Originally Posted by
Poach
The sliders are simply how much of your Industrial Capacity you want to devote to each area. Keep consumer goods covered at all times (there are requirements listed under each slider) to keep dissent down, and I tend to keep supplies and reinforcement full too, juggling the rest between production and upgrades.
Not that you need to bother as the US, you'll have too much IC to possibly use. As the US I tend to pump my excess into upgrades and reinforcements so they're sped up.
Now, on to units: I'm no expert on this either but go for combined arms. Eg. Go for motorised/mechanised brigades combined with armour/self-propelled artillery all into one division (eg 2 Mot Inf., 1 L.Arm or Arm, 1 SP-Art or SP-Rocket Art). This combination will give you a hard hitting, fairly fast division (they tend to form the mainstay of my force, I'm a hit hard and fast sort of fighter). Having divisions entirely composed of a single type is still viable but much less advantageous.
Your divisions will vary depending on what you want to do: You may have divisions along the lines of 2 Arm, 1 Mech.Inf, 1 SP-Art for heavy hitting line breakers, maybe even some H.Arm or SH.Arm thrown in if you want some giggles, as the US research and IC are of no consequence, you have so much of it! Or something like Arm, Arm, Tank Destroyer (TD), Mech.Inf to take on the massive German armoured forces. Customise to your heart's content. I'm hoping someone who is really good at Division building will show up, as I openly admit I'm no expert on the matter.
To hold France you're going to need more than a few divisions, in my game I ended up with 3 Armies there (of 4 Corps each of 3 Divisions of 4 Brigades. Total 36 divisions), a further 2 in Scandanavia (24 Divisions), most of my Armies fought in the Pacific against a gargantuan Japan.
Note my 36 divisions in France were ontop of British, French and Rep.Spanish armies present as well. The Germans have good starting laws and can build up a massive pre-war army.