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Thread: Aristeia v1.1 Released

  1. #1

    Default Aristeia v1.1 Released

    Below is a list of bug fixes in v1.1:-

    V1.1 is not compatible with old save games.

    A patch version is not provided, only the full installation.

    Spoiler Alert, click show to read: 

    1) Fixed missing Panchalkoi_NAchean texture

    2) Removed Scouts (as I suspected the AI can use them to kill heroes)

    3) Fixed Trojan horse not being able to enter settlement unless it is under siege.

    4) Fixed Ram docking distances.

    5) Aristeia trait fix

    6) Peleus gloss map fixed

    7) Anatolian hero now have dummy riders rather than swordsmen

    8) Moved salamis starting diplomat onto the mainland

    9) Added garrison for Naxos

    10) Fixed "Trsusty" trait

    11) Added hyperboreioi info card

    12) Fixed all unit card errors

    13) Fixed Hektor/paris description mess up

    14) Changed water texture - more gold

    15) Altered hero stats

    16) Increased faction starting funds slightly (i never have a problem with the economy once i build a port and a trader, not willing to unbalance the game due to people's incompetence )

    17) Altered unit balancing

    18) Curiass capture trait removed.

    19) Only 6tpy script now provided

    20) Extra campaign music

    21) Added Astyanax and Neoptolemos.

    22) Added infertile trait to amazon general

    23) Fixed error message which appeared on closing the game.




    READ THIS CAREFULLY!

    Installation Instructions

    THIS MOD REQUIRES RTW - ALEXANDER TO WORK
    (note - if you have the steam version please read this topic)


    Needless to say if you have the original version then navigate to your aristeia folder and move or delete it before installing this version.


    1) Download the mod from the following links:-
    Spoiler Alert, click show to read: 


    2) Install the mod to your "Rome - Total War" folder, usually located within your 'activision' or 'creative assembly' folders depending on what version of RTW you have.

    3) Play the mod through the shortcut generated on your desktop after installation.

    4) Come back to these forums with your feedback, screen-shots or any bugs you find after consulting the FAQ which I recommend you read while the download is in progress.

    5) If you like the mod, feel free to rep me and the team.

    6) Enjoy the mod! - I recommend saving before every battle where there are re-enforcements due to the RTW - Alexander bug which can cause crashes in these circumstances and the high frequency of reinforcement battles during the trojan war.

    WARNING - If you use the auto-detect settings button then you may knock off the one-man units. If this happens navigate to your preferences file and change the unit_size property back to 40.

    If you come across any bugs when playing the game please DO NOT POST THEM - as this is an old release.
    Last edited by Zhuge_Liang; June 13, 2010 at 07:22 AM.

  2. #2

    Default Re: Aristeia v1.1

    Links added

  3. #3
    ROFL Copter's Avatar Vicarius
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    Default Re: Aristeia v1.1 Released

    Sweet. Nice avatar.
    So we dont just put this over the first version?

  4. #4
    The Spaniard's Avatar Civis
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    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by ROFL Copter View Post
    Sweet. Nice avatar.
    So we dont just put this over the first version?
    I did it that way and it worked. You could do it through a fresh install just in case.

  5. #5

    Default Re: Aristeia v1.1 Released

    Downloading Now thx!

  6. #6

    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by The Spaniard View Post
    I did it that way and it worked. You could do it through a fresh install just in case.
    just remember that this new version needs BI to work so i don't think downloading it over the old one works.



    "time is no power or force, the passage of time mearly weathers the heart and soul of heros" anon

  7. #7

    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by jib1 View Post
    just remember that this new version needs BI to work so i don't think downloading it over the old one works.

    Shouldn't make any difference. I installed over the old version when testing the installer and it worked fine.

  8. #8
    bingster088's Avatar Tiro
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    Default Re: Aristeia v1.1 Released

    Downloaded and ready, now if only the copy of Alexander I bought would hurry up and get here...
    Assistant to the regional manager.

  9. #9
    ROFL Copter's Avatar Vicarius
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    Default Re: Aristeia v1.1 Released

    Hmm, steam doesnt have BI in the same folder. Not sure if that will work. Why is BI necessary?

  10. #10
    Visarion's Avatar Alexandros
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    Default Re: Aristeia v1.1 Released

    nice

  11. #11

    Default Re: Aristeia v1.1 Released

    It should work without BI. I have removed that instruction.

  12. #12
    ROFL Copter's Avatar Vicarius
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    Default Re: Aristeia v1.1 Released

    Why was BI on the list in the first place then?

  13. #13

    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by ROFL Copter View Post
    Why was BI on the list in the first place then?

    I thought the Options BI was on in descr_strat.

  14. #14
    Visarion's Avatar Alexandros
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    Default Re: Aristeia v1.1 Released

    you know I've been thinking and you are right about the lighting of the game! the bronze looks best in sunset! I regret my insolence from the first release! the ideea of single unit heroes that can influence the outcome of a battle is good as well! great job! keep up the good work guys!

  15. #15
    ROFL Copter's Avatar Vicarius
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    Default Re: Aristeia v1.1 Released

    How much does it take for a hero to get an Aristeia trait? Odysseus just singlehandedly killed 192 Trojans and nothing.
    Last edited by ROFL Copter; April 25, 2010 at 08:29 PM.

  16. #16
    Spartan198's Avatar Protector Domesticus
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    Default Re: Aristeia v1.1 Released

    That's a relief. I was able to DL it without my system flagging it and cutting off the file transfer.

  17. #17

    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by ROFL Copter View Post
    How much does it take for a hero to get an Aristeia trait? Odysseus just singlehandedly killed 192 Trojans and nothing.
    It doesn't use the number of kills (because this condition doesn't work), but rest assured the traits will appear.

  18. #18
    Spartan198's Avatar Protector Domesticus
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    Default Re: Aristeia v1.1 Released

    It seems like you'd said you were gonna put Helen on the Trojan family tree. Did you decide against?

    On a side note, I was looking at Paris' info scroll and I noticed the pic for the "famous courtesan" resembles the woman who played Helen in the Helen of Troy miniseries. Intentional or not?

  19. #19

    Default Re: Aristeia v1.1 Released

    Quote Originally Posted by ROFL Copter View Post
    How much does it take for a hero to get an Aristeia trait? Odysseus just singlehandedly killed 192 Trojans and nothing.
    If you look in export_descr_character_traits in the data folder you can see the triggers. And change them, if you want.

    Currently, your general's got to be willing to risk his life properly, as his strength lost (ie "men" lost) factors in, and for all but the first level, the odds have to be against you.

    This means that slaughtering a thousand skirmishers or peasants probably won't do you much good - your general could die from exhaustion (ie his "elephant" dying) whilst fighting them, but they're unlikely to actually wound him (ie. kill any of the men on the elephant). So there's no chance of glory there- which I like. Your better off killing a smaller amount of better troops.

  20. #20
    ROFL Copter's Avatar Vicarius
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    Default Re: Aristeia v1.1 Released

    Still 192 kills is something.

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