REMIX V1b
V1b changes:
Due to people saying AI can't handle longer ranges well I reduced the ranges
-Infantry has range of 100
-Light Infantry have range of 125
-Rifles have range of 180
-Fatigue values changed so troops get a little more tired running
-Rifle troops get less tired shooting and others get tired a little quicker
-projectile explosions changed so explosive shot is a bit more deadly but remains more inaccurate
V1a changes:
-Sorry V1 was wrong version, this one is the right one
V1 changes:
Land Combat Changes:
-Infantry muskets range increased to 120 (accuracy of muskets reduced)
-Light Infantry muskets range changed to 140
-Rifles have a range of 200
-Muskets are now more deadly at closer range
-Reload time reduced on muskets
-Artillery ranges increased accross the board
-Higher chance of routing units coming back
-Charge effectiveness significantly increased
-Squares are now less effective at stopping cavalry
-Cavalry less effective when attacking infantry in line
-And a few other things
Naval Combat changes:
Not yet, but hopefully some in next release
Installation:
1. Extract using WinRAR or 7-zip
2. Repace the "NER_Combat" file with the one extracted
3. Run game and enjoy
Feedback is Appreciated