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Thread: Guide to the ETW map

  1. #1181
    Ordinarius
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    Default Re: Guide to the ETW map

    Quote Originally Posted by Port View Post
    The direction of the wind - a constant? or changing?
    Direction of wind is always the same. It's defined in wind maps.

  2. #1182
    Primergy's Avatar Protector of the Union
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    Default Re: Guide to the ETW map

    Would be interesting to know, why the hell CA put something completly useless into those files...

  3. #1183
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    Default Re: Guide to the ETW map

    Quote Originally Posted by Primergy View Post
    Would be interesting to know, why the hell CA put something completly useless into those files...
    because this game has been completed in a hurry

    those things would be useful

  4. #1184
    Port's Avatar Civis
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    Default Re: Guide to the ETW map

    And the winds can change the map? Where is she lying?

  5. #1185

    Default Re: Guide to the ETW map

    Quote Originally Posted by PietroMicca View Post
    there are two <u2>

    The first indicates type of trait: traits, that have in common this tag, use flags in the same way.
    The second is for regions/paths: this tag is never repeated. If difference in this number between 2 traits is less than 10000, these traits are part of the same region/path.
    Have you tried matching the coordinates of things in the regions.esf to the entries in the grid_data to see if there is a pattern? For example the same trait being used for a type of farm.

    Anyway I was referring to boundaries with a <u> and <u2> tag, such as the one below.

    Code:
       <ary type="boundaries"/>
       <u>4279304465</u>
       <u2>50</u2>
    As the <u2> refers to the region I decided to see how many entries each regions had. Below is the results of my searching. The first number is the region number in the America theatre, the name is the name of the region, and the second number is how many entries this region has.

    Code:
    0    ?    78
    1    new_grenada    3
    2    french_guyana    8
    3    dutch_guyana    31
    4    new_andalusia    9
    5    panama    0
    6    trinidad_tobago    0
    7    the_caribbean_sea    38
    8    guatemala    0
    9    curacao    0
    10    windward_islands    97
    11    new_spain    0
    12    leeward_islands    8
    13    hispaniola    0
    14    jamaica    11
    15    cuba    37
    16    wilderness_mexico    0
    17    bahamas    28
    18    florida    33
    19    tejas    27
    20    new_mexico    33
    21    lower_louisiana    32
    22    wilderness_tejas    13
    23    georgia_usa    38
    24    cherokee_territory    32
    25    carolinas    51
    26    upper_louisiana    87
    27    wilderness_great_plains    20
    28    kaintuck_territory    10
    29    virginia    2
    30    maryland    7
    31    pennsylvania    27
    32    michigan_territory    8
    33    new_york    7
    34    algonquin_territory    10
    35    new_england    64
    36    great_plains    29
    37    ontario    9
    38    iroquois_territory    9
    39    maine    20
    40    acadia    18
    41    new_france    24
    42    huron_territory    15
    43    newfoundland    78
    44    wilderness_hudsonsbay    116
    45    wilderness_canada    0
    46    western_plain    0
    47    beaver_territory    20
    48    ruperts_land    9
    49    labrador    13
    50    northwest_territories    656
    1023    ?    665
    I'm currently trying to find some sort of pattern between the number of entries and each region. At present I don't understand why carolinas,
    new_england, newfoundland, upper_louisiana, windward_islands, wilderness_hudsonsbay, and northwest_territories have so many entries.

    I'm not sure what 0 or 1023 are used for but they're present in all the theatres. It's possible that CA disabled this code by assigning it to a non-existent region in the same way they got rid of the pathfinding in the East Indies by moving it off the map. As the order of the regions is from the bottom of the map to the top of the map and 1023 appears before region 1 it may represent something below new_grenada, such as the amazonas region.
    Last edited by uanime5; February 20, 2012 at 11:16 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  6. #1186
    Ordinarius
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    Default Re: Guide to the ETW map

    Quote Originally Posted by uanime5 View Post
    with a <u> and <u2> tag, such as the one below.
    Yes, sorry. You were speaking about empty cells that have those 2 tags.

    I have never studied those two.

  7. #1187
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    Default Re: Guide to the ETW map

    Quote Originally Posted by Port View Post
    And the winds can change the map? Where is she lying?
    Winds change naval battles. None is lying.

  8. #1188
    Flikitos's Avatar Campidoctor
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    Default Re: Guide to the ETW map

    Hey guys just a question.

    Would it be possible to modify the scale of the campaign so as to make it bigger without affecting the other parameters, like the size of the regions, or the roads plannification?

  9. #1189
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    Default Re: Guide to the ETW map

    Quote Originally Posted by Flikitos View Post
    Hey guys just a question.

    Would it be possible to modify the scale of the campaign so as to make it bigger without affecting the other parameters, like the size of the regions, or the roads plannification?
    No, impossible. Everything is defined as coordinates.

  10. #1190
    Flikitos's Avatar Campidoctor
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    Default Re: Guide to the ETW map

    Thank you PietroMicca for your answer.

  11. #1191

    Default Re: Guide to the ETW map

    maybe you can ask some things to this Guy(Dominique Starr)?
    I saw on the Total war site that he is the campaign designer.
    Ho knows,maybe he knows how to change things.

  12. #1192
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guide to the ETW map

    That would be a good idea, but I think they're working on the FotS now...
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  13. #1193
    Ordinarius
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    Default Re: Guide to the ETW map

    I have attached wind maps for ETW and NTW. Each folder contains a legend. Interesting the comparison between Europe wind maps.

  14. #1194

    Default Re: Guide to the ETW map

    I don't know if it helps,but what if you compare the campaign with other strategy games like East India Company and Commander:conquest of the americas?
    I saw on the reviews for example in Commander:Conquest of america they use almost the same America map,like the Total War one.
    link of the east india company campaign map:
    http://www.youtube.com/watch?v=C0k4u...eature=related
    link of commander:Conquest of the americas:
    http://www.youtube.com/watch?v=woaDS...eature=related

    Maybe it helps.....

  15. #1195

    Default Re: Guide to the ETW map

    Hello all
    I wonder what will happen if replace the ETW Europe map with the one from NTW Europe map?
    They are different maps.
    Maybe if someone compare this 2 maps of the same theater will give some information’s on how edit maps.
    I just wonder this because we have 2 maps of the same region to compare.
    T.

  16. #1196
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guide to the ETW map

    From what I've read here, I'm pretty sure you can't change the ETW map with the NTW map.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  17. #1197
    Ordinarius
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    Default Re: Guide to the ETW map

    NTW Europe is inserted in a coordinate system different from ETW. Comparison is not useful and replacing is impossible. There are same regions only from a geographical point of view.

  18. #1198
    Ordinarius
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    Default Re: Guide to the ETW map

    Maybe I was right even in speed coefficient for wind map. Try this file attached. Play as Portugal and attack Pirate ships southern in Ivory Coast. If you experience a faster wind than vanilla version I was right.

  19. #1199
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    Default Re: Guide to the ETW map

    there was a rigid_spline converter on this forum, but it doesn't work for me. We also need this kind of tool. Rigid spline doesn't affect data of campaign map, but affect campaign from a graphical point of view. Is there another converter somewhere?

  20. #1200
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    Default Re: Guide to the ETW map

    Quote Originally Posted by PietroMicca View Post
    there was a rigid_spline converter on this forum, but it doesn't work for me. We also need this kind of tool. Rigid spline doesn't affect data of campaign map, but affect campaign from a graphical point of view. Is there another converter somewhere?
    Ok now we have a taw converter. Someone has any idea about how rigid_splines are called back in campaign map.

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