed. Though we have an energetic and active research staff, we have only three full-time modders with a few more offering as much support as they are can. We would like to encourage anyone willing to offer additional modding not to hesitate since with each new modder our production speed increases significantly and gets the whole mod closer to completion!

    This topic will be kept updated when significant progress has been made. We hope that it will create a better sense of transparency between us and the community and hopefully will encourage those with relevant skills (or the desire to learn them) to come forward and help us.

    *Thanks to Resurrection for compiling and writing the first draft of this report.
    Last edited by Hengest; March 14, 2011 at 07:18 AM.
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  2. #2
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: DotS Progress Report

    Thanks Sum.

    I should think that DotS will not wait until it is 100% finished to be released as a beta, and current progress from Summer 2009 is not an accurate indicator of our production speed, since we have a considerably bigger and better organised team since then.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  3. #3

    Default Re: DotS Progress Report

    Quote Originally Posted by Copperknickers II View Post
    Thanks Sum.

    I should think that DotS will not wait until it is 100% finished to be released as a beta, and current progress from Summer 2009 is not an accurate indicator of our production speed, since we have a considerably bigger and better organised team since then.
    With that being said, how much of the mod will be completed before a Beta version?

    A beta would allow community feedback and keep interest.

    Of course, you guys don't really need to put out a beta to keep people interested, and I am in NO way suggesting that you should release what you have now.
    FREE THE NIPPLE!!!

  4. #4
    nlovertoom's Avatar Tiro
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    Default Re: DotS Progress Report

    Very interested in a possible beta!
    "Every man dies, not every man really lives."

  5. #5

    Default Re: DotS Progress Report

    Quote Originally Posted by Slaytaninc View Post
    With that being said, how much of the mod will be completed before a Beta version?
    All key features:

    - map
    - scripts
    - units (as placeholders, not all new units)
    - tech-tree
    - traits and ancils
    - 2D art (symbols, screens, menus, banners...)

    Not necessarily all of these must be 100% done but majority of work on them must be done before BETA.

    Mod Leader, Mapper & Bohemian Researcher

  6. #6
    Constantius's Avatar Primicerius
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    Default Re: DotS Progress Report

    Well good luck, but the Hagia Sophia or the ceiling of the Sistine Chapel was not released before completion, I am sure we can wait till you perfect your art if necessary...... well just about


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  7. #7

    Default Re: DotS Progress Report

    Quote Originally Posted by constantius View Post
    Well good luck, but the Hagia Sophia or the ceiling of the Sistine Chapel was not released before completion, I am sure we can wait till you perfect your art if necessary...... well just about
    The BETA test is not about us rushing the release but about extensive testing which will speed up the process significantly in compare to doing everything in private until finished.

    Mod Leader, Mapper & Bohemian Researcher

  8. #8
    Constantius's Avatar Primicerius
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    Default Re: DotS Progress Report

    Quote Originally Posted by Resurrection View Post
    The BETA test is not about us rushing the release but about extensive testing which will speed up the process significantly in compare to doing everything in private until finished.
    Yes I know that, it was supposed to be complimentary It seems to me that you and the team are working towards a possible ALL time master piece
    Last edited by Constantius; May 10, 2010 at 05:32 AM.


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  9. #9
    Alexandros I.'s Avatar Ordinarius
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    Default Re: DotS Progress Report

    Thank you DotS team for the transparency and confidence in your fans.

  10. #10

    Default Re: DotS Progress Report

    I really hope you'd find more modelers

  11. #11
    Walkman810i's Avatar Biarchus
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    Default Re: DotS Progress Report



  12. #12

    Default Re: DotS Progress Report

    Kool, this mod sounds very ambitious, & great. I'll keep an eye out for it.

    "Thanks be to Heaven, now the Half Moon Triumphs no longer over the Cross.....Neither have the Turks any occasion to upbraid us w/ their Blasphemous Mahometan Proverb: Ye Christians where is your God?"
    ~ King of Poland, Jan III Sobieski

  13. #13

    Default Re: DotS Progress Report

    I would like very much to help in any way possible. Before you ask, I have close to no skills in coding, etc. but would be willing to learn. Or if there was anything else I could help with.
    I tried this once..some months or so ago (to offer help) but
    1. Just got done moving
    2. Didn't quite know how to navigate the site yet...so I think there was some miscommunication
    and 3.....well, either I forgot three or there never was one, i'm not sure
    But again, I have a little free time occaisionally that I would be more than happy to devote to the project
    "What Makes the Muskrat Guard His Musk??"
    "Why can't you be open-minded about my close-mindedness?"-Daniel Sandow
    "If the truth is that a wise man knows that he knows nothing, then wouldn't he be correct about himself knowing that nothing, and conversely, if he does indeed know nothing, then wouldn't he be a fool instead? Which would make his claim of knowing nothing suspect, which would catapault him back into the ranks of possibly knowing something, unless his knowledge was faulty, continuing this never-ending cycle of inanity. P.S.Yes, I know what the phrase actually means."- Daniel Sandow

  14. #14

    Default Re: DotS Progress Report

    Hopefully you guess can get a few more good team members to help out with the mod :] I'm really looking forward to this.

  15. #15

    Default Re: DotS Progress Report

    Quote Originally Posted by JustaKing View Post
    I would like very much to help in any way possible. Before you ask, I have close to no skills in coding, etc. but would be willing to learn. Or if there was anything else I could help with.
    I tried this once..some months or so ago (to offer help) but
    1. Just got done moving
    2. Didn't quite know how to navigate the site yet...so I think there was some miscommunication
    and 3.....well, either I forgot three or there never was one, i'm not sure
    But again, I have a little free time occaisionally that I would be more than happy to devote to the project
    How would you like to help?

  16. #16

    Default Re: DotS Progress Report

    Some of the technical stuff is not that difficult to learn. Subutai and/or Resurrection can perhaps help you get started if you want to help, with, say traits.

  17. #17

    Default Re: DotS Progress Report

    Quote Originally Posted by Alkidas View Post
    Some of the technical stuff is not that difficult to learn. Subutai and/or Resurrection can perhaps help you get started if you want to help, with, say traits.


    Sure thing. Sign me up and let me know what to do and how to do it. I'll do as much as I can when I can, which no matter how little will still be more than no help at all right? So let me know.
    "What Makes the Muskrat Guard His Musk??"
    "Why can't you be open-minded about my close-mindedness?"-Daniel Sandow
    "If the truth is that a wise man knows that he knows nothing, then wouldn't he be correct about himself knowing that nothing, and conversely, if he does indeed know nothing, then wouldn't he be a fool instead? Which would make his claim of knowing nothing suspect, which would catapault him back into the ranks of possibly knowing something, unless his knowledge was faulty, continuing this never-ending cycle of inanity. P.S.Yes, I know what the phrase actually means."- Daniel Sandow

  18. #18

    Default Re: DotS Progress Report

    Quote Originally Posted by Space_Ed View Post
    How would you like to help?

    Like I said...with anything that needs to be done and I can do or can be taught to me. Since I don't know excatly what I could do to help, I can't say what I could do. I can type, talk, etc.....there are many things I can do. Not trying to be smarmy, but it would be much easier for you guys to list things that I may possibly do than me probing the unknown project with my possible proficiencies or talents.
    "What Makes the Muskrat Guard His Musk??"
    "Why can't you be open-minded about my close-mindedness?"-Daniel Sandow
    "If the truth is that a wise man knows that he knows nothing, then wouldn't he be correct about himself knowing that nothing, and conversely, if he does indeed know nothing, then wouldn't he be a fool instead? Which would make his claim of knowing nothing suspect, which would catapault him back into the ranks of possibly knowing something, unless his knowledge was faulty, continuing this never-ending cycle of inanity. P.S.Yes, I know what the phrase actually means."- Daniel Sandow

  19. #19
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: DotS Progress Report

    The only assistance I could offer would be research on the Papacy... But I shall be giving you guys spiritual support all the way!!
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  20. #20
    Fire-dweller's Avatar Civis
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    Default Re: DotS Progress Report

    Could this mod be released in the summer?
    Nothing is an absolute reality, everything is permitted. La shay' haqiqah, koulo shay' moumkin.

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