This is my English translation of my German Tutorial, which you can read for example there:
http://totalwar-forum.de/wbb/index.p...&threadID=2605
The Legion-Names are a nice feature, which someone know from Rome BI. Moreover its easy to attach.
What Legion-Names in fact are: This Feature makes every Unit to a specific, identifiable troop, which you are able to love. (If a unit from the early game follow you until America, you do not want to lose this unit.
How it looks in the game:
Spoiler Alert, click show to read:
Required Files:
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descr_regions.txt ---> ([...]\Medieval II Total War\mods\[...]\data\world\maps\base)
export_descr_unit.txt ---> ([...]\Medieval II Total War\mods\[...]\data)
Modfolder, own Mod, Retrofit or unpacked Vanilla
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First you open descr_regions.txt and look at a normal Region-entry in this file:
There you can determine the specific Region-Description of the Legion-Name, you have only to add this line under the Province-Name:Code:Inverness_Province Inverness scotland English_Rebels 20 25 225 atlantic, explorers_guild 5 2 religions { catholic 90 orthodox 0 islam 0 pagan 5 heretic 5 }
The Name after "legion" must be in the imperial_campaign_regions_and_settlement_names.txt.Code:Inverness_Province legion: Inverness Inverness scotland English_Rebels 20 25 225 atlantic, explorers_guild 5 2 religions { catholic 90 orthodox 0 islam 0 pagan 5 heretic 5 }
You can use the Settlement-Name and it would be wise, but you can also use everything else if it was in this file.
This line must/could be done for every region!
Don't forgot to delete the map.rwm, which must be delete after every change in the base-folder.
After that you open export_descr_unit. Here you must determine every unit, which should have a legion-name.
Mercenaries can have a specific name, too. By ships it wasn't possible!
I recommend that you shouldn't add legion-names to ships, mercenaries and the bodyguard unit.
However, following you must add to the "attributes" of a unit:
legionary_name
How it should look later:
By the Way: The specific name (Legion) is Hardcoded, that means that it isn't possible to change it, except by changing the .exe which is illegal.Code:type Knights of Tripoli dictionary Knights_of_Tripoli ; Knights of Tripoli category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade_cavalry soldier Knight_of_Tripoli, 37, 0, 1 mount barded horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, legionary_name, can_formed_charge, knight formation 2, 4.4, 3, 6, 3, square, wedge stat_health 1, 0 stat_pri 12, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attrno stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attrno stat_pri_armour 5, 5, 7, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -10, 2 stat_mental 12, impetuous, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 970, 285, 85, 205, 970, 4, 290 armour_ug_levels 2 armour_ug_models Knight_of_Tripoli ownership jerusalem recruit_priority_offset0
Kind regards and have fun with this nice Feature!![]()



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