View Poll Results: Favorite faction to play as so far?

Voters
366. You may not vote on this poll
  • Mordor

    24 6.56%
  • Gondor

    81 22.13%
  • Rohan

    25 6.83%
  • Isengard

    32 8.74%
  • Rhun

    14 3.83%
  • Dale

    15 4.10%
  • Balchoth

    5 1.37%
  • Variags

    7 1.91%
  • Harad

    6 1.64%
  • Eriador/Men of the West

    35 9.56%
  • Reunited Kingdom

    33 9.02%
  • Beornings

    8 2.19%
  • Dwarves of Erebor

    24 6.56%
  • Dwarves of Ered Luin

    8 2.19%
  • Orocarni Dwarves

    25 6.83%
  • High Elves

    41 11.20%
  • Galadhrim Elves

    26 7.10%
  • Mirkwood Elves

    21 5.74%
  • Avari Elves

    31 8.47%
  • Dunlendings

    6 1.64%
  • Corsairs and Outlaws

    11 3.01%
  • Orcs of the Misty Mountains

    5 1.37%
  • Orcs of Gundabad

    5 1.37%
  • Brood of Ancalagon

    6 1.64%
  • Brood of Glaurung

    2 0.55%
  • Brood of Scatha

    2 0.55%
  • Spawn of Ungoliant

    2 0.55%
  • Creatures of the Night

    2 0.55%
  • Creations of Eru

    10 2.73%
Multiple Choice Poll.

Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #3881

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by alreadyded View Post
    I made many changes to the buildings file for the next update and still have to make the mercs recruited in buildings more rare.

    The generic merc models could be swapped for local merc unit models, like a Middle Eastern type caravan guard model which can be used from many other mods like Broken Crescent (or even vanilla m2tw since they are just temp anyway). I have been meaning to go through some of these mods (some units in PCP do already come from Broken Crescent, though they are temporary models) but I haven't had the time.

    I will have to finish up the next release, the battlefield terrain textures have brought me to a stop as I haven't really felt like doing them in the past three weeks or so, plus I was out of town for a long while.
    That settles it, we'll look at it when it comes out, then rethink all this I suppose. I'm awaiting this release like fresh water in the middle of the desert!!!^^

  2. #3882

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Awesome mod! Keep it up!
    Got a crashlog for you when entering battle, hope it helps:

    10:22:35.715 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_screen_72.tga
    10:22:35.715 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_screen_32.tga,3145772
    10:22:35.715 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_screen_32.tga (from: D:\Games\Medieval II)
    10:22:35.763 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    10:22:35.763 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds
    10:22:35.763 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    10:22:35.763 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_bar.tga
    10:22:35.763 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds,,not found
    10:22:35.764 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
    10:22:35.764 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga,262188
    10:22:35.764 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    10:22:35.764 [system.io] [info] exists: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    10:22:35.764 [system.io] [trace] file open,,36FED0B0,41559
    10:22:35.765 [system.io] [info] open: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    10:22:35.765 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    10:22:35.765 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds
    10:22:35.765 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    10:22:35.765 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_logo.tga
    10:22:35.765 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds,,not found
    10:22:35.765 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
    10:22:35.765 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga,262188
    10:22:35.765 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    10:22:36.170 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  3. #3883

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by JaNcEn47 View Post
    That settles it, we'll look at it when it comes out, then rethink all this I suppose. I'm awaiting this release like fresh water in the middle of the desert!!!^^
    HA! As am I.

  4. #3884

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Trying this out for the first time. First page got really heated. I was afraid that the mod might be dead, but that was quickly dispelled seeing that the last post was only yesterday. I hope that things are going to plan.

  5. #3885

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by scwartzgeist View Post
    Trying this out for the first time. First page got really heated. I was afraid that the mod might be dead, but that was quickly dispelled seeing that the last post was only yesterday. I hope that things are going to plan.
    The rumors of it's death have been greatly exaggerated. The mod is quite active, but progress moves at the pace that the realities of daily life allow.

  6. #3886

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    The thing is, except for crash reports, Alreadyded doesn't ask for help. So I feel compelled to ask: Alreadyded, do you want something done that may be in my power? I don't ask for Kellenpure, for I think both of you already talked about it.

  7. #3887

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Regarding crash reports, here are a few (just the last 20 lines as it has been said this would be enough), hope it helps...

    Battle Crashes:
    Battle Crash 1
    Spoiler Alert, click show to read: 

    02:19:10.751 [game.script.exec] [trace] exec <set_counter> at line 44626 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.counter] [trace] counter <ob_repeat_test> = 1
    02:19:10.751 [game.script.exec] [trace] exec <set_counter> at line 44627 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.counter] [trace] counter <ob_under_fire> = 0
    02:19:10.751 [game.script.exec] [trace] exec <set_counter> at line 44628 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.counter] [trace] counter <ob_engaged> = 0
    02:19:10.751 [game.script.exec] [trace] exec <if> at line 44635 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.exec] [trace] exec <if> at line 44673 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.exec] [trace] exec <if> at line 44704 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.exec] [trace] exec <set_counter> at line 44704 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.counter] [trace] counter <ob_defend> = 2
    02:19:10.751 [game.script.exec] [trace] exec <battle_wait> at line 44706 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.751 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 86.9, line number 44706
    02:19:10.799 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 43862 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.799 [game.script.exec] [trace] exec <set_counter> at line 43863 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.799 [game.script.counter] [trace] counter <apply_strategy> = 1
    02:19:10.799 [game.script.exec] [trace] exec <set_counter> at line 43864 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.799 [game.script.counter] [trace] counter <ob_defend> = 4
    02:19:10.800 [game.script.exec] [trace] exec <set_counter> at line 43865 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.800 [game.script.counter] [trace] counter <ob_defense_launch> = 0
    02:19:10.813 [game.script.exec] [trace] exec <if> at line 28807 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.exec] [trace] exec <if> at line 28815 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.exec] [trace] exec <ai_gta_add_objective> at line 28815 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.exec] [trace] exec <set_counter> at line 28816 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.counter] [trace] counter <launch_alliance_1> = 1
    02:19:10.813 [game.script.exec] [trace] exec <if> at line 28823 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.exec] [trace] exec <if> at line 29008 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.exec] [trace] exec <battle_wait> at line 29188 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.813 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 87.3, line number 29188
    02:19:10.817 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 87.4, line number 44028
    02:19:10.817 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 87.4, line number 44066
    02:19:10.817 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 87.4, line number 44706
    02:19:10.883 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 87.8, line number 29188
    02:19:10.883 [game.script.exec] [trace] exec <ai_active_set> at line 29189 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.884 [game.script.exec] [trace] exec <set_counter> at line 29190 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    02:19:10.884 [game.script.counter] [trace] counter <apply_strategy> = 0
    02:19:18.913 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




    Battle Crash 2
    Spoiler Alert, click show to read: 

    05:31:07.621 [system.io] [trace] exists: 2: caching directory: mods/third_age_3
    05:31:07.621 [system.io] [trace] exists: 7: caching file: mods/third_age_3/crash report (1414465115)
    05:31:07.621 [system.io] [trace] exists: 8: caching file: mods/third_age_3/data (1414417753)
    05:31:07.621 [system.io] [trace] exists: 9: caching file: mods/third_age_3/icon.ico (1232455280)
    05:31:07.621 [system.io] [trace] exists: 10: caching file: mods/third_age_3/packs (1414417318)
    05:31:07.621 [system.io] [trace] exists: 11: caching file: mods/third_age_3/preferences (1414417349)
    05:31:07.621 [system.io] [trace] exists: 12: caching file: mods/third_age_3/saves (1414469028)
    05:31:07.621 [system.io] [trace] exists: 13: caching file: mods/third_age_3/tatw.cfg (1414418286)
    05:31:07.621 [system.io] [trace] exists: 14: caching file: mods/third_age_3/tatw_3_0_unit_stats.xls (1338574638)
    05:31:07.621 [system.io] [trace] exists: 15: caching file: mods/third_age_3/third age.bat (1321832703)
    05:31:07.622 [system.io] [trace] exists: 3: caching directory: mods/third_age_3/packs
    05:31:07.627 [system.io] [trace] exists: 4: caching directory: mods/third_age_3/data/text
    05:31:07.627 [system.io] [trace] exists: 16: caching file: mods/third_age_3/data/text/battle.txt (1312717242)
    05:31:07.627 [system.io] [trace] exists: 17: caching file: mods/third_age_3/data/text/battle.txt.strings.bin (1388315018)
    05:31:07.627 [system.io] [trace] exists: 18: caching file: mods/third_age_3/data/text/battle_descriptions.txt (1278671616)
    05:31:07.627 [system.io] [trace] exists: 19: caching file: mods/third_age_3/data/text/battle_descriptions.txt.strings.bin (1388315048)
    05:31:07.628 [system.io] [trace] exists: 20: caching file: mods/third_age_3/data/text/building_battle.txt (1186084894)
    05:31:07.628 [system.io] [trace] exists: 21: caching file: mods/third_age_3/data/text/building_battle.txt.strings.bin (1388315036)
    05:31:07.628 [system.io] [trace] exists: 22: caching file: mods/third_age_3/data/text/campaign_descriptions.txt (1371113746)
    05:31:07.628 [system.io] [trace] exists: 23: caching file: mods/third_age_3/data/text/campaign_descriptions.txt.strings.bin (1388315052)
    05:31:07.628 [system.io] [trace] exists: 24: caching file: mods/third_age_3/data/text/climates.txt (1337155530)
    05:31:07.628 [system.io] [trace] exists: 25: caching file: mods/third_age_3/data/text/climates.txt.strings.bin (1388315026)
    05:31:07.628 [system.io] [trace] exists: 26: caching file: mods/third_age_3/data/text/credits.txt (1325557732)
    05:31:07.628 [system.io] [trace] exists: 27: caching file: mods/third_age_3/data/text/cursor_action_tooltips.txt (1241268824)
    05:31:07.628 [system.io] [trace] exists: 28: caching file: mods/third_age_3/data/text/cursor_action_tooltips.txt.strings.bin (1388315044)
    05:31:07.628 [system.io] [trace] exists: 29: caching file: mods/third_age_3/data/text/diplomacy.txt (1255533402)
    05:31:07.628 [system.io] [trace] exists: 30: caching file: mods/third_age_3/data/text/diplomacy.txt.strings.bin (1388315020)
    05:31:07.628 [system.io] [trace] exists: 31: caching file: mods/third_age_3/data/text/diplomacy_speech.txt (1241846836)
    05:31:07.628 [system.io] [trace] exists: 32: caching file: mods/third_age_3/data/text/diplomacy_speech.txt.strings.bin (1388315020)
    05:31:07.629 [system.io] [trace] exists: 33: caching file: mods/third_age_3/data/text/event_strings.txt (1335394270)
    05:31:07.629 [system.io] [trace] exists: 34: caching file: mods/third_age_3/data/text/event_strings.txt.strings.bin (1388315032)
    05:31:07.629 [system.io] [trace] exists: 35: caching file: mods/third_age_3/data/text/event_titles.txt (1335328284)
    05:31:07.629 [system.io] [trace] exists: 36: caching file: mods/third_age_3/data/text/event_titles.txt.strings.bin (1388315030)
    05:31:07.629 [system.io] [trace] exists: 37: caching file: mods/third_age_3/data/text/expanded.txt (1387801446)
    05:31:07.629 [system.io] [trace] exists: 38: caching file: mods/third_age_3/data/text/expanded.txt.strings.bin (1388315020)
    05:31:07.629 [system.io] [trace] exists: 39: caching file: mods/third_age_3/data/text/export_advice.txt (1305933892)
    05:31:07.629 [system.io] [trace] exists: 40: caching file: mods/third_age_3/data/text/export_advice.txt.strings.bin (1388315044)


    Battle Crash 3
    Spoiler Alert, click show to read: 

    12:42:55.686 [game.script.timer.battle] [trace] Battle timer started 1.00 @ 26.5, line number 28146
    12:42:56.595 [game.script.timer.battle] [trace] Battle timer finished 1.00 @ 27.5, line number 28146
    12:42:56.595 [game.script.exec] [trace] exec <ai_active_set> at line 28147 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.exec] [trace] exec <set_counter> at line 28148 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.counter] [trace] counter <ob_defense_launch> = 1
    12:42:56.595 [game.script.exec] [trace] exec <if> at line 28157 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.exec] [trace] exec <set_counter> at line 28157 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.counter] [trace] counter <g_stop> = 1
    12:42:56.595 [game.script.exec] [trace] exec <if> at line 28165 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.exec] [trace] exec <if> at line 28172 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.exec] [trace] exec <set_counter> at line 28172 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.595 [game.script.counter] [trace] counter <ha_fix> = 1
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 28179 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 28184 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <set_counter> at line 28186 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.counter] [trace] counter <script_delay> = 0
    12:42:56.596 [game.script.exec] [trace] exec <set_counter> at line 43771 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.counter] [trace] counter <ob_defend> = 2
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 43776 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 43785 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 43793 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <set_counter> at line 43793 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.counter] [trace] counter <ob_repeat_test> = 3
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 43798 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <if> at line 43804 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.exec] [trace] exec <set_counter> at line 43804 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.596 [game.script.counter] [trace] counter <ob_repeat_test> = 1
    12:42:56.598 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 43862 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.598 [game.script.exec] [trace] exec <set_counter> at line 43863 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.598 [game.script.counter] [trace] counter <apply_strategy> = 1
    12:42:56.598 [game.script.exec] [trace] exec <set_counter> at line 43864 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.598 [game.script.counter] [trace] counter <ob_defend> = 4
    12:42:56.598 [game.script.exec] [trace] exec <set_counter> at line 43865 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.598 [game.script.counter] [trace] counter <ob_defense_launch> = 0
    12:42:56.609 [game.script.exec] [trace] exec <if> at line 28807 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.exec] [trace] exec <if> at line 28815 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.exec] [trace] exec <ai_gta_add_objective> at line 28815 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.exec] [trace] exec <set_counter> at line 28816 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.counter] [trace] counter <launch_alliance_1> = 1
    12:42:56.609 [game.script.exec] [trace] exec <if> at line 28823 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.exec] [trace] exec <if> at line 29008 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.exec] [trace] exec <battle_wait> at line 29188 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:56.609 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 27.5, line number 29188
    12:42:57.097 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 28, line number 29188
    12:42:57.097 [game.script.exec] [trace] exec <ai_active_set> at line 29189 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:57.098 [game.script.exec] [trace] exec <set_counter> at line 29190 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:42:57.098 [game.script.counter] [trace] counter <apply_strategy> = 0
    12:43:13.336 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Battle Crash 4
    Spoiler Alert, click show to read: 

    14:43:22.175 [game.script.exec] [trace] exec <wait> at line 54328 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:22.175 [game.script.timer.display] [trace] Display timer start 0.50, line number 54328, display_update_total_time 11.50
    14:43:22.194 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/faction_symbols/three.tga,10414
    14:43:22.194 [system.io] [info] open: found mods/Third_Age_3/data/ui/faction_symbols/three.tga (from: D:\Games\Medieval II)
    14:43:22.204 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga,25940
    14:43:22.204 [system.io] [info] open: found mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga (from: D:\Games\Medieval II)
    14:43:22.204 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga,8294
    14:43:22.206 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga (from: D:\Games\Medieval II)
    14:43:22.206 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Cossete.tga,12332
    14:43:22.206 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Cossete.tga (from: D:\Games\Medieval II)
    14:43:22.206 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Secude.tga,12332
    14:43:22.206 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Secude.tga (from: D:\Games\Medieval II)
    14:43:22.206 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/mercs/#Silvan_Axemen.tga,12332
    14:43:22.207 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/mercs/#Silvan_Axemen.tga (from: D:\Games\Medieval II)
    14:43:22.683 [game.script.timer.display] [trace] Display timer finished 0.50, line number 54328
    14:43:22.683 [game.script.exec] [trace] exec <simulate_mouse_click> at line 54329 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:22.683 [game.script.exec] [trace] exec <simulate_mouse_click> at line 54330 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <set_counter> at line 28125 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.counter] [trace] counter <script_delay> = 1
    14:43:27.979 [game.script.exec] [trace] exec <if> at line 28129 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <if> at line 28133 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <if> at line 28137 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <if> at line 28140 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <if> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.exec] [trace] exec <battle_wait> at line 28146 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:43:27.979 [game.script.timer.battle] [trace] Battle timer started 1.00 @ 17.3, line number 28146
    14:43:28.470 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Battle Crash 5
    Spoiler Alert, click show to read: 

    15:11:35.863 [game.script.counter] [trace] counter <launch_alliance_1> = 1
    15:11:35.863 [game.script.exec] [trace] exec <if> at line 28823 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:11:35.863 [game.script.exec] [trace] exec <if> at line 29008 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:11:35.863 [game.script.exec] [trace] exec <battle_wait> at line 29188 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:11:35.863 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 64.2, line number 29188
    15:11:36.333 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 64.7, line number 29188
    15:11:36.333 [game.script.exec] [trace] exec <ai_active_set> at line 29189 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:11:36.333 [game.script.exec] [trace] exec <set_counter> at line 29190 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:11:36.333 [game.script.counter] [trace] counter <apply_strategy> = 0
    15:12:27.744 [game.script.exec] [trace] exec <set_counter> at line 44719 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.744 [game.script.counter] [trace] counter <g_stop> = 2
    15:12:27.744 [game.script.exec] [trace] exec <label_unit> at line 44720 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.744 [game.script.exec] [trace] exec <battle_wait> at line 44721 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.744 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 116.1, line number 44721
    15:12:27.851 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 116.2, line number 44721
    15:12:27.851 [game.script.exec] [trace] exec <unit_order_halt> at line 44722 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.851 [game.script.exec] [trace] exec <if> at line 44724 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.851 [game.script.exec] [trace] exec <if> at line 44727 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.851 [game.script.exec] [trace] exec <battle_wait> at line 44727 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:27.851 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 116.2, line number 44727
    15:12:28.356 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 116.7, line number 44727
    15:12:28.356 [game.script.exec] [trace] exec <if> at line 44732 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:28.356 [game.script.exec] [trace] exec <release_unit> at line 44732 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:28.356 [game.script.exec] [trace] exec <set_counter> at line 44733 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:12:28.356 [game.script.counter] [trace] counter <g_stop> = 0
    15:12:35.549 [system.io] [trace] file open,,data/BattleCameras.xml,,not found
    15:12:35.549 [system.io] [trace] pack open,packs/data_0.pack,data/BattleCameras.xml,377
    15:12:35.549 [system.io] [info] open: found data/BattleCameras.xml (from: packs/data_0.pack)
    15:12:35.550 [system.io] [trace] pack close,,data/battlecameras.xml,,,-377
    15:12:35.550 [system.io] [info] exists: missing mods/Third_Age_3/data/cameras
    15:12:35.550 [system.io] [trace] file open,,data/cameras/General_Die1.cam,,not found
    15:12:35.550 [system.io] [trace] pack open,packs/data_0.pack,data/cameras/General_Die1.cam,11911
    15:12:35.550 [system.io] [info] open: found data/cameras/General_Die1.cam (from: packs/data_0.pack)
    15:12:35.552 [system.io] [trace] pack close,,data/cameras/general_die1.cam,,,-11911
    15:12:35.892 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Siege Crash 1
    Spoiler Alert, click show to read: 

    06:58:04.199 [game.script.counter] [trace] counter <script_delay> = 1
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28129 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28133 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28137 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28140 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28157 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28165 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28172 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28179 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <if> at line 28184 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.exec] [trace] exec <set_counter> at line 28186 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    06:58:04.199 [game.script.counter] [trace] counter <script_delay> = 0
    06:58:10.742 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/faction_variations/four/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/faction_variations/four/variations/middle_eastern/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/variations/middle_eastern/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: missing data/banners/textures/faction_variations/four/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: missing data/banners/textures/faction_variations/four/variations/middle_eastern/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: missing data/banners/textures/variations/middle_eastern/Faction_banner_scotland.texture
    06:58:10.742 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_scotland.texture (from: D:\Games\Medieval II)
    06:58:10.742 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_scotland.texture (from: D:\Games\Medieval II)
    06:58:10.742 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/faction_variations/four/Faction_banner_scotland_trans.texture
    06:58:10.742 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/faction_variations/four/variations/middle_eastern/Faction_banner_scotland_trans.texture
    06:58:10.743 [system.io] [info] exists: missing mods/Third_Age_3/data/banners/textures/variations/middle_eastern/Faction_banner_scotland_trans.texture
    06:58:10.743 [system.io] [info] exists: missing data/banners/textures/faction_variations/four/Faction_banner_scotland_trans.texture
    06:58:10.743 [system.io] [info] exists: missing data/banners/textures/faction_variations/four/variations/middle_eastern/Faction_banner_scotland_trans.texture
    06:58:10.743 [system.io] [info] exists: missing data/banners/textures/variations/middle_eastern/Faction_banner_scotland_trans.texture
    06:58:10.743 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_scotland_trans.texture (from: D:\Games\Medieval II)
    06:58:10.743 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_scotland_trans.texture (from: D:\Games\Medieval II)
    06:58:16.097 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    Siege Crash 2
    Spoiler Alert, click show to read: 

    07:19:32.424 [system.io] [trace] file open,,data/BattleCameras.xml,,not found
    07:19:32.424 [system.io] [trace] pack open,packs/data_0.pack,data/BattleCameras.xml,377
    07:19:32.424 [system.io] [info] open: found data/BattleCameras.xml (from: packs/data_0.pack)
    07:19:32.424 [system.io] [trace] pack close,,data/battlecameras.xml,,,-377
    07:19:32.424 [system.io] [info] exists: missing mods/Third_Age_3/data/cameras
    07:19:32.424 [system.io] [trace] file open,,data/cameras/Gate.cam,,not found
    07:19:32.424 [system.io] [trace] pack open,packs/data_0.pack,data/cameras/Gate.cam,8693
    07:19:32.424 [system.io] [info] open: found data/cameras/Gate.cam (from: packs/data_0.pack)
    07:19:32.426 [system.io] [trace] pack close,,data/cameras/gate.cam,,,-8693
    07:19:32.427 [game.script.exec] [trace] exec <if> at line 37049 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:19:32.427 [game.script.exec] [trace] exec <if> at line 37073 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:19:32.427 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/faction_variations/four/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/faction_variations/four/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing data/BlockSet/Textures/variations/middle_eastern/faction_variations/four/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing data/BlockSet/Textures/variations/middle_eastern/faction_variations/four/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing data/BlockSet/Textures/variations/middle_eastern/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/ME_walls_wooden_palisade.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/faction_variations/four/ME_walls_wooden_palisade_normal.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/faction_variations/four/variations/middle_eastern/ME_walls_wooden_palisade_normal.texture
    07:19:32.428 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/variations/middle_eastern/ME_walls_wooden_palisade_normal.texture
    07:19:32.429 [system.io] [info] exists: missing data/BlockSet/Textures/faction_variations/four/ME_walls_wooden_palisade_normal.texture
    07:19:32.429 [system.io] [info] exists: missing data/BlockSet/Textures/faction_variations/four/variations/middle_eastern/ME_walls_wooden_palisade_normal.texture
    07:19:32.429 [system.io] [info] exists: missing data/BlockSet/Textures/variations/middle_eastern/ME_walls_wooden_palisade_normal.texture
    07:19:32.429 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/ME_walls_wooden_palisade_normal.texture
    07:19:32.429 [system.io] [info] exists: missing mods/Third_Age_3/data/BlockSet/Textures/ME_walls_wooden_palisade_normal.texture
    07:21:04.777 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    In some cases the battle crash occured before the battle map was loaded (right after hitting "fight battle manually")
    Spoiler Alert, click show to read: 

    07:03:18.742 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_68.tga (from: D:\Games\Medieval II)
    07:03:18.742 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_69.tga (from: D:\Games\Medieval II)
    07:03:18.742 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_70.tga (from: D:\Games\Medieval II)
    07:03:18.742 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_71.tga (from: D:\Games\Medieval II)
    07:03:18.742 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_screen_72.tga
    07:03:18.786 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_screen_34.tga,3145772
    07:03:18.786 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_screen_34.tga (from: D:\Games\Medieval II)
    07:03:18.882 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:03:18.882 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds
    07:03:18.882 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:03:18.883 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_bar.tga
    07:03:18.883 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds,,not found
    07:03:18.883 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
    07:03:18.883 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga,262188
    07:03:18.883 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:03:18.884 [system.io] [info] exists: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    07:03:18.884 [system.io] [trace] file open,,36FCA318,41559
    07:03:18.884 [system.io] [info] open: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    07:03:18.884 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:03:18.884 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds
    07:03:18.884 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:03:18.884 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_logo.tga
    07:03:18.884 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds,,not found
    07:03:18.884 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
    07:03:18.885 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga,262188
    07:03:18.885 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:03:19.227 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Or right after deployment phase when hitting start battle
    Spoiler Alert, click show to read: 

    03:55:44.927 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Recusare.tga (from: D:\Games\Medieval II)
    03:55:44.927 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/092.tga,26540
    03:55:44.927 [system.io] [info] open: found mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/092.tga (from: D:\Games\Medieval II)
    03:55:44.927 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga,25940
    03:55:44.927 [system.io] [info] open: found mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga (from: D:\Games\Medieval II)
    03:55:44.928 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga,8232
    03:55:44.928 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga (from: D:\Games\Medieval II)
    03:55:44.929 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga,8294
    03:55:44.929 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga (from: D:\Games\Medieval II)
    03:55:44.929 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Recusare.tga,9891
    03:55:44.929 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Recusare.tga (from: D:\Games\Medieval II)
    03:55:44.929 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/092.tga,26540
    03:55:44.929 [system.io] [info] open: found mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/092.tga (from: D:\Games\Medieval II)
    03:55:44.930 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga,25940
    03:55:44.930 [system.io] [info] open: found mods/Third_Age_3/data/ui/greek/portraits/portraits/young/generals/196.tga (from: D:\Games\Medieval II)
    03:55:44.931 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga,8232
    03:55:44.931 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga (from: D:\Games\Medieval II)
    03:55:44.931 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga,8294
    03:55:44.931 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Eremite.tga (from: D:\Games\Medieval II)
    03:55:58.816 [game.script.exec] [trace] exec <set_counter> at line 28125 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.counter] [trace] counter <script_delay> = 1
    03:55:58.816 [game.script.exec] [trace] exec <if> at line 28129 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <if> at line 28133 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <if> at line 28137 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <if> at line 28140 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <if> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.816 [game.script.exec] [trace] exec <battle_wait> at line 28146 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:55:58.817 [game.script.timer.battle] [trace] Battle timer started 1.00 @ 59.5, line number 28146
    03:55:59.242 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




    Also encountered some starting game and load game crashes
    Spoiler Alert, click show to read: 

    07:00:32.395 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_67.tga (from: D:\Games\Medieval II)
    07:00:32.395 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_68.tga (from: D:\Games\Medieval II)
    07:00:32.395 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_69.tga (from: D:\Games\Medieval II)
    07:00:32.395 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_70.tga (from: D:\Games\Medieval II)
    07:00:32.395 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_71.tga (from: D:\Games\Medieval II)
    07:00:32.395 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_screen_72.tga
    07:00:32.395 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_screen_33.tga,3145772
    07:00:32.395 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_screen_33.tga (from: D:\Games\Medieval II)
    07:00:32.421 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:00:32.422 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds
    07:00:32.422 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:00:32.422 [system.io] [trace] exists: 2413: caching directory: mods/third_age_3/mods/third_age_3/data/loading_screen
    07:00:32.422 [system.io] [info] exists: directory non-existant: mods/third_age_3/mods/third_age_3/data/loading_screen
    07:00:32.422 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_bar.tga
    07:00:32.422 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds,,not found
    07:00:32.422 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
    07:00:32.422 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga,262188
    07:00:32.422 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    07:00:32.423 [system.io] [info] exists: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    07:00:32.423 [system.io] [trace] file open,,183926E8,41559
    07:00:32.423 [system.io] [info] open: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    07:00:32.423 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:00:32.423 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds
    07:00:32.423 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:00:32.423 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_logo.tga
    07:00:32.423 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds,,not found
    07:00:32.424 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
    07:00:32.424 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga,262188
    07:00:32.424 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    07:00:32.809 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Spoiler Alert, click show to read: 

    02:04:27.515 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_71.tga (from: D:\Games\Medieval II)
    02:04:27.515 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_screen_72.tga
    02:04:27.515 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_screen_21.tga,3145772
    02:04:27.515 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_screen_21.tga (from: D:\Games\Medieval II)
    02:04:27.592 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    02:04:27.592 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds
    02:04:27.592 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    02:04:27.592 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_bar.tga
    02:04:27.592 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds,,not found
    02:04:27.592 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
    02:04:27.592 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga,262188
    02:04:27.593 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    02:04:27.593 [system.io] [info] exists: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    02:04:27.593 [system.io] [trace] file open,,394E20E8,41559
    02:04:27.593 [system.io] [info] open: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    02:04:27.594 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    02:04:27.594 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds
    02:04:27.594 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    02:04:27.594 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_logo.tga
    02:04:27.594 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds,,not found
    02:04:27.594 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
    02:04:27.594 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga,262188
    02:04:27.594 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    02:04:27.916 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Most crashes happened when fighting those nasty new creatures and or while deploying stakes, but that might be coincidence...

    Hope this helps and keep it up
    Cheers

  8. #3888

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    hey guys
    i just downloaded the third age mod and was wondering should i go with MOS
    or use this mod instead ?

    can u help explain the difference
    thanks

  9. #3889

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Why not try them both?

  10. #3890

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Spoiler Alert, click show to read: 

    13:22:42.419 [game.script.timer.display] [trace] Display timer finished 0.50, line number 54328
    13:22:42.419 [game.script.exec] [trace] exec <simulate_mouse_click> at line 54329 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:22:42.419 [game.script.exec] [trace] exec <simulate_mouse_click> at line 54330 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:22:48.533 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:22:48.534 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:22:48.534 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:22:48.534 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:22:48.534 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:22:48.534 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.886 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.886 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.887 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.887 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.887 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.887 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.887 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.887 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.887 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga,8232
    13:23:12.888 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga (from: D:\Games\Medieval II)
    13:23:12.888 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.888 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.888 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga,8232
    13:23:12.888 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga (from: D:\Games\Medieval II)
    13:23:12.889 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.889 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:23:12.889 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga,8232
    13:23:12.889 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Roame.tga (from: D:\Games\Medieval II)
    13:23:12.889 [system.io] [trace] file open,,mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga,12332
    13:23:12.889 [system.io] [info] open: found mods/Third_Age_3/data/ui/units/three/#Avari_Wandere.tga (from: D:\Games\Medieval II)
    13:24:21.395 [game.script.exec] [trace] exec <set_counter> at line 28125 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.395 [game.script.counter] [trace] counter <script_delay> = 1
    13:24:21.395 [game.script.exec] [trace] exec <if> at line 28129 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.395 [game.script.exec] [trace] exec <if> at line 28133 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.395 [game.script.exec] [trace] exec <if> at line 28137 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.395 [game.script.exec] [trace] exec <if> at line 28140 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.395 [game.script.exec] [trace] exec <if> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.396 [game.script.exec] [trace] exec <ai_gta_plan_set> at line 28145 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.396 [game.script.exec] [trace] exec <battle_wait> at line 28146 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    13:24:21.396 [game.script.timer.battle] [trace] Battle timer started 1.00 @ 103.3, line number 28146
    13:24:21.597 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  11. #3891

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Spoiler Alert, click show to read: 

    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_61.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_62.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_63.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_64.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_65.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_66.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_67.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_68.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_69.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_70.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_screen_71.tga (from: D:\Games\Medieval II)
    13:46:19.930 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_screen_72.tga
    13:46:19.931 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_screen_33.tga,3145772
    13:46:19.931 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_screen_33.tga (from: D:\Games\Medieval II)
    13:46:19.972 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    13:46:19.972 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds
    13:46:19.972 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    13:46:19.972 [system.io] [trace] exists: 2413: caching directory: mods/third_age_3/mods/third_age_3/data/loading_screen
    13:46:19.972 [system.io] [info] exists: directory non-existant: mods/third_age_3/mods/third_age_3/data/loading_screen
    13:46:19.972 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_bar.tga
    13:46:19.972 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds,,not found
    13:46:19.972 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_bar.tga.dds is missing
    13:46:19.973 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_bar.tga,262188
    13:46:19.973 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_bar.tga (from: D:\Games\Medieval II)
    13:46:19.973 [system.io] [info] exists: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    13:46:19.973 [system.io] [trace] file open,,214DBA68,41559
    13:46:19.973 [system.io] [info] open: found mods/Third_Age_3/data/descr_transition_screen.txt (from: D:\Games\Medieval II)
    13:46:19.974 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    13:46:19.974 [system.io] [info] exists: missing mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds
    13:46:19.974 [system.io] [info] exists: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    13:46:19.974 [system.io] [info] exists: missing mods/Third_Age_3/mods/Third_Age_3/data/loading_screen/loading_logo.tga
    13:46:19.974 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds,,not found
    13:46:19.974 [system.io] [warning] open: mods/Third_Age_3/data/loading_screen/loading_logo.tga.dds is missing
    13:46:19.974 [system.io] [trace] file open,,mods/Third_Age_3/data/loading_screen/loading_logo.tga,262188
    13:46:19.974 [system.io] [info] open: found mods/Third_Age_3/data/loading_screen/loading_logo.tga (from: D:\Games\Medieval II)
    13:46:20.165 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  12. #3892

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by JaNcEn47 View Post
    The thing is, except for crash reports, Alreadyded doesn't ask for help. So I feel compelled to ask: Alreadyded, do you want something done that may be in my power? I don't ask for Kellenpure, for I think both of you already talked about it.
    AD is typically quite open to input, particularly with time consuming works such as unit cards, etc.

  13. #3893

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by JaNcEn47 View Post
    The thing is, except for crash reports, Alreadyded doesn't ask for help. So I feel compelled to ask: Alreadyded, do you want something done that may be in my power? I don't ask for Kellenpure, for I think both of you already talked about it.
    You could help me in the meantime. I have been messing around in the export_descr_unit and found six units listed (at bottom of the txt page) that are not used in the current game. I thought they would make good mercenaries (ignoring the unit names). I added them to the descr_mercenaries script to try them out: one works completely (ME Archer Militia), four work but the units appear silver in battles (Peasants, EE Peasant Archers, Axemen, Spearmen), and one gives error (Persian Spearmen). Actually, the Peasants unit has a skin for Beornings, but not other factions. I'm really new to this, and reading up on how to do skins I see a lot of room for error and it looks like someone else could probably do it in much less time. So if anyone would like to help me get these units functional as mercenaries, much appreciated.

  14. #3894

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    I'll be happy to help with the buildings as soon as the next patch is out. For the mercenary units... Well... I don't know how to make unit models, but seeing how many mods and submods exist for MedievalII, I think it would be easier to search for new units in existing mods. Assuming the creators are okay (and Alreadyded too) the only thing left is for you to think about "what" and "where". Once you've thought this out, I'll help you to search througth units (vanilla/Broken Crescent/Stainless Steel as well as other Third age submods, again assuming everybody is okay with that)

  15. #3895

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by JaNcEn47 View Post
    I'll be happy to help with the buildings as soon as the next patch is out. For the mercenary units... Well... I don't know how to make unit models, but seeing how many mods and submods exist for MedievalII, I think it would be easier to search for new units in existing mods. Assuming the creators are okay (and Alreadyded too) the only thing left is for you to think about "what" and "where". Once you've thought this out, I'll help you to search througth units (vanilla/Broken Crescent/Stainless Steel as well as other Third age submods, again assuming everybody is okay with that)
    Copy that - it would be best to wait until after the next patch. But the suspense is killing me!

  16. #3896

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Gonna try and finish up the new battlefield terrain textures and unit textures for the new creature models this weekend. I am pretty sure those are the only things holding back the new release and they are mostly done already.

  17. #3897

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Great to hear looking forward to it!

  18. #3898

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Quote Originally Posted by alreadyded View Post
    Gonna try and finish up the new battlefield terrain textures and unit textures for the new creature models this weekend. I am pretty sure those are the only things holding back the new release and they are mostly done already.
    Outstanding! I'm ready for testing.

  19. #3899

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    When will the new patch come out? I cannot play the fourth age campaigns.

  20. #3900

    Default Re: Perillicious Compilation Pack (PCP) ~ Patch 4 Released ~ TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudi

    Waiting (very) eagerly! Take time if you need some, I'm not going anywhere!

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