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Thread: Daemon Prince Minimod for COWv1.31

  1. #81

    Default Re: Daemon Prince Minimod for COWv1.31

    Very great models !!!!, What happens with the Slannesh Fiends, give it a way to combine horses or hound bodys with human to become models like centauren, fiends, dragonoger or this one from the chaos dwarfs, i think bull-centauren ?

  2. #82
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    Default Re: Daemon Prince Minimod for COWv1.31

    you would need new skeleton and animations

  3. #83

    Default Re: Daemon Prince Minimod for COWv1.31

    Quote Originally Posted by Saladin View Post
    you would need new skeleton and animations
    Yeah and he already needs new animations for existing models.




  4. #84

    Default Re: Daemon Prince Minimod for COWv1.31

    I think Yeoman will help with animation. When he completely get into gear.
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  5. #85

    Default Re: Daemon Prince Minimod for COWv1.31

    some1 have idea how to balance those units? meele fighters CAN'T kill them ;/ ( unclean,deamon prince,lord of changes,bloodthisters) But gunners,archers and x-bows kill them very fast...some ideas? i did edit stats but no effects .
    All Orks is equal, but some Orks are more equal dan uvvas.

  6. #86
    Ozzmosis's Avatar Domesticus
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    Default Re: Daemon Prince Minimod for COWv1.31

    WOW. Just played. very very awesome. With the right balancing it could be even better though! The greater demons and princes ought to be much rarer and perhaps stronger.
    One strange thing though: I was able to wipe out a Kislev stack with one unit of princes, but then the bloodthirsters died against a charge from dragon princes.

    Klierowski: try increasing the shield value. That will make them less vulnerable to ranged weapons.

    edit: OMGOMGOMG! 1000 posts!!!

  7. #87

    Default Re: Daemon Prince Minimod for COWv1.31

    gz 1k posts .
    But still have problems ;< i wanna make greater deamons strong but killeble... i wanna make them so strong that they can kill 2-3 elite units or 5-6 random... in meele of course but still can't do that ... i think meele units can't even HIT unclean one and deamon prince,lord of changes... or am wrong?.
    Last edited by Klierowski; May 03, 2010 at 02:55 PM.
    All Orks is equal, but some Orks are more equal dan uvvas.

  8. #88

    Default Re: Daemon Prince Minimod for COWv1.31

    Really nice units! Well done guys!

  9. #89
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Daemon Prince Minimod for COWv1.31

    Quote Originally Posted by Kaliaeth Chillblade View Post
    @Holy: Alot of work needs to be done on this still. So many Greater Daemons in one place is SERIOUS overkill, where you would only see ONE. We already know isilendil can fix all of that, so I agree. It's awesome Yeoman is back. He and isilendil can balance this out perfectly, increase the size of the Daemons closer to what they should be, yet still have them managable. I bet they could get rid of the banners too. Nice, clean, HORRIBLE (in a good way) Daemonic presence on the battlefield! Can't wait! Right now I'm just happy that a proper Bloodthirster model was chosen. Does your comment suggest that you plan on combining this sub-mod with Saladin's and my Orders sub-mod?
    No, not for this mod. But if you and Saladin would allow me to, I'd defenitely include both in my real Warhammer sub-mod.

  10. #90

    Default Re: Daemon Prince Minimod for COWv1.31

    For next I plan to add unit variation to warrior priests of Sigmar. But not until next week.

  11. #91
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    Default Re: Daemon Prince Minimod for COWv1.31

    nice, i was planning something like that before, cant wait to see what you come up with.

  12. #92

    Default Re: Daemon Prince Minimod for COWv1.31

    Quote Originally Posted by The Holy Pilgrim View Post
    No, not for this mod. But if you and Saladin would allow me to, I'd defenitely include both in my real Warhammer sub-mod.
    Go for it.

  13. #93

    Default Re: Daemon Prince Minimod for COWv1.31

    Thank you very much for deamons adding,i hope cow team will add it on the 1.4 patch

    I played deamons on custom battle and i saw a problem:

    they can't be kill by hand to hand infantery.

    In fact, infantery when they attack us didn't use there sword or hammer

    Is it normal?
    I am the only one to see that?

  14. #94

    Default Re: Daemon Prince Minimod for COWv1.31

    Mêlée unit CAN t attack Deamon. Because thé modder use elephan model i think

  15. #95

    Default Re: Daemon Prince Minimod for COWv1.31

    Quote Originally Posted by tito View Post
    Mêlée unit CAN t attack Deamon. Because thé modder use elephan model i think
    Yea ;/ it's makes mod unplayeble for me ;< .
    All Orks is equal, but some Orks are more equal dan uvvas.

  16. #96

    Default Re: Daemon Prince Minimod for COWv1.31

    It's the same for everyone. Without all the work being done it's not playable.

  17. #97
    Ozzmosis's Avatar Domesticus
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    Default Re: Daemon Prince Minimod for COWv1.31

    It's playable as khorne!
    very fun!

  18. #98

    Default Re: Daemon Prince Minimod for COWv1.31

    haha .
    All Orks is equal, but some Orks are more equal dan uvvas.

  19. #99

    Default Re: Daemon Prince Minimod for COWv1.31

    LOL!

  20. #100
    Ozzmosis's Avatar Domesticus
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    Default Re: Daemon Prince Minimod for COWv1.31

    Just creamed three elf stacks in a row with 2 units of princes and 2 juggernauts!
    I love this game!
    But since they're elephants, javelins (and most other ranged weapons) take down those princes and bloodthirsters quite easily. Luckily though, they're fast, and can take out the ranged units easily. (Marauder horsemen! )

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