oh well.
It has mercenaries though.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Coal was planned by CA. Coal or iron are the resources needed to build an industry-metal town
Coal was extensively used where industrial revolution was started: mainly in France and Great Britain. Birmingham was an industrial city already during the 18th century.Code:hasRegionResource(res_iron) OR hasRegionResource(res_coal)
Family tree has been done by modders, but not by CA. With family tree I mean a family tree as in Rome and Medieval II.
Eh? A large one where we can see aunts and cousins and whatever? But what good would they do, since ministers etc are all outside the family?
And OK, since you mentioned it, can we change for the map Birmigham to coal resource? Or it needs more than just an XML table?
Last edited by alhoon; June 30, 2011 at 12:20 PM.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
The campaign_map_settlements tells how many slots a settlement has, what effects can that have when we are adding a new slot?
UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!
I guess cattle was going to be a type of farm. Though it could be a leather producing resource similar to the fur producing resources.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
I was going through CA's files and updating the DB schema, and found this in campaign_map_playable_areas.xml
That's for the East Indies trade theater, but every theater has it's own set of coordinates. They don't show up in the DB editor though, and I don't know how to make them, but here you go. Thought you guys would be interested.Code:<minx>800</minx> <maxx>920</maxx> <miny>-80</miny> <maxy>-5</maxy>
Also every theater has a boolean value (which is already visible in the DBE) that says if it's a trade theater (i.e. true = trade theater, false = regular theater).
EDIT: Also, the files campaign_map_transition_areas.xml and campaign_map_transition_links.xml might be of use.
Last edited by Okmin; June 30, 2011 at 03:20 PM.
IN VINO VERITAS
IN CERVESIO FELICITAS
Under the patronage of The Lizard King
Patron of Narf and Starlightman
That's all already known, Okmin
UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!
I think we should find something regarding the Pathfinding.
thank you Okmin, but only campaign_map_transition_links.xml give us something really new
I have explained transition areas severals months ago, but now we can compare what we knew with there's inside DB.
Well, this proves Uanime is right about the map size:
Code:<mapname>global_map</mapname> <minx>-1280</minx> <miny>-640</miny> <maxx>1280</maxx> <maxy>640</maxyThat would be nice but from what I can see there is nothing related to it.I think we should find something regarding the Pathfinding.
Something I've remembered, when we are playing the episodic campaigns there are areas that only become accessible in the middle of the game, what file tells the game to do that?
Last edited by ForteS; June 30, 2011 at 03:44 PM.
UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!
Scripts . Some "hide_shroud" comment.middle of the game, what file tells the game to do that?
That lua file that comes with the startpos? That was what I suspected
UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!
Yep that file . But now where you mentioning this i'm asking myself why never anybody made a Campaign, where you first have to discover parts of the world :/That lua file that comes with the startpos? That was what I suspected
Cause almost the entire world (this is the one in the game) was already known by the 1700
UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!